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                </Config>
              </ConfigOptions>
              <filename>sMultitroidMapIcon_7.png</filename>
            </datafile>
          </datafiles>
        </datafiles>
      </datafiles>
    </datafiles>
  </datafiles>
  <NewExtensions/>
  <sounds name="sound">
    <sounds name="General player">
      <sound>sound\sndJump</sound>
      <sound>sound\sndHurt</sound>
      <sound>sound\sndBallBounce</sound>
      <sound>sound\sndStep</sound>
      <sound>sound\sndSpinJump</sound>
      <sound>sound\sndSpaceJump</sound>
      <sound>sound\sndScrewAttack</sound>
      <sound>sound\sndSpaceScrewAttack</sound>
      <sound>sound\sndBrake</sound>
      <sound>sound\sndGrab</sound>
      <sound>sound\sndPullUp</sound>
      <sound>sound\sndMSwitch</sound>
      <sound>sound\sndWallJump</sound>
      <sound>sound\sndLand</sound>
      <sound>sound\sndCrouch</sound>
      <sound>sound\sndMorph</sound>
      <sound>sound\sndUnMorph</sound>
      <sound>sound\sndHPickup</sound>
      <sound>sound\sndMPickup</sound>
      <sound>sound\sndSBStart</sound>
      <sound>sound\sndSBLoop</sound>
      <sound>sound\sndSBChargeLoop</sound>
      <sound>sound\sndSJStart</sound>
      <sound>sound\sndSJLoop</sound>
      <sound>sound\sndSBallStart</sound>
      <sound>sound\sndSBallLoop</sound>
      <sound>sound\sndLavaLoop</sound>
      <sound>sound\sndPlantLoop</sound>
      <sound>sound\sndDrainLoop</sound>
      <sound>sound\sndMessage</sound>
      <sound>sound\sndWaterSplash</sound>
      <sound>sound\sndWaterExit</sound>
      <sound>sound\sndSave</sound>
      <sound>sound\sndPlayerDeath</sound>
    </sounds>
    <sounds name="Step">
      <sound>sound\sndStepNormal0</sound>
      <sound>sound\sndStepNormal1</sound>
      <sound>sound\sndStepNormal2</sound>
      <sound>sound\sndStepRock0</sound>
      <sound>sound\sndStepRock1</sound>
      <sound>sound\sndStepRock2</sound>
      <sound>sound\sndStepGrass0</sound>
      <sound>sound\sndStepGrass1</sound>
      <sound>sound\sndStepGrass2</sound>
      <sound>sound\sndStepStone0</sound>
      <sound>sound\sndStepStone1</sound>
      <sound>sound\sndStepStone2</sound>
      <sound>sound\sndStepMetal0</sound>
      <sound>sound\sndStepMetal1</sound>
      <sound>sound\sndStepMetal2</sound>
      <sound>sound\sndStepWet0</sound>
      <sound>sound\sndStepWet1</sound>
      <sound>sound\sndStepWet2</sound>
    </sounds>
    <sounds name="Land">
      <sound>sound\sndLandNormal</sound>
      <sound>sound\sndLandRock</sound>
      <sound>sound\sndLandGrass</sound>
      <sound>sound\sndLandStone</sound>
      <sound>sound\sndLandMetal</sound>
      <sound>sound\sndLandWet</sound>
      <sound>sound\sndKnockdown</sound>
    </sounds>
    <sounds name="Effects?">
      <sound>sound\sndEDeath1</sound>
      <sound>sound\sndEDeath2</sound>
      <sound>sound\sndEHit1</sound>
      <sound>sound\sndEHit2</sound>
      <sound>sound\sndEHit3</sound>
      <sound>sound\sndEHit4</sound>
      <sound>sound\sndEHit5</sound>
      <sound>sound\sndEHit6</sound>
      <sound>sound\sndEHit7</sound>
      <sound>sound\sndFBall1</sound>
      <sound>sound\sndProjHit1</sound>
      <sound>sound\sndProjHit2</sound>
      <sound>sound\sndAutrackFire</sound>
      <sound>sound\sndFireball</sound>
      <sound>sound\sndDebris1</sound>
      <sound>sound\sndDebris2</sound>
      <sound>sound\sndDebris3</sound>
      <sound>sound\sndRobotHit1</sound>
      <sound>sound\sndRobotHit2</sound>
      <sound>sound\sndRobotHit3</sound>
      <sound>sound\sndRobotHit4</sound>
      <sound>sound\sndRobotExpl</sound>
      <sound>sound\sndAutoadJump</sound>
      <sound>sound\sndFreezeHit</sound>
      <sound>sound\sndElectricOverload</sound>
      <sound>sound\sndElectricExpl</sound>
      <sound>sound\sndFireMissile</sound>
      <sound>sound\sndMissileExpl</sound>
      <sound>sound\sndFlyby</sound>
      <sound>sound\sndSMissileExpl</sound>
      <sound>sound\sndBombSet</sound>
      <sound>sound\sndBombExpl</sound>
      <sound>sound\sndBombCombo</sound>
      <sound>sound\sndBombComboStart</sound>
      <sound>sound\sndCharge</sound>
      <sound>sound\sndChargeLoop</sound>
      <sound>sound\sndDeflect</sound>
    </sounds>
    <sounds name="FireBeam">
      <sound>sound\sndFireBeam</sound>
      <sound>sound\sndFireBeamC</sound>
      <sound>sound\sndFireBeamI</sound>
      <sound>sound\sndFireBeamCI</sound>
      <sound>sound\sndFireBeamW</sound>
      <sound>sound\sndFireBeamCW</sound>
      <sound>sound\sndFireBeamS</sound>
      <sound>sound\sndFireBeamCS</sound>
      <sound>sound\sndFireBeamP</sound>
      <sound>sound\sndFireBeamCP</sound>
      <sound>sound\sndFireBeamSI</sound>
      <sound>sound\sndFireBeamCSI</sound>
      <sound>sound\sndFireBeamSW</sound>
      <sound>sound\sndFireBeamCSW</sound>
      <sound>sound\sndFireBeamIP</sound>
      <sound>sound\sndFireBeamCIP</sound>
      <sound>sound\sndFireBeamWP</sound>
      <sound>sound\sndFireBeamCWP</sound>
      <sound>sound\sndFireBeamSIP</sound>
      <sound>sound\sndFireBeamCSIP</sound>
      <sound>sound\sndFireBeamSP</sound>
      <sound>sound\sndFireBeamCSP</sound>
      <sound>sound\sndFireBeamSWP</sound>
      <sound>sound\sndFireBeamCSWP</sound>
      <sound>sound\sndFireBeamWI</sound>
      <sound>sound\sndFireBeamCWI</sound>
      <sound>sound\sndFireBeamWIP</sound>
      <sound>sound\sndFireBeamCWIP</sound>
      <sound>sound\sndFireBeamSWI</sound>
      <sound>sound\sndFireBeamCSWI</sound>
      <sound>sound\sndFireBeamSWIP</sound>
      <sound>sound\sndFireBeamCSWIP</sound>
      <sound>sound\sndPBombSet</sound>
      <sound>sound\sndPBombExpl</sound>
    </sounds>
    <sounds name="Bosses?">
      <sound>sound\sndMAlphaIntro</sound>
      <sound>sound\sndMAlphaHit</sound>
      <sound>sound\sndMAlphaSP</sound>
      <sound>sound\sndMAlphaDodge</sound>
      <sound>sound\sndMAlphaDeath</sound>
      <sound>sound\sndMAlphaExpl</sound>
      <sound>sound\sndMGammaIntro</sound>
      <sound>sound\sndMGammaHit</sound>
      <sound>sound\sndMGammaSP</sound>
      <sound>sound\sndMGammaSP2</sound>
      <sound>sound\sndMGammaDodge</sound>
      <sound>sound\sndMGammaDeath</sound>
      <sound>sound\sndMGammaExpl</sound>
      <sound>sound\sndMGammaElec</sound>
      <sound>sound\sndMGammaElecLoop</sound>
      <sound>sound\sndMEggCrackle</sound>
      <sound>sound\sndMEggBreak</sound>
      <sound>sound\sndMGammaMorph</sound>
      <sound>sound\sndMGammaEyes</sound>
      <sound>sound\sndMZetaIntro</sound>
      <sound>sound\sndMZetaAttack</sound>
      <sound>sound\sndMZetaAttack2</sound>
      <sound>sound\sndMZetaHit</sound>
      <sound>sound\sndMZetaDeath</sound>
      <sound>sound\sndMZetaCocoon1</sound>
      <sound>sound\sndMZetaCocoon2</sound>
      <sound>sound\sndMZetaCocoon3</sound>
      <sound>sound\sndMZetaAcid</sound>
      <sound>sound\sndMZetaFootstep</sound>
      <sound>sound\sndMZetaCharge</sound>
      <sound>sound\sndMZetaJump</sound>
      <sound>sound\sndMZetaLand</sound>
      <sound>sound\sndHatchling</sound>
      <sound>sound\sndMOmegaIntro</sound>
      <sound>sound\sndMOmegaBreathe</sound>
      <sound>sound\sndMOmegaAttack</sound>
      <sound>sound\sndMOmegaHit</sound>
      <sound>sound\sndMOmegaHit2</sound>
      <sound>sound\sndMOmegaDeath</sound>
      <sound>sound\sndMonsterStun</sound>
      <sound>sound\sndMonsterHit</sound>
      <sound>sound\sndMonsterDeath</sound>
      <sound>sound\sndQueenIntro</sound>
      <sound>sound\sndQueenRoar</sound>
      <sound>sound\sndQueenRoarShort</sound>
      <sound>sound\sndQueenHit1</sound>
      <sound>sound\sndQueenHit2</sound>
      <sound>sound\sndQueenDeath</sound>
      <sound>sound\sndQueenExplosionDeath</sound>
      <sound>sound\sndQueenBlood1</sound>
      <sound>sound\sndQueenBlood2</sound>
      <sound>sound\sndQueenBlood3</sound>
      <sound>sound\sndQueenCharge</sound>
      <sound>sound\sndQueenBigFire</sound>
      <sound>sound\sndQueenImpact</sound>
      <sound>sound\sndQueenAttack</sound>
      <sound>sound\sndMOmegaFlame</sound>
      <sound>sound\sndHatchlingEat</sound>
      <sound>sound\sndMenuSel</sound>
      <sound>sound\sndMenuMove</sound>
      <sound>sound\sndMenuCancel</sound>
      <sound>sound\sndStartButton</sound>
      <sound>sound\sndBoss1Appear</sound>
      <sound>sound\sndBoss1Hit</sound>
      <sound>sound\sndBoss1Death</sound>
      <sound>sound\sndBoss1Stomp</sound>
      <sound>sound\sndBoss1Laser</sound>
      <sound>sound\sndBoss1FBall</sound>
      <sound>sound\sndBoss1Eyes1</sound>
      <sound>sound\sndBoss1Eyes2</sound>
      <sound>sound\sndBoss1Eyes3</sound>
      <sound>sound\sndBoss1Eyes4</sound>
    </sounds>
    <sounds name="Puzzles?">
      <sound>sound\sndQuakeLoop</sound>
      <sound>sound\sndStoneLoop</sound>
      <sound>sound\sndClawPuzzle1</sound>
      <sound>sound\sndClawPuzzle2</sound>
      <sound>sound\sndVariaLoop</sound>
      <sound>sound\sndVariaGet</sound>
    </sounds>
    <sounds name="Intros?">
      <sound>sound\sndMorphBallSlot</sound>
      <sound>sound\sndBlockDestroy</sound>
      <sound>sound\sndIceShatter</sound>
      <sound>sound\sndShipTakeoff</sound>
      <sound>sound\sndTLM</sound>
      <sound>sound\sndA2WJStart</sound>
      <sound>sound\sndA2WJLoop</sound>
      <sound>sound\sndA2WJValve</sound>
      <sound>sound\sndA2WJStartup</sound>
    </sounds>
    <sounds name="Arachnus">
      <sound>sound\sndArachnusGrowl</sound>
      <sound>sound\sndArachnusHurt</sound>
      <sound>sound\sndArachnusDeath</sound>
      <sound>sound\sndArachnusHit</sound>
      <sound>sound\sndArachnusSwipe</sound>
      <sound>sound\sndArachnusStomp</sound>
      <sound>sound\sndArachnusHomingBall</sound>
      <sound>sound\sndArachnusAirSpin</sound>
      <sound>sound\sndArachnusJump</sound>
    </sounds>
    <sounds name="Doors, water">
      <sound>sound\sndDoorOpen</sound>
      <sound>sound\sndDoorClose</sound>
      <sound>sound\sndWaterDrop1</sound>
      <sound>sound\sndWaterDrop2</sound>
      <sound>sound\sndWaterDrop3</sound>
      <sound>sound\sndWaterfallLoop</sound>
      <sound>sound\sndDoorLock</sound>
      <sound>sound\sndDoorUnlock</sound>
    </sounds>
    <sounds name="?">
      <sound>sound\sndBirdSwitchEnable</sound>
      <sound>sound\sndQueenDistant</sound>
      <sound>sound\sndMachineLoop1</sound>
      <sound>sound\sndALLaserStartup</sound>
