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187 lines
5.7 KiB
187 lines
5.7 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>0</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>active = 0;
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alarm[5] = 1;
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tileid = 0;
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material = -1;
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regentime = 240;
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link_id = 0;
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delay = 0;
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tl1_delete_layer = -111;
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tl2_delete_layer = -112;
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DEPTH = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_user(1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="5">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>active = 1;
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if (material == -1) material = global.floormaterial;
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if (tileid != 0) visible = false;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(id == inst_0B029596 || id == inst_42C9AABC){
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if((room == rm_a0h08 || room == rm_a1h03) && instance_exists(oClient) && oClient.connected && global.sax && global.saxmode){
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if(global.event[51] == 0 && global.log[21] > 0){
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var playerInBossRoom = false;
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if(ds_list_size(oClient.posData) > 0){
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for(var i=0; i<ds_list_size(oClient.posData); i++){
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var arrMapIcon = oClient.posData[| i];
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var sax = arrMapIcon[3];
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var playerRoom = arrMapIcon[4];
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if(sax != global.sax && playerRoom == rm_a1h01){
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playerInBossRoom = true;
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}
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}
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} else image_yscale = 0;
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//add sa-x teleport when player is fighting guardian
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if(playerInBossRoom){
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image_yscale = 5;
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} else image_yscale = 0;
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} else image_yscale = 0;
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} else image_yscale = 0;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>var mtid;
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if (tileid != 0) {
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if (tile_exists(tileid)) {
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tile_delete(tileid);
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tileid = -1;
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visible = true;
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}
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}
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mtid = tile_layer_find(tl1_delete_layer, x, y);
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if (mtid != -1) {
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if (tile_exists(mtid)) tile_delete(mtid);
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}
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mtid = tile_layer_find(tl2_delete_layer, x, y);
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if (mtid != -1) {
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if (tile_exists(mtid)) tile_delete(mtid);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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