/// draw_character_ext(sprite, x, y, sprite2, s2ox, s2oy, sprite3, s3ox, s3oy, s3angle, facing, color, alpha, s3show, arrID) var ID = argument15; if ((oControl.mod_fusion) && (!oControl.msr_fusionsuit)) { // Fusion suit if (global.currentsuit == 0) { // Power pal_swap_set(sPalFusion0, 1, false); } else if (global.currentsuit == 1) { // Varia pal_swap_set(sPalFusion1, 1, false); } else if (global.currentsuit == 2) { // Gravity pal_swap_set(sPalFusion2, 1, false); } } else { // Custom color swaps if (global.currentsuit == 0) { // Power pal_swap_set(oControl.PowerPalette, 1, false); } else if (global.currentsuit == 1) { // Varia pal_swap_set(oControl.VariaPalette, 1, false); } else if (global.currentsuit == 2) { // Gravity pal_swap_set(oControl.GravityPalette, 1, false); } } if(oControl.mod_fusion){ pal_swap_set(sPalMultitroidFusion, ID, false); } else { pal_swap_set(sPalMultitroidNew, ID, false); } draw_sprite_ext(argument0, argument14, argument1, argument2, argument10, 1, 0, argument11, argument12); draw_sprite_ext(argument3, argument14, argument1 + argument4, argument2 + argument5, argument10, 1, 0, argument11, argument12); pal_swap_set(sPalMultitroidNew, ID, false); if (argument13 == 1) { draw_sprite_ext(argument6, argument14, argument1 + argument7, argument2 + argument8, argument10, 1, argument9, argument11, argument12); } shader_reset(); pal_swap_reset();