      <sound>sound\sndALLaserLoop</sound>
      <sound>sound\sndALBladesLoop</sound>
      <sound>sound\sndALPressDown</sound>
      <sound>sound\sndALPressUp</sound>
      <sound>sound\sndALWelder</sound>
      <sound>sound\sndDrillLoop</sound>
      <sound>sound\sndAutoadActivate</sound>
      <sound>sound\sndCrystalShatter</sound>
      <sound>sound\sndDrillHit</sound>
    </sounds>
    <sounds name="Torizo">
      <sound>sound\sndTorizoRoar</sound>
      <sound>sound\sndTorizoHit</sound>
      <sound>sound\sndTorizoDeath</sound>
      <sound>sound\sndTorizoAttack1</sound>
      <sound>sound\sndTorizoAttack2</sound>
      <sound>sound\sndTorizoWingsActivate</sound>
      <sound>sound\sndTorizoWingsDeploy</sound>
    </sounds>
    <sounds name="Music">
      <sound>sound\musTitle</sound>
      <sound>sound\musIntroSeq</sound>
      <sound>sound\musFanfare</sound>
      <sound>sound\musMainCave</sound>
      <sound>sound\musMonsterAppear</sound>
      <sound>sound\musAlphaFight</sound>
      <sound>sound\musCaveAmbience</sound>
      <sound>sound\musArea1A</sound>
      <sound>sound\musArea1B</sound>
      <sound>sound\musAncientGuardian</sound>
      <sound>sound\musItemGet</sound>
      <sound>sound\musArea2A</sound>
      <sound>sound\musArea2B</sound>
      <sound>sound\musArachnus</sound>
      <sound>sound\musArea3A</sound>
      <sound>sound\musArea3B</sound>
      <sound>sound\musTorizoA</sound>
      <sound>sound\musTorizoB</sound>
      <sound>sound\musGammaFight</sound>
      <sound>sound\musMainCave2</sound>
      <sound>sound\musLabAmbience</sound>
      <sound>sound\musCaveAmbienceA4</sound>
      <sound>sound\musArea4A</sound>
      <sound>sound\musArea4B</sound>
      <sound>sound\musReactor</sound>
      <sound>sound\musZetaFight</sound>
      <sound>sound\musArea5A</sound>
      <sound>sound\musArea5B</sound>
      <sound>sound\musEris</sound>
      <sound>sound\musItemAmb</sound>
      <sound>sound\musOmegaFight</sound>
      <sound>sound\musArea6A</sound>
      <sound>sound\musArea7A</sound>
      <sound>sound\musArea7B</sound>
      <sound>sound\musArea7C</sound>
      <sound>sound\musArea7D</sound>
      <sound>sound\musQueenIntro</sound>
      <sound>sound\musQueen</sound>
      <sound>sound\musHatchling</sound>
      <sound>sound\musCredits</sound>
      <sound>sound\musArea8</sound>
      <sound>sound\musGenesis</sound>
    </sounds>
    <sounds name="A4">
      <sound>sound\sndA4AlarmLoop</sound>
      <sound>sound\sndA4DoorBolt</sound>
      <sound>sound\sndA4DoorClose</sound>
      <sound>sound\sndA4DoorInit</sound>
      <sound>sound\sndA4DoorLock</sound>
      <sound>sound\sndA4DoorOpen</sound>
      <sound>sound\sndA4DoorRotor</sound>
      <sound>sound\sndA4Expl</sound>
      <sound>sound\sndA4ExplFinal</sound>
      <sound>sound\sndA4ElecAmb</sound>
      <sound>sound\sndElevatorLoop</sound>
    </sounds>
    <sounds name="Tester">
      <sound>sound\sndTesterStartup</sound>
      <sound>sound\sndTesterCannonArm</sound>
      <sound>sound\sndTesterDeath</sound>
      <sound>sound\sndTesterHit</sound>
      <sound>sound\sndTesterPlasmaLoop</sound>
      <sound>sound\sndTesterRotate</sound>
      <sound>sound\sndTesterBarrierDown</sound>
      <sound>sound\sndTesterBarrierHit</sound>
      <sound>sound\sndTesterBarrierUp</sound>
      <sound>sound\sndTesterMeleeLoop</sound>
      <sound>sound\sndEMPExpl</sound>
      <sound>sound\sndEMPHit</sound>
    </sounds>
    <sounds name="A5">
      <sound>sound\sndA5WarpEnd</sound>
      <sound>sound\sndA5Warp</sound>
      <sound>sound\sndA5WarpDoor</sound>
    </sounds>
    <sounds name="Eris">
      <sound>sound\sndErisRoar1</sound>
      <sound>sound\sndErisRoar2</sound>
      <sound>sound\sndErisRoar3</sound>
      <sound>sound\sndErisRoar4</sound>
      <sound>sound\sndErisHit</sound>
      <sound>sound\sndErisDeath</sound>
      <sound>sound\sndIceBeamHit</sound>
      <sound>sound\sndErisMove1</sound>
      <sound>sound\sndErisMove2</sound>
      <sound>sound\sndErisMove3</sound>
    </sounds>
    <sounds name="GFTrooper">
      <sound>sound\sndGFTrooperRifleShot</sound>
      <sound>sound\sndGFTrooperGunShot</sound>
      <sound>sound\sndGFTrooperRifleShot2</sound>
      <sound>sound\sndGFTrooperPlasmaShot</sound>
      <sound>sound\sndGFTrooperHit</sound>
      <sound>sound\sndGFTrooperFall</sound>
      <sound>sound\sndGFTrooperBattleLoop</sound>
    </sounds>
    <sounds name="Genesis">
      <sound>sound\sndGenesisGrowl</sound>
      <sound>sound\sndGenesisHit</sound>
      <sound>sound\sndGenesisDeath</sound>
      <sound>sound\sndGenesisJump</sound>
      <sound>sound\sndGenesisSpit</sound>
      <sound>sound\sndGenesisSwing</sound>
    </sounds>
    <sounds name="Gatordile">
      <sound>sound\musQueen2</sound>
      <sound>sound\musQueenBreak</sound>
      <sound>sound\musQueen3</sound>
      <sound>sound\musItemAmb2</sound>
      <sound>sound\sndLowEnergyAlertLoop</sound>
      <sound>sound\sndSpinJumpWater</sound>
      <sound>sound\sndShipFlyby</sound>
      <sound>sound\sndShipLand</sound>
      <sound>sound\sndMToggle</sound>
    </sounds>
    <sounds name="Wanderer">
      <sound>sound\sndSeptogg1</sound>
      <sound>sound\sndSeptogg2</sound>
      <sound>sound\sndSeptogg3</sound>
      <sound>sound\sndAbsorbX</sound>
      <sound>sound\sndSMPickup</sound>
      <sound>sound\sndHBigPickup</sound>
      <sound>sound\sndPBPickup</sound>
      <sound>sound\sndXMorph1</sound>
      <sound>sound\sndXMorph2</sound>
      <sounds name="Core-X">
        <sound>sound\sndCoreXHit</sound>
        <sound>sound\sndCoreXBreak</sound>
        <sound>sound\sndCoreXPhase</sound>
        <sound>sound\sndCoreXPhaseShort</sound>
        <sound>sound\sndCoreXIdle</sound>
      </sounds>
      <sound>sound\sndEDeath3</sound>
      <sound>sound\musTester</sound>
    </sounds>
    <sounds name="Lojical">
      <sounds name="Ending">
        <sound>sound\musEnding</sound>
        <sound>sound\sndCrystalShake</sound>
        <sound>sound\sndCrystalShake2</sound>
        <sound>sound\sndCrystalMelt</sound>
        <sound>sound\sndEggCrush</sound>
        <sound>sound\sndHornoadDie</sound>
        <sound>sound\sndHornoadScream</sound>
        <sound>sound\sndHornoadLand</sound>
        <sound>sound\sndHornoadSkeletonCrumble</sound>
        <sound>sound\sndXInfect</sound>
      </sounds>
      <sounds name="Baby">
        <sound>sound\sndHatchling2</sound>
        <sound>sound\sndHatchling3</sound>
        <sound>sound\sndHatchling4</sound>
      </sounds>
    </sounds>
    <sounds name="ArtM2R">
      <sound>sound\sndSBEris</sound>
      <sound>sound\sndSkorpBlade</sound>
      <sound>sound\sndYumboDash</sound>
    </sounds>
  </sounds>
  <sprites name="sprites">
    <sprites name="Pickups">
      <sprite>sprites\sHPickup</sprite>
      <sprite>sprites\sHPickupBig</sprite>
      <sprite>sprites\sMPickup</sprite>
      <sprite>sprites\sSMPickup</sprite>
      <sprite>sprites\sPBPickup</sprite>
    </sprites>
    <sprites name="Projectiles">
      <sprite>sprites\sBeam</sprite>
      <sprite>sprites\sBeam2</sprite>
      <sprite>sprites\sIBeam</sprite>
      <sprite>sprites\sIBeam2</sprite>
      <sprite>sprites\sPBeam</sprite>
      <sprite>sprites\sPBeam2</sprite>
      <sprite>sprites\sWBeam</sprite>
      <sprite>sprites\sWBeam2</sprite>
      <sprite>sprites\sSBeam</sprite>
      <sprite>sprites\sSBeam2</sprite>
      <sprite>sprites\sFlare1</sprite>
      <sprite>sprites\sReflectSpark</sprite>
      <sprite>sprites\sProjectileMask</sprite>
      <sprite>sprites\sBeam3</sprite>
      <sprite>sprites\sIBeamFX</sprite>
      <sprite>sprites\sIBeamFXA</sprite>
      <sprite>sprites\sIBeamA</sprite>
      <sprite>sprites\sIPBeam</sprite>
      <sprite>sprites\sISBeam</sprite>
      <sprite>sprites\sISPBeam</sprite>
      <sprite>sprites\sISPBeam2</sprite>
      <sprite>sprites\sISWPBeam</sprite>
      <sprite>sprites\sISWPBeam2</sprite>
      <sprite>sprites\sIWBeam</sprite>
      <sprite>sprites\sIWBeam2</sprite>
      <sprite>sprites\sSPBeam</sprite>
      <sprite>sprites\sSPBeam2</sprite>
      <sprite>sprites\sBeamExpl</sprite>
      <sprite>sprites\sPBeamExpl</sprite>
      <sprite>sprites\sIBeamExpl</sprite>
      <sprite>sprites\sWBeamExpl</sprite>
      <sprite>sprites\sBeamExpl2</sprite>
      <sprite>sprites\sChargeBeamSpark1</sprite>
      <sprite>sprites\sChargeBeamSpark1B</sprite>
      <sprite>sprites\sChargeBeamSpark2</sprite>
      <sprite>sprites\sChargeIBeamSpark1</sprite>
      <sprite>sprites\sChargeIBeamSpark1B</sprite>
      <sprite>sprites\sChargeIBeamSpark2</sprite>
      <sprite>sprites\sChargeWBeamSpark1</sprite>
      <sprite>sprites\sChargeWBeamSpark1B</sprite>
      <sprite>sprites\sChargeWBeamSpark2</sprite>
      <sprite>sprites\sChargePBeamSpark1</sprite>
      <sprite>sprites\sChargePBeamSpark1B</sprite>
      <sprite>sprites\sChargePBeamSpark2</sprite>
      <sprite>sprites\sMflash</sprite>
      <sprite>sprites\sWMflash</sprite>
      <sprite>sprites\sPMflash</sprite>
      <sprite>sprites\sIMflash</sprite>
      <sprite>sprites\sBomb</sprite>
      <sprite>sprites\sBombExpl</sprite>
      <sprite>sprites\sMissile</sprite>
      <sprite>sprites\sSMissile</sprite>
      <sprite>sprites\sSMissileExpl</sprite>
      <sprite>sprites\sMslSpark</sprite>
      <sprite>sprites\sSMslSpark</sprite>
      <sprite>sprites\sMissileTrail1</sprite>
      <sprite>sprites\sSMissileTrail1</sprite>
      <sprite>sprites\sMissileFlame</sprite>
      <sprite>sprites\sSMissileFlame</sprite>
      <sprite>sprites\sPBomb</sprite>
      <sprite>sprites\sPowerBombBlast</sprite>
      <sprite>sprites\sBlank</sprite>
      <sprite>sprites\sSpiderballFX</sprite>
      <sprite>sprites\sSuperJumpFX</sprite>
      <sprite>sprites\sArmMslR</sprite>
      <sprite>sprites\sArmMslL</sprite>
      <sprite>sprites\sArmMslL2</sprite>
      <sprite>sprites\sArmMslL3</sprite>
      <sprite>sprites\sArmMslUR</sprite>
      <sprite>sprites\sArmMslUL</sprite>
      <sprite>sprites\sScrewSpark</sprite>
      <sprite>sprites\sSBChargeFX</sprite>
      <sprite>sprites\sSuitChange</sprite>
      <sprite>sprites\sSuitChangeFX1</sprite>
      <sprite>sprites\sSuitChangeFX2</sprite>
      <sprite>sprites\sBallTrail</sprite>
      <sprite>sprites\sSBSpark</sprite>
      <sprite>sprites\sWhiteParticle</sprite>
    </sprites>
    <sprites name="Liquids">
      <sprite>sprites\sLavaSurface</sprite>
