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@ -1529,10 +1529,9 @@ if (global.mapmarker) {
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<argument>
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<kind>1</kind>
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<string>/// Player death transition
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if(global.playerhealth <= 0 && global.saxmode && global.sax && oCharacter.sprite_index != sCoreXSAX){
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global.playerhealth = 1;
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exit;
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}
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if(global.playerhealth <= 0 && global.saxmode && global.sax && oCharacter.sprite_index != sCoreXSAX) global.playerhealth = 1;
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if(global.playerhealth >= 0) exit;
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if(instance_exists(oClient) && oClient.connected){
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global.currX = oCharacter.x;
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