Getting locked in final metroid rooms should no longer be possible

pull/2/head
milesthenerd 6 years ago
parent ad5b179dc2
commit 5b74de42a7

@ -210,72 +210,9 @@ if (open == 0) {
}
}
if(room == rm_a7b05){
if(global.metdead[46] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
}
if(oControl.mod_monstersextreme == 1 && global.metdead[67] == 1 && global.metdead[68] == 1 && global.metdead[81] == 1 && global.metdead[82] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
}
if(oControl.mod_monstersextreme == 1 && oControl.mod_fusion == 1 && global.metdead[62] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
}
}
if(room == rm_a7b06){
if(global.metdead[47] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
}
if(oControl.mod_monstersextreme == 1 && global.metdead[69] == 1 && global.metdead[83] == 1 && global.metdead[70] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
}
if((oControl.difficulty >= 2 || oControl.mod_fusion == 1 || oControl.mod_monstersextreme == 1) && global.metdead[54] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
}
}
if(room == rm_a7b07){
if(global.metdead[48] == 1 && global.metdead[49] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
}
}
if(room == rm_a7b08){
if(global.metdead[50] == 1 && global.metdead[51] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
}
}
if(room == rm_a7b08A){
if(global.metdead[52] == 1 && global.metdead[53] == 1){
if(lock == 4){
lock = 0;
open = 1;
}
if(room == rm_a7b05 || room == rm_a7b06 || room == rm_a7b07 || room == rm_a7b08 || room == rm_a7b08A){
if(instance_number(oMonster) == 0){
event_user(3);
}
}
</string>

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