      <sprite>sprites\sLava</sprite>
      <sprite>sprites\sBubble</sprite>
      <sprite>sprites\sWaterSplash</sprite>
      <sprite>sprites\sLavaSplash</sprite>
      <sprite>sprites\sWaterSplashSM</sprite>
      <sprite>sprites\sLavaSplashSM</sprite>
    </sprites>
    <sprites name="Effects">
      <sprite>sprites\sExplSmoke</sprite>
      <sprite>sprites\sExplSmoke2</sprite>
      <sprite>sprites\sExpl1</sprite>
      <sprite>sprites\sExpl1Big</sprite>
      <sprite>sprites\sExpl2</sprite>
      <sprite>sprites\sBloodSpark1R</sprite>
      <sprite>sprites\sBloodSpark2R</sprite>
      <sprite>sprites\sShockwave</sprite>
      <sprite>sprites\sIceShard</sprite>
      <sprite>sprites\sDebris</sprite>
      <sprite>sprites\sSmoke1</sprite>
      <sprite>sprites\sWaterParticle</sprite>
      <sprite>sprites\sWaterDrop</sprite>
      <sprite>sprites\sProjImpact1</sprite>
      <sprite>sprites\sProjImpact2</sprite>
      <sprite>sprites\sSparkParticle</sprite>
      <sprite>sprites\sMetalDebrisBig</sprite>
      <sprite>sprites\sSaveFX</sprite>
      <sprite>sprites\sSaveSparks</sprite>
      <sprite>sprites\sSpotlight1</sprite>
      <sprite>sprites\sFlashLight1</sprite>
    </sprites>
    <sprites name="Environment">
      <sprites name="Blocks">
        <sprite>sprites\sBlockShoot</sprite>
        <sprite>sprites\sBlockBomb</sprite>
        <sprite>sprites\sBlockMissile</sprite>
        <sprite>sprites\sBlockSMissile</sprite>
        <sprite>sprites\sBlockScrew</sprite>
        <sprite>sprites\sBlockPBomb</sprite>
        <sprite>sprites\sBlockSpeed</sprite>
        <sprite>sprites\sBlockStep</sprite>
        <sprite>sprites\sBlockDestroy</sprite>
        <sprite>sprites\sBlockSand</sprite>
        <sprite>sprites\sSandCorner</sprite>
        <sprite>sprites\sShip</sprite>
        <sprite>sprites\sShipBack</sprite>
        <sprite>sprites\sShipNight</sprite>
        <sprite>sprites\sSaveShip</sprite>
        <sprite>sprites\sSolid</sprite>
        <sprite>sprites\sPlatform1</sprite>
        <sprite>sprites\sSlope1</sprite>
        <sprite>sprites\sSlopeFL1</sprite>
        <sprite>sprites\sSlope1B</sprite>
        <sprite>sprites\sSlopeFL1B</sprite>
        <sprite>sprites\sSlope2</sprite>
        <sprite>sprites\sSlopeFL2</sprite>
        <sprite>sprites\sSlope2B</sprite>
        <sprite>sprites\sSlopeFL2B</sprite>
        <sprite>sprites\sSlope3</sprite>
        <sprite>sprites\sSlope3B</sprite>
        <sprite>sprites\sSlope4</sprite>
        <sprite>sprites\sSlope4B</sprite>
        <sprite>sprites\sSolid2x1</sprite>
        <sprite>sprites\sSolid1x2</sprite>
        <sprite>sprites\sSolid4x1</sprite>
        <sprite>sprites\sSolid1x4</sprite>
        <sprite>sprites\sSolid8x1</sprite>
        <sprite>sprites\sSolid1x8</sprite>
        <sprite>sprites\sSolid2x2</sprite>
      </sprites>
      <sprites name="Logic">
        <sprite>sprites\sEDCam</sprite>
        <sprite>sprites\sEDGoto</sprite>
        <sprite>sprites\sEDHide</sprite>
        <sprite>sprites\sEDBg</sprite>
        <sprite>sprites\sEDBg2</sprite>
        <sprite>sprites\sMoverUp</sprite>
        <sprite>sprites\sMoverDown</sprite>
        <sprite>sprites\sMoverLeft</sprite>
        <sprite>sprites\sMoverRight</sprite>
        <sprite>sprites\sMoverAccelH</sprite>
        <sprite>sprites\sMoverAccelV</sprite>
        <sprite>sprites\sEDTrigger</sprite>
        <sprite>sprites\sEDSpike</sprite>
        <sprite>sprites\ssEDFX</sprite>
        <sprite>sprites\sRedDoor</sprite>
        <sprite>sprites\sYellowDoor</sprite>
        <sprite>sprites\sGreenDoor</sprite>
        <sprite>sprites\sBlueDoor</sprite>
        <sprite>sprites\sGreyDoor</sprite>
        <sprite>sprites\sSaveStation</sprite>
        <sprite>sprites\sFloorButton1</sprite>
        <sprite>sprites\sA4BlueDoor</sprite>
        <sprite>sprites\sA4RedDoor</sprite>
        <sprite>sprites\sA4GreenDoor</sprite>
        <sprite>sprites\sA4YellowDoor</sprite>
        <sprite>sprites\sDoor1</sprite>
        <sprite>sprites\sDoor1Locks</sprite>
        <sprite>sprites\sDoorA4</sprite>
        <sprite>sprites\sDoorA4Locks</sprite>
        <sprite>sprites\sElevator</sprite>
        <sprite>sprites\sDoorA5</sprite>
        <sprite>sprites\sDoorA5Locks</sprite>
        <sprite>sprites\sDoorA8</sprite>
        <sprite>sprites\sDoorA8Locks</sprite>
        <sprite>sprites\sSaveStation2</sprite>
      </sprites>
      <sprites name="A1">
        <sprite>sprites\sA1MPlatform</sprite>
        <sprite>sprites\sA1MPlatformBG</sprite>
        <sprite>sprites\sClawOrb1</sprite>
        <sprite>sprites\sClawOrb2</sprite>
      </sprites>
      <sprites name="A2">
        <sprite>sprites\sA2BigTurbine</sprite>
        <sprite>sprites\sA2SmallTurbine</sprite>
        <sprite>sprites\sA2WJEngine</sprite>
        <sprite>sprites\sA2WJLight</sprite>
        <sprite>sprites\sA2WJHatch</sprite>
        <sprite>sprites\sA2WJValve</sprite>
        <sprite>sprites\sA2WJWaterA</sprite>
        <sprite>sprites\sA2WJWaterB</sprite>
        <sprite>sprites\sA2WJWaterC</sprite>
        <sprite>sprites\sMPlatform1</sprite>
        <sprite>sprites\sMachine1Core</sprite>
        <sprite>sprites\sMachine1Beam</sprite>
        <sprite>sprites\sRockPieceA2</sprite>
        <sprite>sprites\sSpikePlant</sprite>
        <sprite>sprites\sGlowPlant1</sprite>
        <sprite>sprites\sGlowPlant2</sprite>
        <sprite>sprites\sGlowPlant3</sprite>
        <sprite>sprites\sGlowPlant4</sprite>
        <sprite>sprites\sMPlatform2</sprite>
      </sprites>
      <sprites name="A3">
        <sprite>sprites\sA3Stomper</sprite>
        <sprite>sprites\sA3WeldArm</sprite>
        <sprite>sprites\sA3StomperArm</sprite>
        <sprite>sprites\sA3WelderArmUp</sprite>
        <sprite>sprites\sA3SlasherArm</sprite>
        <sprite>sprites\sA3SlasherBase</sprite>
        <sprite>sprites\sA3SlasherBlades</sprite>
        <sprite>sprites\sA3Beam</sprite>
        <sprite>sprites\sA3BeamLights</sprite>
        <sprite>sprites\sA3DrillBlade</sprite>
        <sprite>sprites\sA3DrillTreads</sprite>
        <sprite>sprites\sA3DrillWheel</sprite>
        <sprite>sprites\sA3DrillLights</sprite>
        <sprite>sprites\sA3GreenCrystal1</sprite>
        <sprite>sprites\sGreenCrystalShard</sprite>
        <sprite>sprites\sA3LabLight</sprite>
        <sprite>sprites\sA3LabDoor</sprite>
        <sprite>sprites\sMorphBallSlot</sprite>
        <sprite>sprites\sA3LightBug</sprite>
        <sprite>sprites\sRockPieceA3</sprite>
        <sprite>sprites\sA3DrillSlot</sprite>
      </sprites>
      <sprites name="A4">
        <sprite>sprites\sA4TileLight1</sprite>
        <sprite>sprites\sA4TileLight2</sprite>
        <sprite>sprites\sA4TileLight3</sprite>
        <sprite>sprites\sA4TileLight4</sprite>
        <sprite>sprites\sA4TileLight5</sprite>
        <sprite>sprites\sA4PowerCell</sprite>
        <sprite>sprites\sA4BlastDoorBolt</sprite>
        <sprite>sprites\sA4BlastDoorBottom</sprite>
        <sprite>sprites\sA4BlastDoorClampLock</sprite>
        <sprite>sprites\sA4BlastDoorLock</sprite>
        <sprite>sprites\sA4BlastDoorPiston</sprite>
        <sprite>sprites\sA4BlastDoorTop</sprite>
        <sprite>sprites\sA4Turbine</sprite>
        <sprite>sprites\sA4ElecCannon</sprite>
        <sprite>sprites\sA4ElecBeam</sprite>
        <sprite>sprites\sA4SwitchBottomLight</sprite>
        <sprite>sprites\sA4SwitchCables</sprite>
        <sprite>sprites\sA4SwitchLights1</sprite>
        <sprite>sprites\sA4SwitchLights2</sprite>
        <sprite>sprites\sA4RepairBot</sprite>
        <sprite>sprites\sA4RepairBotSpark</sprite>
        <sprite>sprites\sA4ReactorCore</sprite>
        <sprite>sprites\sA4ReactorCore2</sprite>
        <sprite>sprites\sA4ReactorFX</sprite>
        <sprite>sprites\sA4Rock1</sprite>
        <sprite>sprites\sA4Rock2</sprite>
        <sprite>sprites\sRockPieceA4</sprite>
        <sprite>sprites\sprWarpDoor</sprite>
        <sprite>sprites\sBatteryExpl</sprite>
        <sprite>sprites\sBattery</sprite>
        <sprite>sprites\sEMP_Spark</sprite>
        <sprite>sprites\sCellSlot</sprite>
      </sprites>
      <sprites name="A5?">
        <sprite>sprites\sA5CarrierBot</sprite>
        <sprite>sprites\sBatterySpark</sprite>
        <sprite>sprites\sIceBarrier</sprite>
        <sprite>sprites\sIceBarrierFrozen</sprite>
        <sprite>sprites\sA5ActivationSwitchLight</sprite>
        <sprite>sprites\sGravityChamber</sprite>
        <sprite>sprites\sGravityChamberGlow</sprite>
        <sprite>sprites\sGravityPodSpark1</sprite>
        <sprite>sprites\sGravityPodSpark2</sprite>
        <sprite>sprites\sGravityOverlay</sprite>
        <sprite>sprites\sA5Vent</sprite>
      </sprites>
      <sprites name="A6">
        <sprite>sprites\sRockPieceA6</sprite>
        <sprite>sprites\sGFTrooperGreen</sprite>
        <sprite>sprites\sGFTrooperRed</sprite>
        <sprite>sprites\sGFTrooperBlue</sprite>
        <sprite>sprites\sGFTrooperYellow</sprite>
        <sprite>sprites\sGFTrooperBlueFall</sprite>
        <sprite>sprites\sGFTrooperYellowFall</sprite>
        <sprite>sprites\sGFTrooperYellowDead</sprite>
        <sprite>sprites\sGFTrooperRifle</sprite>
        <sprite>sprites\sGFTRifleLights</sprite>
        <sprite>sprites\sA6Dust</sprite>
        <sprite>sprites\sCrystal1</sprite>
        <sprite>sprites\sCrystal2</sprite>
        <sprite>sprites\sCrystal3</sprite>
        <sprite>sprites\sCrystal4</sprite>
        <sprite>sprites\sCrystal5</sprite>
        <sprite>sprites\sCrystal6</sprite>
        <sprite>sprites\sCrystal7</sprite>
      </sprites>
      <sprites name="A7">
        <sprite>sprites\sA7Tank0</sprite>
        <sprite>sprites\sA7Tank1</sprite>
        <sprite>sprites\sA7Tank2</sprite>
        <sprite>sprites\sA7Tank3</sprite>
        <sprite>sprites\sA7Tank4</sprite>
        <sprite>sprites\sA7Tank5</sprite>
        <sprite>sprites\sA7Tank6</sprite>
        <sprite>sprites\sA7Tank7</sprite>
        <sprite>sprites\sA7Tank8</sprite>
        <sprite>sprites\sA7TankDestr</sprite>
      </sprites>
      <sprites name="A8">
        <sprite>sprites\sA8Light</sprite>
        <sprite>sprites\sA8Lamp</sprite>
        <sprite>sprites\sRedLight</sprite>
      </sprites>
    </sprites>
    <sprites name="Enemies">
      <sprites name="Hornoad">
        <sprite>sprites\sHornoadIdle</sprite>
        <sprite>sprites\sHornoadJump</sprite>
        <sprite>sprites\sHornoadTurn</sprite>
