diff --git a/README.md b/README.md index eafc7ce..5b1f48f 100644 --- a/README.md +++ b/README.md @@ -70,6 +70,8 @@ A copy of the latest release build of the AM2R Community Updates, which can be i ## Installation This repository, being based on YellowAfterlife's source reconstruction, is installed in a very similar fashion. Please refer to his installation instructions [here](https://gitlab.com/yellowafterlife/AM2Rrc/-/tree/master/), but replace 1.1's `data.win` with the latest Community Update `AM2R.exe`. -Afterwards, replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: `pal_swap_init_system` and `pal_swap_set`. +Afterwards, replace the two blank shader assets with default GM:S shader skeletons or your own copy of each shader, as well as the accompanying script files for the Retro Palette Swapper: pal_swap_init_system and pal_swap_set. -Finally, you will need to install `modifiers.ini` as well as the `lang` and `mods` folders as datafiles within the GM:S project. The default ones do not contain the actual assets and are merely references. These can be copied over from your AM2R_15_2 folder. +WARNING: If the two above scripts are not replaced before opening the project file, GM:S 1.4 will replace them with references in the asset tree at Scripts/Lojical/Shaders/. This will produce numerous seemingly unrelated errors until they are deleted and replaced with the appropriately named scripts. + +Finally, you will need to install modifiers.ini as well as the lang and mods folders as datafiles within the GM:S project. The default ones do not contain the actual assets and are merely references. These can be copied over from your AM2R_15_2 folder.