milesthenerd
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98cbfa6141
|
Fixed death sounds and upped player limit to 16
Druid and Miepee easter eggs as well ;)
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5 years ago |
milesthenerd
|
3f09beb311
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More work on ice missiles and enemy behavior
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5 years ago |
milesthenerd
|
8cd8a1a60a
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Added weapon sync and started on ice missiles
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5 years ago |
milesthenerd
|
ce6bfb7834
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Fixed credits sync
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5 years ago |
milesthenerd
|
fea043b7c5
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Changed things to let the mod run on Android, and started on lang fixes
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5 years ago |
milesthenerd
|
74eaa1b7f3
|
Added buffer size checking to mitigate packet corruption crashes
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5 years ago |
milesthenerd
|
54775141d6
|
Fixed menu, gui, and added custom palette support
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5 years ago |
milesthenerd
|
252b12ba87
|
Saving progress, mostly done with client part of overhaul
Still need to finish up items and fix some bugs
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5 years ago |
milesthenerd
|
48cd3bfa12
|
Done until android is available
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5 years ago |
milesthenerd
|
60cb6e654c
|
Added ping and fixed menu global variables issue
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5 years ago |
milesthenerd
|
5bc320c62e
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Merge remote-tracking branch 'lassiterm/dev' into dev
|
5 years ago |
milesthenerd
|
4033dfb032
|
Various bugfixes
|
5 years ago |
milesthenerd
|
45f7690f7b
|
Please don't break again
|
5 years ago |
milesthenerd
|
4e60e1180f
|
Fixed 100% cutscene
|
5 years ago |
milesthenerd
|
32f08de165
|
Oh boy, there's a ton of changes
|
5 years ago |
milesthenerd
|
481808c903
|
Added nametag toggle and finished spiderball sprite sync
|
5 years ago |
milesthenerd
|
3054ed4746
|
Added player location and map syncing
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5 years ago |
milesthenerd
|
5827dccdc8
|
Updated array sync and working on player shadows
|
5 years ago |
milesthenerd
|
e7be1f41b4
|
Updated datafile structure
|
6 years ago |
milesthenerd
|
5fe4409e62
|
Added F3 to show seed
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6 years ago |
milesthenerd
|
c893e3808d
|
Added experimental random seed auto sync
|
6 years ago |
milesthenerd
|
1edb32e209
|
Reverted change that broke project file
|
6 years ago |
milesthenerd
|
a3b58f0604
|
Syncing improved and lava state syncing added
The syncing may still break if one player loads a save while the other is playing, and this has not been tested with more than two clients at once
|
6 years ago |
milesthenerd
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ebdc6d5270
|
Fixed massive buffer size when updating vital arrays
It now only updates the exact indexes of the arrays that changed rather than the full array
|
6 years ago |
Lojemiru
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e363b4b6b5
|
Initial code population
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6 years ago |