        <sprite>sprites\sHornoadShake</sprite>
        <sprite>sprites\sHornoadAttack</sprite>
        <sprite>sprites\sHornoadFrozen</sprite>
        <sprite>sprites\sHornoadProj</sprite>
      </sprites>
      <sprites name="Yumbo">
        <sprite>sprites\sYumbo</sprite>
        <sprite>sprites\sYumboTurn</sprite>
        <sprite>sprites\sYumboSpark</sprite>
        <sprite>sprites\sYumboFrozen</sprite>
      </sprites>
      <sprites name="Tsumuri">
        <sprite>sprites\sTsumuri</sprite>
        <sprite>sprites\sTsumuriFrozen</sprite>
      </sprites>
      <sprites name="Moheek">
        <sprite>sprites\sMoheek</sprite>
        <sprite>sprites\sMoheekFrozen</sprite>
      </sprites>
      <sprites name="Pincher">
        <sprite>sprites\sPincherFly</sprite>
        <sprite>sprites\sPincherFlyFrozen</sprite>
      </sprites>
      <sprites name="Mumbo">
        <sprite>sprites\sMumbo</sprite>
        <sprite>sprites\sMumboFrozen</sprite>
      </sprites>
      <sprites name="Seerook">
        <sprite>sprites\sSeerook</sprite>
        <sprite>sprites\sSeerookFrozen</sprite>
      </sprites>
      <sprites name="Gullugg">
        <sprite>sprites\sGullugg</sprite>
        <sprite>sprites\sGulluggFrozen</sprite>
      </sprites>
      <sprites name="Wallfire">
        <sprite>sprites\sWallfire</sprite>
        <sprite>sprites\sWallfireDisabled</sprite>
        <sprite>sprites\sWallfireFrozen</sprite>
        <sprite>sprites\sWallfire2</sprite>
        <sprite>sprites\sWallfireDestr</sprite>
        <sprite>sprites\sWallfireDestr2</sprite>
        <sprite>sprites\sWallfireProj</sprite>
        <sprite>sprites\sWallfireProj2</sprite>
      </sprites>
      <sprites name="ChuteLeech">
        <sprite>sprites\sChuteLeech</sprite>
        <sprite>sprites\sChuteLeechFrozen</sprite>
      </sprites>
      <sprites name="Gunzoo">
        <sprite>sprites\sGunzoo</sprite>
        <sprite>sprites\sGunzooFrozen</sprite>
        <sprite>sprites\sGunzooDisabled</sprite>
        <sprite>sprites\sGunzooArmor1</sprite>
        <sprite>sprites\sGunzooArmor2</sprite>
        <sprite>sprites\sGunzooShot</sprite>
        <sprite>sprites\sGunzooShotB</sprite>
        <sprite>sprites\sGunzooShotExpl</sprite>
        <sprite>sprites\sGunzooSpark</sprite>
        <sprite>sprites\sGunzooTurn</sprite>
      </sprites>
      <sprites name="Spikes">
        <sprite>sprites\sSpikes</sprite>
        <sprite>sprites\sSpikesFull</sprite>
      </sprites>
      <sprites name="Autom">
        <sprite>sprites\sAutom</sprite>
        <sprite>sprites\sAutomDisabled</sprite>
        <sprite>sprites\sAutomCannon</sprite>
        <sprite>sprites\sAutomLava</sprite>
        <sprite>sprites\sAutomLava2</sprite>
      </sprites>
      <sprites name="Shirk">
        <sprite>sprites\sShirk</sprite>
        <sprite>sprites\sShirkFrozen</sprite>
        <sprite>sprites\sShirkDisabled</sprite>
        <sprite>sprites\sShirkArmor1</sprite>
        <sprite>sprites\sShirkArmor2</sprite>
        <sprite>sprites\sShirkTurn</sprite>
        <sprite>sprites\sShirkTurnArmor1</sprite>
        <sprite>sprites\sShirkTurnArmor2</sprite>
      </sprites>
      <sprites name="Autoad">
        <sprite>sprites\sAutoad</sprite>
        <sprite>sprites\sAutoadFrozen</sprite>
        <sprite>sprites\sAutoadP</sprite>
        <sprite>sprites\sAutoadFang</sprite>
        <sprite>sprites\sAutoadFangFrozen</sprite>
        <sprite>sprites\sAutoadPFang</sprite>
        <sprite>sprites\sAutoadClaw</sprite>
        <sprite>sprites\sAutoadClawFrozen</sprite>
        <sprite>sprites\sAutoadPClaw</sprite>
        <sprite>sprites\sAutoadDisabled</sprite>
        <sprite>sprites\sAutoadClawDisabled</sprite>
      </sprites>
      <sprites name="Gravitt">
        <sprite>sprites\sGravitt</sprite>
        <sprite>sprites\sGravittFrozen</sprite>
        <sprite>sprites\sGravittShellMask</sprite>
        <sprite>sprites\sFlitt</sprite>
      </sprites>
      <sprites name="Gamet">
        <sprite>sprites\sGamet1</sprite>
        <sprite>sprites\sGamet2</sprite>
      </sprites>
      <sprites name="Geega">
        <sprite>sprites\sGeega1</sprite>
        <sprite>sprites\sGeega2</sprite>
      </sprites>
      <sprite>sprites\sMellow</sprite>
      <sprites name="Zebbo">
        <sprite>sprites\sZebbo1</sprite>
        <sprite>sprites\sZebbo2</sprite>
      </sprites>
      <sprites name="Skree">
        <sprite>sprites\sSkree1</sprite>
        <sprite>sprites\sSkree2</sprite>
        <sprite>sprites\sSkreeB2</sprite>
        <sprite>sprites\sSkreeB1</sprite>
      </sprites>
      <sprites name="Waver">
        <sprite>sprites\sWaver</sprite>
        <sprite>sprites\sWaverB</sprite>
      </sprites>
      <sprites name="Viola">
        <sprite>sprites\sViola</sprite>
        <sprite>sprites\sViolaB</sprite>
      </sprites>
      <sprite>sprites\sGeemer</sprite>
      <sprites name="CaveDropper">
        <sprite>sprites\sCavedropper</sprite>
        <sprite>sprites\sCavedropperFrozen</sprite>
        <sprite>sprites\sCavedropperA</sprite>
        <sprite>sprites\sCavedropperNest1</sprite>
      </sprites>
      <sprites name="Needler">
        <sprite>sprites\sNeedler</sprite>
        <sprite>sprites\sNeedlerFrozen</sprite>
      </sprites>
      <sprites name="Gawron">
        <sprite>sprites\sGawron</sprite>
        <sprite>sprites\sGawronFrozen</sprite>
      </sprites>
      <sprites name="Autrack">
        <sprite>sprites\sAutrack</sprite>
        <sprite>sprites\sAutrackFrozen</sprite>
        <sprite>sprites\sAutrackAttack</sprite>
        <sprite>sprites\sAutrackProjectile</sprite>
        <sprite>sprites\sAutrackDisabled</sprite>
      </sprites>
      <sprites name="Senjoo">
        <sprite>sprites\sSenjoo</sprite>
        <sprite>sprites\sSenjooFrozen</sprite>
      </sprites>
      <sprites name="TPO">
        <sprite>sprites\sTPO</sprite>
        <sprite>sprites\sTPOFrozen</sprite>
        <sprite>sprites\sTPO2</sprite>
        <sprite>sprites\sTPO2Frozen</sprite>
        <sprite>sprites\sTPO2Disabled</sprite>
      </sprites>
      <sprites name="Yumee">
        <sprite>sprites\sYumee</sprite>
        <sprite>sprites\sYumeeFrozen</sprite>
      </sprites>
      <sprites name="Proboscum">
        <sprite>sprites\sProboscum</sprite>
        <sprite>sprites\sProboscumEye</sprite>
      </sprites>
      <sprites name="Shielder">
        <sprite>sprites\sShielder</sprite>
        <sprite>sprites\sShielderFrozen</sprite>
        <sprite>sprites\sShielderShield</sprite>
        <sprite>sprites\sShielderShieldFrozen</sprite>
        <sprite>sprites\sShielderDisabled</sprite>
      </sprites>
      <sprites name="Skorp">
        <sprite>sprites\sSkorpBody</sprite>
        <sprite>sprites\sSkorpBodyFrozen</sprite>
        <sprite>sprites\sSkorpDisc</sprite>
        <sprite>sprites\sSkorpDiscFrozen</sprite>
      </sprites>
      <sprites name="Moto">
        <sprite>sprites\sMotoRun</sprite>
        <sprite>sprites\sMotoFrozen</sprite>
        <sprite>sprites\sMotoTurn</sprite>
        <sprite>sprites\sMotoMask</sprite>
      </sprites>
      <sprites name="Halzyn">
        <sprite>sprites\sHalzynBody</sprite>
        <sprite>sprites\sHalzynBodyFrozen</sprite>
        <sprite>sprites\sHalzynShield</sprite>
        <sprite>sprites\sHalzynShieldFrozen</sprite>
      </sprites>
      <sprites name="Skreek">
        <sprite>sprites\sSkreek</sprite>
        <sprite>sprites\sSkreekFrozen</sprite>
      </sprites>
      <sprites name="RobotMine">
        <sprite>sprites\sRobotMine</sprite>
        <sprite>sprites\sRobotMineFrozen</sprite>
        <sprite>sprites\sRobotMineDisabled</sprite>
        <sprite>sprites\sRobotMineProj</sprite>
        <sprite>sprites\sRobotMineProjExpl</sprite>
        <sprite>sprites\sRoboMineSpark</sprite>
      </sprites>
      <sprites name="BladeBot">
        <sprite>sprites\sBladeBot</sprite>
        <sprite>sprites\sBladeBotFrozen</sprite>
        <sprite>sprites\sBladeBotEye</sprite>
      </sprites>
      <sprites name="Meboid">
        <sprite>sprites\sMeboid</sprite>
        <sprite>sprites\sMeboidFrozen</sprite>
      </sprites>
      <sprites name="GlowFly">
        <sprite>sprites\sGlowFly</sprite>
        <sprite>sprites\sGlowFlyFrozen</sprite>
      </sprites>
      <sprites name="Ramulken">
        <sprite>sprites\sRamulken</sprite>
        <sprite>sprites\sRamulkenFrozen</sprite>
        <sprite>sprites\sRamulkenShield</sprite>
      </sprites>
      <sprites name="Drivel">
        <sprite>sprites\sDrivel</sprite>
        <sprite>sprites\sDrivelFrozen</sprite>
      </sprites>
      <sprites name="Octroll">
        <sprite>sprites\sOctroll</sprite>
        <sprite>sprites\sOctrollFrozen</sprite>
      </sprites>
    </sprites>
    <sprites name="Items">
      <sprite>sprites\sItemBall1</sprite>
      <sprite>sprites\sItemBall2</sprite>
      <sprite>sprites\sItemBall3</sprite>
      <sprite>sprites\sItemBall4</sprite>
      <sprite>sprites\sItemBallFX</sprite>
      <sprite>sprites\sItemBomb</sprite>
      <sprite>sprites\sItemSpeedBooster</sprite>
      <sprite>sprites\sItemHijump</sprite>
      <sprite>sprites\sItemEnergyTank</sprite>
      <sprite>sprites\sItemSpaceJump</sprite>
      <sprite>sprites\sItemJumpBall</sprite>
      <sprite>sprites\sItemScrewAttack</sprite>
      <sprite>sprites\sItemPowergrip</sprite>
      <sprite>sprites\sItemVariaSuit</sprite>
      <sprite>sprites\sItemGravitySuit</sprite>
      <sprite>sprites\sItemMissile</sprite>
      <sprite>sprites\sItemSuperMissile</sprite>
      <sprite>sprites\sItemPowerBomb</sprite>
      <sprite>sprites\sItemChargeBeam</sprite>
      <sprite>sprites\sItemIceBeam</sprite>
      <sprite>sprites\sItemSpazerBeam</sprite>
      <sprite>sprites\sItemWaveBeam</sprite>
      <sprite>sprites\sItemPlasmaBeam</sprite>
      <sprite>sprites\sItemSpiderBall</sprite>
      <sprite>sprites\sItemMorphBall</sprite>
    </sprites>
    <sprites name="SubScr">
      <sprite>sprites\sSubScrSuit</sprite>
      <sprite>sprites\sSubScrBeam</sprite>
      <sprite>sprites\sSubScrMisc</sprite>
      <sprite>sprites\sSubScrBoots</sprite>
      <sprite>sprites\sSubScrButton</sprite>
      <sprite>sprites\sSubScrHilight</sprite>
      <sprite>sprites\sSubScrPlayer</sprite>
      <sprite>sprites\sSubScrItem</sprite>
      <sprite>sprites\sSubScrChangeBG</sprite>
    </sprites>
    <sprites name="UI">
      <sprite>sprites\sLogScroll</sprite>
