<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sMAlpha</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-10</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>facing = 1;
myid = 5;
if (global.metdead[5] == 1 || global.event[108] == 1) {
    tile_layer_delete(-105);
    instance_destroy();
    exit;
}
image_xscale = facing;
active = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (oCharacter.x &lt; 512 &amp;&amp; active == 0) {
    vspeed = -7;
    hspeed = -4;
    friction = 0.3;
    active = 1;
    global.event[108] = 1;
    tile_layer_delete(-105);
    sfx_play(sndBoss1Stomp);
    repeat (8) {
        mytrail = instance_create(440 + random(32), 176 + random(32), oFXTrail);
        mytrail.sprite_index = sRockPieceA2;
        mytrail.image_index = floor(random(6));
        mytrail.image_alpha = 1;
        mytrail.fadespeed = 0.005;
        mytrail.additive = 0;
        mytrail.vspeed = -3 - random(5);
        mytrail.hspeed = -3 + random(4);
        mytrail.gravity = 0.2;
        mytrail.gravity_direction = 270;
        mytrail.depth = -150;
    }
    mus_alpha_monster();
}
if (active == 1 &amp;&amp; speed &lt; 0.02) event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oMissile">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>//event_user(0);
if (active == 0) {
    vspeed = -7;
    hspeed = -4;
    friction = 0.3;
    active = 1;
    global.event[108] = 1;
    tile_layer_delete(-105);
    sfx_play(sndBoss1Stomp);
    repeat (8) {
        mytrail = instance_create(440 + random(32), 176 + random(32), oFXTrail);
        mytrail.sprite_index = sRockPieceA2;
        mytrail.image_index = floor(random(6));
        mytrail.image_alpha = 1;
        mytrail.fadespeed = 0.005;
        mytrail.additive = 0;
        mytrail.vspeed = -3 - random(5);
        mytrail.hspeed = -3 + random(4);
        mytrail.gravity = 0.2;
        mytrail.gravity_direction = 270;
        mytrail.depth = -150;
    }
    mus_alpha_monster();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oBeam">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>//event_user(0);
if (active == 0) {
    vspeed = -7;
    hspeed = -4;
    friction = 0.3;
    active = 1;
    global.event[108] = 1;
    tile_layer_delete(-105);
    sfx_play(sndBoss1Stomp);
    repeat (8) {
        mytrail = instance_create(440 + random(32), 176 + random(32), oFXTrail);
        mytrail.sprite_index = sRockPieceA2;
        mytrail.image_index = floor(random(6));
        mytrail.image_alpha = 1;
        mytrail.fadespeed = 0.005;
        mytrail.additive = 0;
        mytrail.vspeed = -3 - random(5);
        mytrail.hspeed = -3 + random(4);
        mytrail.gravity = 0.2;
        mytrail.gravity_direction = 270;
        mytrail.depth = -150;
    }
    mus_alpha_monster();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>met = instance_create(x, y, oMAlpha);
met.facing = facing;
met.myid = myid;
met.spriteset = 0;
with (met) {
    set_monster_vars(myid);
    shell = instance_create(x, y, oMAlphaShell);
    shell.damage = damage;
    shell.hpush = 5;
    shell.vpush = -3;
}
sfx_play(sndMAlphaIntro);
global.monstersalive = 1;
instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
if(oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) {
    if(global.shaders_compiled &amp;&amp; os_type != os_android) pal_swap_set(oControl.AlphaPalette, 1, false);
}

draw_self();

shader_reset();
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
