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276 lines
8.0 KiB
276 lines
8.0 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sMask2</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>alarm[0] = 1;
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myid = 0;
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sax = global.sax;
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mirror = 0;
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fxtimer = 0;
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sprite = sScrewSpark;
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index = 0;
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xscale = 1;
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yscale = 1;
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alpha = 1;
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blend = c_white;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(myid == 0) action_kill_object();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(myid != 0){
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depth = -12;
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if(instance_exists(oClient)){
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var findID = ds_list_find_index(global.screwList, myid);
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if(findID >= 0){
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if(ds_list_size(oClient.roomListData) > 0){
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for(var i=0; i<ds_list_size(oClient.roomListData); i++){
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var arrDraw = oClient.roomListData[| i];
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var arrID = arrDraw[0];
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var arrX = arrDraw[1];
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var arrY = arrDraw[2];
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var arrSprite = arrDraw[3];
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mirror = arrDraw[12];
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var arrRoom = arrDraw[14];
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var arrState = arrDraw[19];
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if(arrID == myid){
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x = arrX;
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y = arrY;
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if(arrRoom != room){
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instance_destroy();
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}
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}
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}
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}
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} else {
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instance_destroy();
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}
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} else {
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instance_destroy();
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}
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}
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fxtimer++;
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if(fxtimer > 4){
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fxtimer = 0;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlockSand">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlockScrew">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlockShootChain">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlockShoot">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) {
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check_linkid();
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event_user(0);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(myid != 0){
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repeat(3){
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if (mirror == -1){
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xscale = -1;
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} else xscale = 1;
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index = round(random(2));
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alpha = 1 + fxtimer * 0.1;
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blend = make_color_rgb(50 + random(200), 255, 50 + random(200));
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if (random(10) < 1) blend = c_white;
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if (random(10) < 5){
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xscale = -1;
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} else xscale = 1;
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if (random(10) < 5){
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yscale = -1;
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} else yscale = 1;
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draw_set_blend_mode(bm_add);
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if(sax) blend = make_color_rgb(40, 160, 40);
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draw_sprite_ext(sScrewSpark, index, x, y - 15, xscale, yscale, direction, blend, alpha);
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draw_set_blend_mode(bm_normal);
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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