      <sprite>sprites\sSaveSlot</sprite>
      <sprite>sprites\sSaveSlotB</sprite>
      <sprite>sprites\sSaveSlotCopy</sprite>
      <sprite>sprites\sNintendoLogo</sprite>
      <sprite>sprites\sMapSP</sprite>
      <sprite>sprites\sMapBlock</sprite>
      <sprite>sprites\sMapHLine</sprite>
      <sprite>sprites\sMapVLine</sprite>
      <sprite>sprites\sMapHPass</sprite>
      <sprite>sprites\sMapVPass</sprite>
      <sprite>sprites\sMapHilight</sprite>
      <sprite>sprites\sMapCorner</sprite>
      <sprite>sprites\sMapPlayer</sprite>
      <sprite>sprites\sMapMarker</sprite>
      <sprite>sprites\sMapMarkerMove</sprite>
      <sprite>sprites\sHUDMapMarkA</sprite>
      <sprite>sprites\sHUDMapMarkB</sprite>
      <sprite>sprites\sGUIMissile</sprite>
      <sprite>sprites\sGUISMissile</sprite>
      <sprite>sprites\sGUIPBomb</sprite>
      <sprite>sprites\sGUIIBeam</sprite>
      <sprite>sprites\sGUISBeam</sprite>
      <sprite>sprites\sGUIWBeam</sprite>
      <sprite>sprites\sGUIPBeam</sprite>
      <sprite>sprites\sGUIETank</sprite>
      <sprite>sprites\sGUIFont1</sprite>
      <sprite>sprites\sGUIFont1A</sprite>
      <sprite>sprites\sGUIFont2</sprite>
      <sprite>sprites\sScanning</sprite>
    </sprites>
    <sprites name="Controls">
      <sprite>sprites\sXJoyBtnA</sprite>
      <sprite>sprites\sXJoyBtnB</sprite>
      <sprite>sprites\sXJoyBtnX</sprite>
      <sprite>sprites\sXJoyBtnY</sprite>
      <sprite>sprites\sXJoyBtnLth</sprite>
      <sprite>sprites\sXJoyBtnRth</sprite>
      <sprite>sprites\sXJoyBtnLT</sprite>
      <sprite>sprites\sXJoyBtnRT</sprite>
      <sprite>sprites\sXJoyBtnLB</sprite>
      <sprite>sprites\sXJoyBtnRB</sprite>
      <sprite>sprites\sXJoyBtnStart</sprite>
      <sprite>sprites\sXJoyBtnBack</sprite>
      <sprite>sprites\sDPadBtn</sprite>
      <sprite>sprites\sKArrows</sprite>
      <sprite>sprites\sBtnDown</sprite>
      <sprite>sprites\sBtnUp</sprite>
      <sprite>sprites\sBtnLeft</sprite>
      <sprite>sprites\sBtnRight</sprite>
      <sprite>sprites\sJoyBtn1</sprite>
      <sprite>sprites\sJoyBtn2</sprite>
      <sprite>sprites\sJoyBtn3</sprite>
      <sprite>sprites\sJoyBtn4</sprite>
      <sprite>sprites\sJoyBtn5</sprite>
      <sprite>sprites\sJoyBtn6</sprite>
      <sprite>sprites\sJoyBtn7</sprite>
      <sprite>sprites\sJoyBtn8</sprite>
      <sprite>sprites\sJoyBtn9</sprite>
      <sprite>sprites\sJoyBtn10</sprite>
      <sprite>sprites\sJoyBtn11</sprite>
      <sprite>sprites\sJoyBtn12</sprite>
      <sprite>sprites\sJoyBtn13</sprite>
      <sprite>sprites\sJoyBtn14</sprite>
      <sprite>sprites\sJoyBtn15</sprite>
      <sprite>sprites\sJoyBtn16</sprite>
    </sprites>
    <sprites name="Bosses">
      <sprites name="Gamma">
        <sprite>sprites\sMGammaBody</sprite>
        <sprite>sprites\sMGammaShell</sprite>
        <sprite>sprites\sMGammaTurn</sprite>
        <sprite>sprites\sMGammaLegFA1</sprite>
        <sprite>sprites\sMGammaLegFA2</sprite>
        <sprite>sprites\sMGammaLegFB1</sprite>
        <sprite>sprites\sMGammaLegFB2</sprite>
        <sprite>sprites\sMGammaLegBA1</sprite>
        <sprite>sprites\sMGammaLegBA2</sprite>
        <sprite>sprites\sMGammaLegBB1</sprite>
        <sprite>sprites\sMGammaLegBB2</sprite>
        <sprite>sprites\sMGammaElec1</sprite>
        <sprite>sprites\sMGammaElec2</sprite>
        <sprite>sprites\sMGammaFangs</sprite>
        <sprite>sprites\sMGammaGrab</sprite>
        <sprite>sprites\sMGammaMutate</sprite>
        <sprite>sprites\sMGammaBlood1</sprite>
      </sprites>
      <sprites name="Alpha">
        <sprite>sprites\sMAlpha</sprite>
        <sprite>sprites\sMAlpha2</sprite>
        <sprite>sprites\sMAlpha3Attack</sprite>
        <sprite>sprites\sMAlpha3Move</sprite>
        <sprite>sprites\sMAlphaTurn</sprite>
        <sprite>sprites\sMAlpha2Turn</sprite>
        <sprite>sprites\sMAlpha3Turn</sprite>
        <sprite>sprites\sMAlphaShell</sprite>
      </sprites>
      <sprites name="Zeta">
        <sprite>sprites\sMZeta_BArm</sprite>
        <sprite>sprites\sMZeta_BLeg</sprite>
        <sprite>sprites\sMZeta_BLeg_Crouch</sprite>
        <sprite>sprites\sMZeta_BLeg_Jump</sprite>
        <sprite>sprites\sMZeta_BLeg_Walk</sprite>
        <sprite>sprites\sMZeta_Body</sprite>
        <sprite>sprites\sMZetaMask2</sprite>
        <sprite>sprites\sMZeta_Body_Turn</sprite>
        <sprite>sprites\sMZeta_BodyMask</sprite>
        <sprite>sprites\sMZeta_FArm</sprite>
        <sprite>sprites\sMZeta_FArm_Swipe</sprite>
        <sprite>sprites\sMZeta_FLeg</sprite>
        <sprite>sprites\sMZeta_FLeg_Crouch</sprite>
        <sprite>sprites\sMZeta_FLeg_Jump</sprite>
        <sprite>sprites\sMZeta_FLeg_Walk</sprite>
        <sprite>sprites\sMZeta_Head</sprite>
        <sprite>sprites\sMZeta_Head_Roar</sprite>
        <sprite>sprites\sMZeta_SlashFX</sprite>
        <sprite>sprites\sMZeta_SlashFX2</sprite>
        <sprite>sprites\sMZeta_BodyMask2</sprite>
        <sprite>sprites\sMZetaBlur</sprite>
        <sprite>sprites\sMZeta_Body2</sprite>
        <sprite>sprites\sMZeta_Cocoon2</sprite>
        <sprite>sprites\sMZeta_Cocoon3</sprite>
        <sprite>sprites\sMZeta_Cocoon4</sprite>
        <sprite>sprites\sMZeta_Cocoon_Base</sprite>
        <sprite>sprites\sMZeta_Cocoon0</sprite>
        <sprite>sprites\sMZeta_Cocoon1</sprite>
        <sprite>sprites\sMZeta_Proj</sprite>
      </sprites>
      <sprites name="Egg">
        <sprite>sprites\sMonsterEgg</sprite>
        <sprite>sprites\sHatchling</sprite>
        <sprite>sprites\sMonsterEggPiece1</sprite>
        <sprite>sprites\sMonsterEggPiece2</sprite>
        <sprite>sprites\sMonsterEggPiece3</sprite>
        <sprite>sprites\sMEgg</sprite>
        <sprite>sprites\sMEggCrack</sprite>
        <sprite>sprites\sMEggPiece</sprite>
      </sprites>
      <sprites name="Omega">
        <sprite>sprites\sMOmega_BArm</sprite>
        <sprite>sprites\sMOmega_BLeg</sprite>
        <sprite>sprites\sMOmega_BLeg_Crouch</sprite>
        <sprite>sprites\sMOmega_BLeg_Jump</sprite>
        <sprite>sprites\sMOmega_BLeg_Walk</sprite>
        <sprite>sprites\sMOmega_Body</sprite>
        <sprite>sprites\sMOmega_Body_Turn</sprite>
        <sprite>sprites\sMOmega_FArm</sprite>
        <sprite>sprites\sMOmega_FArm_Slash</sprite>
        <sprite>sprites\sMOmega_FLeg</sprite>
        <sprite>sprites\sMOmega_FLeg_Crouch</sprite>
        <sprite>sprites\sMOmega_FLeg_Jump</sprite>
        <sprite>sprites\sMOmega_FLeg_Walk</sprite>
        <sprite>sprites\sMOmega_Head</sprite>
        <sprite>sprites\sMOmega_Head_Roar</sprite>
        <sprite>sprites\sMOmega_Head_Turn</sprite>
        <sprite>sprites\sMOmega_Tail</sprite>
        <sprite>sprites\sMOmega_Mask</sprite>
        <sprite>sprites\sMOmega_BArmMutate</sprite>
        <sprite>sprites\sMOmega_BLegMutate</sprite>
        <sprite>sprites\sMOmega_BodyMutate</sprite>
        <sprite>sprites\sMOmega_FArmMutate</sprite>
        <sprite>sprites\sMOmega_FLegMutate</sprite>
        <sprite>sprites\sMOmega_HeadMutate</sprite>
        <sprite>sprites\sMOmega_Eyes</sprite>
        <sprite>sprites\sMOmega_TailMutate</sprite>
        <sprite>sprites\sMOmega_MaskCore</sprite>
        <sprite>sprites\sMOmega_MaskCore2</sprite>
        <sprite>sprites\sMOmega_Projectile</sprite>
      </sprites>
      <sprites name="Shell">
        <sprite>sprites\sMonsterShell1</sprite>
        <sprite>sprites\sMonsterShell1Frozen</sprite>
        <sprite>sprites\sMonsterShell2</sprite>
        <sprite>sprites\sMonsterInside</sprite>
        <sprite>sprites\sMonsterInsideFrozen</sprite>
        <sprite>sprites\sMonsterEyes</sprite>
        <sprite>sprites\sMonsterEyesFrozen</sprite>
        <sprite>sprites\sMonsterFangs</sprite>
        <sprite>sprites\sMonsterFangsFrozen</sprite>
      </sprites>
      <sprites name="Queen">
        <sprite>sprites\sQueenNeck</sprite>
        <sprite>sprites\sQueenRibs</sprite>
        <sprite>sprites\sQueenBelly</sprite>
        <sprite>sprites\sQueenBody</sprite>
        <sprite>sprites\sQueenEyes</sprite>
        <sprite>sprites\sQueenFootBack</sprite>
        <sprite>sprites\sQueenFootFront</sprite>
        <sprite>sprites\sQueenHead1</sprite>
        <sprite>sprites\sQueenHead2</sprite>
        <sprite>sprites\sQueenHeadBack</sprite>
        <sprite>sprites\sQueenHeadDown</sprite>
        <sprite>sprites\sQueenHeadUp</sprite>
        <sprite>sprites\sQueenLeg2B</sprite>
        <sprite>sprites\sQueenLeg2F</sprite>
        <sprite>sprites\sQueenLegBack1</sprite>
        <sprite>sprites\sQueenLegBack2</sprite>
        <sprite>sprites\sQueenLegBack3</sprite>
        <sprite>sprites\sQueenLegBack4</sprite>
        <sprite>sprites\sQueenLegFront1</sprite>
        <sprite>sprites\sQueenLegFront2</sprite>
        <sprite>sprites\sQueenLegFront3</sprite>
        <sprite>sprites\sQueenLegFront4</sprite>
        <sprite>sprites\sQueenProj</sprite>
        <sprite>sprites\sQueenProjFrozen</sprite>
        <sprite>sprites\sQueenFireball</sprite>
        <sprite>sprites\sQueenGlow</sprite>
        <sprite>sprites\sQueenJawGlow</sprite>
        <sprite>sprites\sQueenMouthGlow</sprite>
        <sprite>sprites\sQueenChargeParticle</sprite>
        <sprite>sprites\sQueenGlow2</sprite>
        <sprite>sprites\sQueenFinalGlow</sprite>
        <sprite>sprites\sQueenBloodDrop</sprite>
        <sprite>sprites\sQueenBloodParticle</sprite>
      </sprites>
      <sprites name="Boss">
        <sprite>sprites\sBoss1Block</sprite>
        <sprite>sprites\sBoss1Head</sprite>
        <sprite>sprites\sBoss1Beam</sprite>
        <sprite>sprites\sBoss1Spike</sprite>
        <sprite>sprites\sBoss1Wheel</sprite>
        <sprite>sprites\sBoss1Fball</sprite>
        <sprite>sprites\sBoss1Fball2</sprite>
        <sprite>sprites\sBoss1Fball3</sprite>
        <sprite>sprites\sBoss1FballExpl</sprite>
        <sprite>sprites\sBoss1FballExpl2</sprite>
        <sprite>sprites\sBoss1FballExpl3</sprite>
        <sprite>sprites\sBoss1Eyes</sprite>
      </sprites>
      <sprites name="Arachnus">
        <sprite>sprites\sArachnusStand</sprite>
        <sprite>sprites\sArachnusClaw</sprite>
        <sprite>sprites\sArachnusBall</sprite>
        <sprite>sprites\sArachBallMask</sprite>
        <sprite>sprites\sArachnusMorph</sprite>
        <sprite>sprites\sArachnusUnmorph</sprite>
        <sprite>sprites\sArachnusStatue</sprite>
        <sprite>sprites\sArachnusStatuePiece1</sprite>
        <sprite>sprites\sArachnusStatuePiece2</sprite>
