/// update_variables switch(argument0){ case "initprev": global.itemPrev = array_clone(global.item); global.itemstakenPrev = global.itemstaken; global.metdeadPrev = array_clone(global.metdead); global.eventPrev = array_clone(global.event); global.monstersleftPrev = global.monstersleft; global.maxmissilesPrev = global.maxmissiles; global.maxsmissilesPrev = global.maxsmissiles; global.maxpbombsPrev = global.maxpbombs; global.maxhealthPrev = global.maxhealth; global.playerhealthPrev = global.playerhealth; global.morphballPrev = global.morphball; global.jumpballPrev = global.jumpball; global.powergripPrev = global.powergrip; global.spacejumpPrev = global.spacejump; global.screwattackPrev = global.screwattack; global.hijumpPrev = global.hijump; global.spiderballPrev = global.spiderball; global.speedboosterPrev = global.speedbooster; global.bombPrev = global.bomb; global.ibeamPrev = global.ibeam; global.wbeamPrev = global.wbeam; global.pbeamPrev = global.pbeam; global.sbeamPrev = global.sbeam; global.cbeamPrev = global.cbeam; global.missilesPrev = global.missiles; global.smissilesPrev = global.smissiles; global.pbombsPrev = global.pbombs; global.etanksPrev = global.etanks; global.mtanksPrev = global.mtanks; global.stanksPrev = global.stanks; global.ptanksPrev = global.ptanks; global.currentsuitPrev = global.currentsuit; global.monstersareaPrev = global.monstersarea; global.lavastatePrev = global.lavastate; global.dmapPrev = array_clone(global.dmap); break; case "updateprev": for(var i=0; i