<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>yoff = -6;
xoff = 16;
sep = 12;
timetext = steps_to_time(global.gametime);
ctext = steps_to_time(global.croctime);
ktext = steps_to_time(global.kraidtime);
rtext = steps_to_time(global.ridleytime);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_color(c_black);
draw_set_alpha(0.8);
draw_rectangle(x, y, x + 320, y + 80, false);
draw_set_alpha(1);
draw_set_font(fontGUI2);
draw_cool_text(x + 4, y - 12, "Your Stats:", c_black, c_white, c_red, 1);
draw_cool_text(x + xoff, y + yoff + sep, "Items: " + string(global.itemstaken) + "/25", c_black, c_white, c_blue, 1);
draw_cool_text(x + xoff, y + yoff + sep * 2, "Kills: " + string(global.kills), c_black, c_white, c_blue, 1);
draw_cool_text(x + xoff, y + yoff + sep * 3, "Crocomire Battle Time: " + string(ctext), c_black, c_white, c_gray, 1);
draw_cool_text(x + xoff, y + yoff + sep * 4, "Kraid Battle Time: " + string(ktext), c_black, c_white, c_gray, 1);
draw_cool_text(x + xoff, y + yoff + sep * 5, "Ridley Battle Time: " + string(rtext), c_black, c_white, c_gray, 1);
draw_cool_text(x + xoff, y + yoff + sep * 6, "Total Time: " + string(timetext), c_black, c_white, c_yellow, 1);
draw_cool_text(x + 4, y + 96, "See you next mission", c_black, c_white, c_green, 1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