        <sprite>sprites\sArachnusStatuePiece3</sprite>
        <sprite>sprites\sArachnusStatuePiece4</sprite>
        <sprite>sprites\sArachnusFBExpl</sprite>
        <sprite>sprites\sArachnusFBExpl3</sprite>
        <sprite>sprites\sArachnusFireball</sprite>
        <sprite>sprites\sArachnusGrowl</sprite>
        <sprite>sprites\sArachnusTurn</sprite>
        <sprite>sprites\sArachnusWalk</sprite>
        <sprite>sprites\sArachnusJump</sprite>
        <sprite>sprites\sArachnusClawProj</sprite>
        <sprite>sprites\sArachnusSpikes</sprite>
        <sprite>sprites\sArachnusHurt</sprite>
      </sprites>
      <sprites name="Torizo">
        <sprite>sprites\sTorizoStandUp</sprite>
        <sprite>sprites\sTorizoWalk</sprite>
        <sprite>sprites\sTorizoKneel</sprite>
        <sprite>sprites\sTorizoTurn</sprite>
        <sprite>sprites\sTorizoBottomMask</sprite>
        <sprite>sprites\sTorizoMask</sprite>
        <sprite>sprites\sTorizoFly</sprite>
        <sprite>sprites\sTorizoFlyFireball</sprite>
        <sprite>sprites\sTorizoDive</sprite>
        <sprite>sprites\sTorizoProj</sprite>
        <sprite>sprites\sTorizoProjExpl</sprite>
        <sprite>sprites\sTorizoJump</sprite>
        <sprite>sprites\sTorizoFireball</sprite>
        <sprite>sprites\sTorizoSwipe</sprite>
        <sprite>sprites\sTorizoStatueEye</sprite>
        <sprite>sprites\sTorizoStatue</sprite>
        <sprite>sprites\sTorizoStatuePiece1</sprite>
        <sprite>sprites\sTorizoStatuePiece2</sprite>
        <sprite>sprites\sTorizoStatuePiece3</sprite>
        <sprite>sprites\sTorizoStatuePiece4</sprite>
        <sprite>sprites\sTorizoIntro</sprite>
        <sprite>sprites\sTorizoEgg</sprite>
        <sprite>sprites\sTorizoEggPart1</sprite>
        <sprite>sprites\sTorizoEggPart2</sprite>
        <sprite>sprites\sTorizoGhost</sprite>
        <sprite>sprites\sTorizoWingsA</sprite>
        <sprite>sprites\sTorizoWingsB</sprite>
        <sprite>sprites\sTorizoWingsC</sprite>
        <sprite>sprites\sTorizoJetFX</sprite>
        <sprite>sprites\sTorizoDiveJetFX</sprite>
      </sprites>
      <sprites name="Tester">
        <sprite>sprites\sTesterCannonP</sprite>
        <sprite>sprites\sTesterCannonS</sprite>
        <sprite>sprites\sTesterCannonW</sprite>
        <sprite>sprites\sTesterEye</sprite>
        <sprite>sprites\sTesterEyeCenter</sprite>
        <sprite>sprites\sTesterEyeShine</sprite>
        <sprite>sprites\sTesterGlass</sprite>
        <sprite>sprites\sTesterIceSpark</sprite>
        <sprite>sprites\sTesterMissile</sprite>
        <sprite>sprites\sTesterMissileExpl</sprite>
        <sprite>sprites\sTesterPlasmaBeam</sprite>
        <sprite>sprites\sTesterPlasmaSpark</sprite>
        <sprite>sprites\sTesterShield</sprite>
        <sprite>sprites\sTesterSpazerBeam</sprite>
        <sprite>sprites\sTesterBody</sprite>
        <sprite>sprites\sTesterCannonDestr</sprite>
        <sprite>sprites\sTesterCannonI</sprite>
        <sprite>sprites\sTesterCannonM</sprite>
        <sprite>sprites\sTesterShutter</sprite>
      </sprites>
      <sprites name="Tank">
        <sprite>sprites\sTankArm</sprite>
        <sprite>sprites\sTankBody</sprite>
        <sprite>sprites\sTankBottom</sprite>
        <sprite>sprites\sTankCannon</sprite>
        <sprite>sprites\sTankCannonCharge</sprite>
        <sprite>sprites\sTankCore</sprite>
        <sprite>sprites\sTankHead</sprite>
        <sprite>sprites\sTankShield</sprite>
        <sprite>sprites\sTankShoulder</sprite>
        <sprite>sprites\sTankTrackB</sprite>
        <sprite>sprites\sTankTrackF</sprite>
        <sprite>sprites\sTankProj</sprite>
        <sprite>sprites\sTankProjExpl</sprite>
      </sprites>
      <sprites name="Eris">
        <sprite>sprites\sErisBody1</sprite>
        <sprite>sprites\sErisBody1D</sprite>
        <sprite>sprites\sErisBody1F</sprite>
        <sprite>sprites\sErisBody2</sprite>
        <sprite>sprites\sErisBody2D</sprite>
        <sprite>sprites\sErisBody2F</sprite>
        <sprite>sprites\sErisBody3</sprite>
        <sprite>sprites\sErisHead</sprite>
        <sprite>sprites\sErisJaw</sprite>
        <sprite>sprites\sErisPart1</sprite>
        <sprite>sprites\sErisPart2</sprite>
        <sprite>sprites\sErisPart4</sprite>
      </sprites>
      <sprites name="Genesis">
        <sprite>sprites\sGenesisStand</sprite>
        <sprite>sprites\sGenesisTurn</sprite>
        <sprite>sprites\sGenesisWalk</sprite>
        <sprite>sprites\sGenesisRoar</sprite>
        <sprite>sprites\sGenesisSlash</sprite>
        <sprite>sprites\sGenesisLeap</sprite>
        <sprite>sprites\sGenesisCrouch</sprite>
        <sprite>sprites\sGenesisAcid</sprite>
        <sprite>sprites\sGenesisSlashFX</sprite>
      </sprites>
    </sprites>
    <sprites name="Player">
      <sprite>sprites\sAimDL</sprite>
      <sprite>sprites\sAimDLcr</sprite>
      <sprite>sprites\sAimDR</sprite>
      <sprite>sprites\sAimL</sprite>
      <sprite>sprites\sAimLcr</sprite>
      <sprite>sprites\sAimLst</sprite>
      <sprite>sprites\sAimR</sprite>
      <sprite>sprites\sAimRst</sprite>
      <sprite>sprites\sAimUL</sprite>
      <sprite>sprites\sAimUpL</sprite>
      <sprite>sprites\sAimUpR</sprite>
      <sprite>sprites\sAimUR</sprite>
      <sprite>sprites\sAirMorphBall</sprite>
      <sprite>sprites\sAirTurn</sprite>
      <sprite>sprites\sBittenL</sprite>
      <sprite>sprites\sBrakeL</sprite>
      <sprite>sprites\sBrakeR</sprite>
      <sprite>sprites\sClimb</sprite>
      <sprite>sprites\sClimbL</sprite>
      <sprite>sprites\sCrouch</sprite>
      <sprite>sprites\sCrouchTurn</sprite>
      <sprite>sprites\sDeathL</sprite>
      <sprite>sprites\sDeathR</sprite>
      <sprite>sprites\sFront</sprite>
      <sprite>sprites\sFrontL</sprite>
      <sprite>sprites\sFrontR</sprite>
      <sprite>sprites\sGAimDL</sprite>
      <sprite>sprites\sGAimDLcr</sprite>
      <sprite>sprites\sGAimDR</sprite>
      <sprite>sprites\sGAimL</sprite>
      <sprite>sprites\sGAimLcr</sprite>
      <sprite>sprites\sGAimLst</sprite>
      <sprite>sprites\sGAimR</sprite>
      <sprite>sprites\sGAimRst</sprite>
      <sprite>sprites\sGAimUL</sprite>
      <sprite>sprites\sGAimUpL</sprite>
      <sprite>sprites\sGAimUpR</sprite>
      <sprite>sprites\sGAimUR</sprite>
      <sprite>sprites\sGAirMorphBall</sprite>
      <sprite>sprites\sGAirTurn</sprite>
      <sprite>sprites\sGBittenL</sprite>
      <sprite>sprites\sGBrakeL</sprite>
      <sprite>sprites\sGBrakeR</sprite>
      <sprite>sprites\sGClimb</sprite>
      <sprite>sprites\sGClimbL</sprite>
      <sprite>sprites\sGCrouch</sprite>
      <sprite>sprites\sGCrouchTurn</sprite>
      <sprite>sprites\sGDeathL</sprite>
      <sprite>sprites\sGDeathR</sprite>
      <sprite>sprites\sGFront</sprite>
      <sprite>sprites\sGFrontL</sprite>
      <sprite>sprites\sGFrontR</sprite>
      <sprite>sprites\sGGrip</sprite>
      <sprite>sprites\sGGripAimDL</sprite>
      <sprite>sprites\sGGripAimDR</sprite>
      <sprite>sprites\sGGripAimDwnL</sprite>
      <sprite>sprites\sGGripAimDwnR</sprite>
      <sprite>sprites\sGGripAimL</sprite>
      <sprite>sprites\sGGripAimR</sprite>
      <sprite>sprites\sGGripAimUL</sprite>
      <sprite>sprites\sGGripAimUpL</sprite>
      <sprite>sprites\sGGripAimUpR</sprite>
      <sprite>sprites\sGGripAimUR</sprite>
      <sprite>sprites\sGGripL</sprite>
      <sprite>sprites\sGGripTurnL</sprite>
      <sprite>sprites\sGGripTurnR</sprite>
      <sprite>sprites\sGHurtL</sprite>
      <sprite>sprites\sGHurtR</sprite>
      <sprite>sprites\sGIdleLeft</sprite>
      <sprite>sprites\sGIdleRight</sprite>
      <sprite>sprites\sGJAimDwnL</sprite>
      <sprite>sprites\sGJAimDwnR</sprite>
      <sprite>sprites\sGJAimDwnTL</sprite>
      <sprite>sprites\sGJAimDwnTR</sprite>
      <sprite>sprites\sGJumpLeft</sprite>
      <sprite>sprites\sGJumpRight</sprite>
      <sprite>sprites\sGKnockbackL</sprite>
      <sprite>sprites\sGKnockbackR</sprite>
      <sprite>sprites\sGKnockLandL</sprite>
      <sprite>sprites\sGKnockLandR</sprite>
      <sprite>sprites\sGLand</sprite>
      <sprite>sprites\sGMorph</sprite>
      <sprite>sprites\sGMorphBall</sprite>
      <sprite>sprites\sGMorphBallTurn</sprite>
      <sprite>sprites\sGrip</sprite>
      <sprite>sprites\sGripAimDL</sprite>
      <sprite>sprites\sGripAimDR</sprite>
      <sprite>sprites\sGripAimDwnL</sprite>
      <sprite>sprites\sGripAimDwnR</sprite>
      <sprite>sprites\sGripAimL</sprite>
      <sprite>sprites\sGripAimR</sprite>
      <sprite>sprites\sGripAimUL</sprite>
      <sprite>sprites\sGripAimUpL</sprite>
      <sprite>sprites\sGripAimUpR</sprite>
      <sprite>sprites\sGripAimUR</sprite>
      <sprite>sprites\sGripL</sprite>
      <sprite>sprites\sGripTurnL</sprite>
      <sprite>sprites\sGripTurnR</sprite>
      <sprite>sprites\sGRunAimDL</sprite>
      <sprite>sprites\sGRunAimDR</sprite>
      <sprite>sprites\sGRunAimL</sprite>
      <sprite>sprites\sGRunAimR</sprite>
      <sprite>sprites\sGRunAimUL</sprite>
      <sprite>sprites\sGRunAimUR</sprite>
      <sprite>sprites\sGRunLeft</sprite>
      <sprite>sprites\sGRunRight</sprite>
      <sprite>sprites\sGSJumpL</sprite>
      <sprite>sprites\sGSJumpR</sprite>
      <sprite>sprites\sGSJumpStart</sprite>
      <sprite>sprites\sGSJumpStartL</sprite>
      <sprite>sprites\sGSJumpUpL</sprite>
      <sprite>sprites\sGSJumpUpR</sprite>
      <sprite>sprites\sGSpacejump</sprite>
      <sprite>sprites\sGSpiderMorphBall</sprite>
      <sprite>sprites\sGStandAimDL</sprite>
      <sprite>sprites\sGStandAimDR</sprite>
      <sprite>sprites\sGStandAimUL</sprite>
      <sprite>sprites\sGStandAimUp</sprite>
      <sprite>sprites\sGStandAimUpL</sprite>
      <sprite>sprites\sGStandAimUR</sprite>
      <sprite>sprites\sGStandLeft</sprite>
      <sprite>sprites\sGStandRight</sprite>
      <sprite>sprites\sGTAimDL</sprite>
      <sprite>sprites\sGTAimDR</sprite>
      <sprite>sprites\sGTAimL</sprite>
      <sprite>sprites\sGTAimLst</sprite>
      <sprite>sprites\sGTAimR</sprite>
      <sprite>sprites\sGTAimRst</sprite>
      <sprite>sprites\sGTAimUL</sprite>
      <sprite>sprites\sGTAimUpL</sprite>
      <sprite>sprites\sGTAimUpR</sprite>
      <sprite>sprites\sGTAimUR</sprite>
      <sprite>sprites\sGTurn</sprite>
      <sprite>sprites\sGUnmorph</sprite>
      <sprite>sprites\sGVjump</sprite>
      <sprite>sprites\sGWalkAimDL</sprite>
      <sprite>sprites\sGWalkAimDR</sprite>
