Fixed weird SA-X death

cleaner
milesthenerd 5 years ago
parent d7becb8134
commit 4bff19e20d

@ -1529,10 +1529,9 @@ if (global.mapmarker) {
<argument>
<kind>1</kind>
<string>/// Player death transition
if(global.playerhealth &lt;= 0 &amp;&amp; global.saxmode &amp;&amp; global.sax &amp;&amp; oCharacter.sprite_index != sCoreXSAX){
global.playerhealth = 1;
exit;
}
if(global.playerhealth &lt;= 0 &amp;&amp; global.saxmode &amp;&amp; global.sax &amp;&amp; oCharacter.sprite_index != sCoreXSAX) global.playerhealth = 1;
if(global.playerhealth &gt;= 0) exit;
if(instance_exists(oClient) &amp;&amp; oClient.connected){
global.currX = oCharacter.x;

@ -268,6 +268,7 @@ if (global.spectator) {
global.absorbDone = true;
absorbTime = 0;
global.playerhealth = -1;
global.spectator = false;
if (global.playerhealth <= 0) with (oControl) event_user(1);
}
}

Loading…
Cancel
Save