<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-150</depth>
  <persistent>0</persistent>
  <parentName>oLiquid</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>xoffset = 0;
yoffset = 0;
wtime = 0;
frame = 0;
bg = bgWater0;
alarm[1] = 1;
spr_alpha = 0.4;
widescreen = oControl.widescreen;
widescreen_space = oControl.widescreen_space;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="1">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>frame += 1;
if (frame &gt; 3) frame = 0;
if (frame == 0) bg = bgWater0;
if (frame == 1) bg = bgWater1;
if (frame == 2) bg = bgWater2;
if (frame == 3) bg = bgWater1;
alarm[1] = 10;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>xoffset -= 1;
if (xoffset &lt; -32) xoffset = 0;
alarm[0] = 5;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (wave) {
    wtime += wspeed;
    yoffset -= cos(wtime) * wheight;
}
if (instance_exists(oCharacter)) {
    if (oCharacter.inwater) {
        if (spr_alpha &gt; 0.1) spr_alpha -= 0.01;
    } else if (spr_alpha &lt; 0.4) spr_alpha += 0.01;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="4">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (instance_exists(oCharacter)) {
    if (oCharacter.inwater || (oCharacter.y &gt; global.waterlevel + oWater.yoffset)) {
        spr_alpha = 0.1;
    }
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if ((view_yview[0] + view_hview[0]) &gt;= (global.waterlevel + yoffset)) {
    i = 0;
    draw_set_color(make_colour_rgb(10, 10, 80));
    draw_set_blend_mode(bm_add);

    draw_rectangle(view_xview[0] - (widescreen_space/2), global.waterlevel + oWater.yoffset, view_xview[0] + 320 + widescreen_space/2, view_yview[0] + 250, false);
    
    repeat ((room_width / 32) + 1 + (4*widescreen)) {
        if (((i * 32) &gt;= (view_xview[0] - 33 - (widescreen_space/2))) &amp;&amp; ((i * 32) &lt; (view_xview[0] + 360 + (widescreen_space))) &amp;&amp; global.waterlevel + yoffset + 224 &gt; view_yview[0]) draw_background_ext(bg, x + i * 32 + xoffset - (widescreen_space/2), global.waterlevel + yoffset, 1, 1, 0, -1, spr_alpha);
        i += 1;
    }

    draw_set_blend_mode(bm_normal);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