      <sprite>sprites\sGWalkAimL</sprite>
      <sprite>sprites\sGWalkAimR</sprite>
      <sprite>sprites\sGWalkAimUL</sprite>
      <sprite>sprites\sGWalkAimUp</sprite>
      <sprite>sprites\sGWalkAimUpL</sprite>
      <sprite>sprites\sGWalkAimUR</sprite>
      <sprite>sprites\sGWalkLeft</sprite>
      <sprite>sprites\sGWalkRight</sprite>
      <sprite>sprites\sGWalljump</sprite>
      <sprite>sprites\sGWalljumpL</sprite>
      <sprite>sprites\sHurtL</sprite>
      <sprite>sprites\sHurtR</sprite>
      <sprite>sprites\sIdleLeft</sprite>
      <sprite>sprites\sIdleRight</sprite>
      <sprite>sprites\sJAimDwnL</sprite>
      <sprite>sprites\sJAimDwnR</sprite>
      <sprite>sprites\sJAimDwnTL</sprite>
      <sprite>sprites\sJAimDwnTR</sprite>
      <sprite>sprites\sJumpLeft</sprite>
      <sprite>sprites\sJumpRight</sprite>
      <sprite>sprites\sKnockbackL</sprite>
      <sprite>sprites\sKnockbackR</sprite>
      <sprite>sprites\sKnockLandL</sprite>
      <sprite>sprites\sKnockLandR</sprite>
      <sprite>sprites\sLand</sprite>
      <sprite>sprites\sMask1</sprite>
      <sprite>sprites\sMask2</sprite>
      <sprite>sprites\sMask3</sprite>
      <sprite>sprites\sMask4</sprite>
      <sprite>sprites\sMorph</sprite>
      <sprite>sprites\sMorphBall</sprite>
      <sprite>sprites\sMorphBallTurn</sprite>
      <sprite>sprites\sPlayerDeath</sprite>
      <sprite>sprites\sRunAimDL</sprite>
      <sprite>sprites\sRunAimDR</sprite>
      <sprite>sprites\sRunAimL</sprite>
      <sprite>sprites\sRunAimR</sprite>
      <sprite>sprites\sRunAimUL</sprite>
      <sprite>sprites\sRunAimUR</sprite>
      <sprite>sprites\sRunLeft</sprite>
      <sprite>sprites\sRunRight</sprite>
      <sprite>sprites\sSJumpL</sprite>
      <sprite>sprites\sSJumpR</sprite>
      <sprite>sprites\sSJumpStart</sprite>
      <sprite>sprites\sSJumpStartL</sprite>
      <sprite>sprites\sSJumpUpL</sprite>
      <sprite>sprites\sSJumpUpR</sprite>
      <sprite>sprites\sSpacejump</sprite>
      <sprite>sprites\sSpaceJumpTrail</sprite>
      <sprite>sprites\sSpiderMorphBall</sprite>
      <sprite>sprites\sStandAimDL</sprite>
      <sprite>sprites\sStandAimDR</sprite>
      <sprite>sprites\sStandAimUL</sprite>
      <sprite>sprites\sStandAimUp</sprite>
      <sprite>sprites\sStandAimUpL</sprite>
      <sprite>sprites\sStandAimUR</sprite>
      <sprite>sprites\sStandLeft</sprite>
      <sprite>sprites\sStandRight</sprite>
      <sprite>sprites\sTAimDL</sprite>
      <sprite>sprites\sTAimDR</sprite>
      <sprite>sprites\sTAimL</sprite>
      <sprite>sprites\sTAimLst</sprite>
      <sprite>sprites\sTAimR</sprite>
      <sprite>sprites\sTAimRst</sprite>
      <sprite>sprites\sTAimUL</sprite>
      <sprite>sprites\sTAimUpL</sprite>
      <sprite>sprites\sTAimUpR</sprite>
      <sprite>sprites\sTAimUR</sprite>
      <sprite>sprites\sTurn</sprite>
      <sprite>sprites\sUnmorph</sprite>
      <sprite>sprites\sVAimDL</sprite>
      <sprite>sprites\sVAimDLcr</sprite>
      <sprite>sprites\sVAimDR</sprite>
      <sprite>sprites\sVAimL</sprite>
      <sprite>sprites\sVAimLcr</sprite>
      <sprite>sprites\sVAimLst</sprite>
      <sprite>sprites\sVAimR</sprite>
      <sprite>sprites\sVAimRst</sprite>
      <sprite>sprites\sVAimUL</sprite>
      <sprite>sprites\sVAimUpL</sprite>
      <sprite>sprites\sVAimUpR</sprite>
      <sprite>sprites\sVAimUR</sprite>
      <sprite>sprites\sVAirMorphBall</sprite>
      <sprite>sprites\sVAirTurn</sprite>
      <sprite>sprites\sVBittenL</sprite>
      <sprite>sprites\sVBrakeL</sprite>
      <sprite>sprites\sVBrakeR</sprite>
      <sprite>sprites\sVClimb</sprite>
      <sprite>sprites\sVClimbL</sprite>
      <sprite>sprites\sVCrouch</sprite>
      <sprite>sprites\sVCrouchTurn</sprite>
      <sprite>sprites\sVDeathL</sprite>
      <sprite>sprites\sVDeathR</sprite>
      <sprite>sprites\sVFront</sprite>
      <sprite>sprites\sVFrontL</sprite>
      <sprite>sprites\sVFrontR</sprite>
      <sprite>sprites\sVGrip</sprite>
      <sprite>sprites\sVGripAimDL</sprite>
      <sprite>sprites\sVGripAimDR</sprite>
      <sprite>sprites\sVGripAimDwnL</sprite>
      <sprite>sprites\sVGripAimDwnR</sprite>
      <sprite>sprites\sVGripAimL</sprite>
      <sprite>sprites\sVGripAimR</sprite>
      <sprite>sprites\sVGripAimUL</sprite>
      <sprite>sprites\sVGripAimUpL</sprite>
      <sprite>sprites\sVGripAimUpR</sprite>
      <sprite>sprites\sVGripAimUR</sprite>
      <sprite>sprites\sVGripL</sprite>
      <sprite>sprites\sVGripTurnL</sprite>
      <sprite>sprites\sVGripTurnR</sprite>
      <sprite>sprites\sVHurtL</sprite>
      <sprite>sprites\sVHurtR</sprite>
      <sprite>sprites\sVIdleLeft</sprite>
      <sprite>sprites\sVIdleRight</sprite>
      <sprite>sprites\sVJAimDwnL</sprite>
      <sprite>sprites\sVJAimDwnR</sprite>
      <sprite>sprites\sVJAimDwnTL</sprite>
      <sprite>sprites\sVJAimDwnTR</sprite>
      <sprite>sprites\sVjump</sprite>
      <sprite>sprites\sVJumpLeft</sprite>
      <sprite>sprites\sVJumpRight</sprite>
      <sprite>sprites\sVKnockbackL</sprite>
      <sprite>sprites\sVKnockbackR</sprite>
      <sprite>sprites\sVKnockLandL</sprite>
      <sprite>sprites\sVKnockLandR</sprite>
      <sprite>sprites\sVLand</sprite>
      <sprite>sprites\sVMorph</sprite>
      <sprite>sprites\sVMorphBall</sprite>
      <sprite>sprites\sVMorphBallTurn</sprite>
      <sprite>sprites\sVRunAimDL</sprite>
      <sprite>sprites\sVRunAimDR</sprite>
      <sprite>sprites\sVRunAimL</sprite>
      <sprite>sprites\sVRunAimR</sprite>
      <sprite>sprites\sVRunAimUL</sprite>
      <sprite>sprites\sVRunAimUR</sprite>
      <sprite>sprites\sVRunLeft</sprite>
      <sprite>sprites\sVRunRight</sprite>
      <sprite>sprites\sVSJumpL</sprite>
      <sprite>sprites\sVSJumpR</sprite>
      <sprite>sprites\sVSJumpStart</sprite>
      <sprite>sprites\sVSJumpStartL</sprite>
      <sprite>sprites\sVSJumpUpL</sprite>
      <sprite>sprites\sVSJumpUpR</sprite>
      <sprite>sprites\sVSpacejump</sprite>
      <sprite>sprites\sVSpiderMorphBall</sprite>
      <sprite>sprites\sVStandAimDL</sprite>
      <sprite>sprites\sVStandAimDR</sprite>
      <sprite>sprites\sVStandAimUL</sprite>
      <sprite>sprites\sVStandAimUp</sprite>
      <sprite>sprites\sVStandAimUpL</sprite>
      <sprite>sprites\sVStandAimUR</sprite>
      <sprite>sprites\sVStandLeft</sprite>
      <sprite>sprites\sVStandRight</sprite>
      <sprite>sprites\sVTAimDL</sprite>
      <sprite>sprites\sVTAimDR</sprite>
      <sprite>sprites\sVTAimL</sprite>
      <sprite>sprites\sVTAimLst</sprite>
      <sprite>sprites\sVTAimR</sprite>
      <sprite>sprites\sVTAimRst</sprite>
      <sprite>sprites\sVTAimUL</sprite>
      <sprite>sprites\sVTAimUpL</sprite>
      <sprite>sprites\sVTAimUpR</sprite>
      <sprite>sprites\sVTAimUR</sprite>
      <sprite>sprites\sVTurn</sprite>
      <sprite>sprites\sVUnmorph</sprite>
      <sprite>sprites\sVVjump</sprite>
      <sprite>sprites\sVWalkAimDL</sprite>
      <sprite>sprites\sVWalkAimDR</sprite>
      <sprite>sprites\sVWalkAimL</sprite>
      <sprite>sprites\sVWalkAimR</sprite>
      <sprite>sprites\sVWalkAimUL</sprite>
      <sprite>sprites\sVWalkAimUp</sprite>
      <sprite>sprites\sVWalkAimUpL</sprite>
      <sprite>sprites\sVWalkAimUR</sprite>
      <sprite>sprites\sVWalkLeft</sprite>
      <sprite>sprites\sVWalkRight</sprite>
      <sprite>sprites\sVWalljump</sprite>
      <sprite>sprites\sVWalljumpL</sprite>
      <sprite>sprites\sWalkAimDL</sprite>
      <sprite>sprites\sWalkAimDR</sprite>
      <sprite>sprites\sWalkAimL</sprite>
      <sprite>sprites\sWalkAimR</sprite>
      <sprite>sprites\sWalkAimUL</sprite>
      <sprite>sprites\sWalkAimUp</sprite>
      <sprite>sprites\sWalkAimUpL</sprite>
      <sprite>sprites\sWalkAimUR</sprite>
      <sprite>sprites\sWalkLeft</sprite>
      <sprite>sprites\sWalkRight</sprite>
      <sprite>sprites\sWalljump</sprite>
      <sprite>sprites\sWalljumpL</sprite>
    </sprites>
    <sprites name="Light">
      <sprite>sprites\sLight1</sprite>
      <sprite>sprites\sLight0</sprite>
      <sprite>sprites\sIconLight</sprite>
      <sprite>sprites\sGElectLight</sprite>
      <sprite>sprites\sLightRay</sprite>
    </sprites>
    <sprites name="Gatordile">
      <sprites name="fusion-extras">
        <sprite>sprites\sSuitChange_fusion</sprite>
        <sprite>sprites\sGravityOverlay_fusion</sprite>
        <sprite>sprites\sSuitChangeFX2_fusion</sprite>
      </sprites>
      <sprites name="fusion">
        <sprite>sprites\sAimDL_fusion</sprite>
        <sprite>sprites\sAimDLcr_fusion</sprite>
        <sprite>sprites\sAimDR_fusion</sprite>
        <sprite>sprites\sAimL_fusion</sprite>
        <sprite>sprites\sAimLcr_fusion</sprite>
        <sprite>sprites\sAimLst_fusion</sprite>
        <sprite>sprites\sAimR_fusion</sprite>
        <sprite>sprites\sAimRst_fusion</sprite>
        <sprite>sprites\sAimUL_fusion</sprite>
        <sprite>sprites\sAimUpL_fusion</sprite>
        <sprite>sprites\sAimUpR_fusion</sprite>
        <sprite>sprites\sAimUR_fusion</sprite>
        <sprite>sprites\sAirMorphBall_fusion</sprite>
        <sprite>sprites\sAirTurn_fusion</sprite>
        <sprite>sprites\sBittenL_fusion</sprite>
        <sprite>sprites\sBrakeL_fusion</sprite>
        <sprite>sprites\sBrakeR_fusion</sprite>
        <sprite>sprites\sClimb_fusion</sprite>
        <sprite>sprites\sClimbL_fusion</sprite>
        <sprite>sprites\sCrouch_fusion</sprite>
        <sprite>sprites\sCrouchTurn_fusion</sprite>
        <sprite>sprites\sDeathL_fusion</sprite>
        <sprite>sprites\sDeathR_fusion</sprite>
        <sprite>sprites\sFront_fusion</sprite>
        <sprite>sprites\sFrontL_fusion</sprite>
        <sprite>sprites\sFrontR_fusion</sprite>
        <sprite>sprites\sGripAimDL_fusion</sprite>
        <sprite>sprites\sGripAimDR_fusion</sprite>
        <sprite>sprites\sGripAimDwnL_fusion</sprite>
        <sprite>sprites\sGripAimDwnR_fusion</sprite>
        <sprite>sprites\sGripAimL_fusion</sprite>
        <sprite>sprites\sGripAimR_fusion</sprite>
        <sprite>sprites\sGripAimUL_fusion</sprite>
        <sprite>sprites\sGripAimUpL_fusion</sprite>
        <sprite>sprites\sGripAimUpR_fusion</sprite>
        <sprite>sprites\sGripAimUR_fusion</sprite>
        <sprite>sprites\sGripL_fusion</sprite>
        <sprite>sprites\sGripTurnL_fusion</sprite>
        <sprite>sprites\sGripTurnR_fusion</sprite>
        <sprite>sprites\sHurtL_fusion</sprite>
        <sprite>sprites\sHurtR_fusion</sprite>
