/// sv6_get_main() list = ds_list_create(); ds_list_read(list, base64_decode(file_text_read_string(argument0))); i = 0; global.save_room = readline(); if(!instance_exists(oClient)){ global.difficulty = readline(); global.gametime = readline(); global.itemstaken = readline(); global.etanks = readline(); global.mtanks = readline(); global.stanks = readline(); global.ptanks = readline(); global.monstersleft = readline(); global.monstersarea = readline(); global.lavastate = readline(); global.mapmarker = readline(); global.mapmarkerx = readline(); global.mapmarkery = readline(); } else if(instance_exists(oClient) && global.lastroom == gameoverroom){ //don't reset values refill_heath_ammo(); } else if(instance_exists(oClient) && global.lastroom != gameoverroom && string_count("rm_a", room_get_name(global.lastroom)) == 0){ global.difficulty = readline(); global.gametime = readline(); global.itemstaken = readline(); global.etanks = readline(); global.mtanks = readline(); global.stanks = readline(); global.ptanks = readline(); global.monstersleft = readline(); global.monstersarea = readline(); global.lavastate = readline(); global.mapmarker = readline(); global.mapmarkerx = readline(); global.mapmarkery = readline(); } else if(instance_exists(oClient) && global.lastroom != gameoverroom && string_count("rm_a", room_get_name(global.lastroom)) > 0){ //don't reset values refill_heath_ammo(); } ds_list_clear(list);