        <sprite>sprites\sIdleLeft_fusion</sprite>
        <sprite>sprites\sIdleRight_fusion</sprite>
        <sprite>sprites\sJAimDwnL_fusion</sprite>
        <sprite>sprites\sJAimDwnR_fusion</sprite>
        <sprite>sprites\sJAimDwnTL_fusion</sprite>
        <sprite>sprites\sJAimDwnTR_fusion</sprite>
        <sprite>sprites\sJumpLeft_fusion</sprite>
        <sprite>sprites\sJumpRight_fusion</sprite>
        <sprite>sprites\sKnockbackL_fusion</sprite>
        <sprite>sprites\sKnockbackR_fusion</sprite>
        <sprite>sprites\sKnockLandL_fusion</sprite>
        <sprite>sprites\sLand_fusion</sprite>
        <sprite>sprites\sKnockLandR_fusion</sprite>
        <sprite>sprites\sMorph_fusion</sprite>
        <sprite>sprites\sMorphBall_fusion</sprite>
        <sprite>sprites\sMorphBallTurn_fusion</sprite>
        <sprite>sprites\sGrip_fusion</sprite>
        <sprite>sprites\sPlayerDeath_fusion</sprite>
        <sprite>sprites\sRunAimDL_fusion</sprite>
        <sprite>sprites\sRunAimDR_fusion</sprite>
        <sprite>sprites\sRunAimL_fusion</sprite>
        <sprite>sprites\sRunAimR_fusion</sprite>
        <sprite>sprites\sRunAimUL_fusion</sprite>
        <sprite>sprites\sRunAimUR_fusion</sprite>
        <sprite>sprites\sRunLeft_fusion</sprite>
        <sprite>sprites\sRunRight_fusion</sprite>
        <sprite>sprites\sSJumpL_fusion</sprite>
        <sprite>sprites\sSJumpR_fusion</sprite>
        <sprite>sprites\sSJumpStart_fusion</sprite>
        <sprite>sprites\sSJumpStartL_fusion</sprite>
        <sprite>sprites\sSJumpUpL_fusion</sprite>
        <sprite>sprites\sSJumpUpR_fusion</sprite>
        <sprite>sprites\sSpacejump_fusion</sprite>
        <sprite>sprites\sSpiderMorphBall_fusion</sprite>
        <sprite>sprites\sStandAimDL_fusion</sprite>
        <sprite>sprites\sStandAimDR_fusion</sprite>
        <sprite>sprites\sStandAimUL_fusion</sprite>
        <sprite>sprites\sStandAimUp_fusion</sprite>
        <sprite>sprites\sStandAimUpL_fusion</sprite>
        <sprite>sprites\sStandAimUR_fusion</sprite>
        <sprite>sprites\sStandLeft_fusion</sprite>
        <sprite>sprites\sStandRight_fusion</sprite>
        <sprite>sprites\sTAimDL_fusion</sprite>
        <sprite>sprites\sTAimDR_fusion</sprite>
        <sprite>sprites\sTAimL_fusion</sprite>
        <sprite>sprites\sTAimLst_fusion</sprite>
        <sprite>sprites\sTAimR_fusion</sprite>
        <sprite>sprites\sTAimRst_fusion</sprite>
        <sprite>sprites\sTAimUL_fusion</sprite>
        <sprite>sprites\sTAimUpL_fusion</sprite>
        <sprite>sprites\sTAimUpR_fusion</sprite>
        <sprite>sprites\sTAimUR_fusion</sprite>
        <sprite>sprites\sTurn_fusion</sprite>
        <sprite>sprites\sUnmorph_fusion</sprite>
        <sprite>sprites\sVjump_fusion</sprite>
        <sprite>sprites\sWalkAimDL_fusion</sprite>
        <sprite>sprites\sWalkAimDR_fusion</sprite>
        <sprite>sprites\sWalkAimL_fusion</sprite>
        <sprite>sprites\sWalkAimR_fusion</sprite>
        <sprite>sprites\sWalkAimUL_fusion</sprite>
        <sprite>sprites\sWalkAimUp_fusion</sprite>
        <sprite>sprites\sWalkAimUpL_fusion</sprite>
        <sprite>sprites\sWalkAimUR_fusion</sprite>
        <sprite>sprites\sWalkLeft_fusion</sprite>
        <sprite>sprites\sWalkRight_fusion</sprite>
        <sprite>sprites\sWalljump_fusion</sprite>
        <sprite>sprites\sWalljumpL_fusion</sprite>
        <sprite>sprites\sAimDL_fusion_varia</sprite>
        <sprite>sprites\sAimDLcr_fusion_varia</sprite>
        <sprite>sprites\sAimDR_fusion_varia</sprite>
        <sprite>sprites\sAimL_fusion_varia</sprite>
        <sprite>sprites\sAimLcr_fusion_varia</sprite>
        <sprite>sprites\sAimLst_fusion_varia</sprite>
        <sprite>sprites\sAimR_fusion_varia</sprite>
        <sprite>sprites\sAimRst_fusion_varia</sprite>
        <sprite>sprites\sAimUL_fusion_varia</sprite>
        <sprite>sprites\sAimUpL_fusion_varia</sprite>
        <sprite>sprites\sAimUpR_fusion_varia</sprite>
        <sprite>sprites\sAimUR_fusion_varia</sprite>
        <sprite>sprites\sAirMorphBall_fusion_varia</sprite>
        <sprite>sprites\sAirTurn_fusion_varia</sprite>
        <sprite>sprites\sBittenL_fusion_varia</sprite>
        <sprite>sprites\sBrakeL_fusion_varia</sprite>
        <sprite>sprites\sBrakeR_fusion_varia</sprite>
        <sprite>sprites\sClimb_fusion_varia</sprite>
        <sprite>sprites\sClimbL_fusion_varia</sprite>
        <sprite>sprites\sCrouch_fusion_varia</sprite>
        <sprite>sprites\sCrouchTurn_fusion_varia</sprite>
        <sprite>sprites\sFront_fusion_varia</sprite>
        <sprite>sprites\sFrontL_fusion_varia</sprite>
        <sprite>sprites\sFrontR_fusion_varia</sprite>
        <sprite>sprites\sGrip_fusion_varia</sprite>
        <sprite>sprites\sGripAimDL_fusion_varia</sprite>
        <sprite>sprites\sGripAimDR_fusion_varia</sprite>
        <sprite>sprites\sGripAimDwnL_fusion_varia</sprite>
        <sprite>sprites\sGripAimDwnR_fusion_varia</sprite>
        <sprite>sprites\sGripAimL_fusion_varia</sprite>
        <sprite>sprites\sGripAimR_fusion_varia</sprite>
        <sprite>sprites\sGripAimUL_fusion_varia</sprite>
        <sprite>sprites\sGripAimUpL_fusion_varia</sprite>
        <sprite>sprites\sGripAimUpR_fusion_varia</sprite>
        <sprite>sprites\sGripAimUR_fusion_varia</sprite>
        <sprite>sprites\sGripL_fusion_varia</sprite>
        <sprite>sprites\sGripTurnL_fusion_varia</sprite>
        <sprite>sprites\sGripTurnR_fusion_varia</sprite>
        <sprite>sprites\sHurtL_fusion_varia</sprite>
        <sprite>sprites\sHurtR_fusion_varia</sprite>
        <sprite>sprites\sIdleLeft_fusion_varia</sprite>
        <sprite>sprites\sIdleRight_fusion_varia</sprite>
        <sprite>sprites\sJAimDwnL_fusion_varia</sprite>
        <sprite>sprites\sJAimDwnR_fusion_varia</sprite>
        <sprite>sprites\sJAimDwnTL_fusion_varia</sprite>
        <sprite>sprites\sJAimDwnTR_fusion_varia</sprite>
        <sprite>sprites\sJumpLeft_fusion_varia</sprite>
        <sprite>sprites\sJumpRight_fusion_varia</sprite>
        <sprite>sprites\sKnockbackL_fusion_varia</sprite>
        <sprite>sprites\sKnockbackR_fusion_varia</sprite>
        <sprite>sprites\sKnockLandL_fusion_varia</sprite>
        <sprite>sprites\sKnockLandR_fusion_varia</sprite>
        <sprite>sprites\sLand_fusion_varia</sprite>
        <sprite>sprites\sMorph_fusion_varia</sprite>
        <sprite>sprites\sMorphBall_fusion_varia</sprite>
        <sprite>sprites\sMorphBallTurn_fusion_varia</sprite>
        <sprite>sprites\sRunAimDL_fusion_varia</sprite>
        <sprite>sprites\sRunAimDR_fusion_varia</sprite>
        <sprite>sprites\sRunAimL_fusion_varia</sprite>
        <sprite>sprites\sRunAimR_fusion_varia</sprite>
        <sprite>sprites\sRunAimUL_fusion_varia</sprite>
        <sprite>sprites\sRunAimUR_fusion_varia</sprite>
        <sprite>sprites\sRunLeft_fusion_varia</sprite>
        <sprite>sprites\sRunRight_fusion_varia</sprite>
        <sprite>sprites\sSJumpL_fusion_varia</sprite>
        <sprite>sprites\sSJumpR_fusion_varia</sprite>
        <sprite>sprites\sSJumpStart_fusion_varia</sprite>
        <sprite>sprites\sSJumpStartL_fusion_varia</sprite>
        <sprite>sprites\sSJumpUpL_fusion_varia</sprite>
        <sprite>sprites\sSJumpUpR_fusion_varia</sprite>
        <sprite>sprites\sStandAimDL_fusion_varia</sprite>
        <sprite>sprites\sStandAimDR_fusion_varia</sprite>
        <sprite>sprites\sStandAimUL_fusion_varia</sprite>
        <sprite>sprites\sStandAimUp_fusion_varia</sprite>
        <sprite>sprites\sStandAimUpL_fusion_varia</sprite>
        <sprite>sprites\sStandAimUR_fusion_varia</sprite>
        <sprite>sprites\sStandLeft_fusion_varia</sprite>
        <sprite>sprites\sStandRight_fusion_varia</sprite>
        <sprite>sprites\sTAimDL_fusion_varia</sprite>
        <sprite>sprites\sTAimDR_fusion_varia</sprite>
        <sprite>sprites\sTAimL_fusion_varia</sprite>
        <sprite>sprites\sTAimLst_fusion_varia</sprite>
        <sprite>sprites\sTAimR_fusion_varia</sprite>
        <sprite>sprites\sTAimRst_fusion_varia</sprite>
        <sprite>sprites\sTAimUL_fusion_varia</sprite>
        <sprite>sprites\sTAimUpL_fusion_varia</sprite>
        <sprite>sprites\sTAimUpR_fusion_varia</sprite>
        <sprite>sprites\sTAimUR_fusion_varia</sprite>
        <sprite>sprites\sTurn_fusion_varia</sprite>
        <sprite>sprites\sUnmorph_fusion_varia</sprite>
        <sprite>sprites\sVjump_fusion_varia</sprite>
        <sprite>sprites\sWalkAimDL_fusion_varia</sprite>
        <sprite>sprites\sWalkAimDR_fusion_varia</sprite>
        <sprite>sprites\sWalkAimL_fusion_varia</sprite>
        <sprite>sprites\sWalkAimR_fusion_varia</sprite>
        <sprite>sprites\sWalkAimUL_fusion_varia</sprite>
        <sprite>sprites\sWalkAimUp_fusion_varia</sprite>
        <sprite>sprites\sWalkAimUpL_fusion_varia</sprite>
        <sprite>sprites\sWalkAimUR_fusion_varia</sprite>
        <sprite>sprites\sWalkLeft_fusion_varia</sprite>
        <sprite>sprites\sWalkRight_fusion_varia</sprite>
        <sprite>sprites\sWalljump_fusion_varia</sprite>
        <sprite>sprites\sWalljumpL_fusion_varia</sprite>
        <sprite>sprites\sAimDL_fusion_gravity</sprite>
        <sprite>sprites\sAimDLcr_fusion_gravity</sprite>
        <sprite>sprites\sAimDR_fusion_gravity</sprite>
        <sprite>sprites\sAimL_fusion_gravity</sprite>
        <sprite>sprites\sAimLcr_fusion_gravity</sprite>
        <sprite>sprites\sAimLst_fusion_gravity</sprite>
        <sprite>sprites\sAimR_fusion_gravity</sprite>
        <sprite>sprites\sAimRst_fusion_gravity</sprite>
        <sprite>sprites\sAimUL_fusion_gravity</sprite>
        <sprite>sprites\sAimUpL_fusion_gravity</sprite>
        <sprite>sprites\sAimUpR_fusion_gravity</sprite>
        <sprite>sprites\sAimUR_fusion_gravity</sprite>
        <sprite>sprites\sAirMorphBall_fusion_gravity</sprite>
        <sprite>sprites\sAirTurn_fusion_gravity</sprite>
        <sprite>sprites\sBittenL_fusion_gravity</sprite>
        <sprite>sprites\sBrakeL_fusion_gravity</sprite>
        <sprite>sprites\sBrakeR_fusion_gravity</sprite>
        <sprite>sprites\sClimb_fusion_gravity</sprite>
        <sprite>sprites\sClimbL_fusion_gravity</sprite>
        <sprite>sprites\sCrouch_fusion_gravity</sprite>
        <sprite>sprites\sCrouchTurn_fusion_gravity</sprite>
        <sprite>sprites\sFront_fusion_gravity</sprite>
        <sprite>sprites\sFrontL_fusion_gravity</sprite>
        <sprite>sprites\sFrontR_fusion_gravity</sprite>
        <sprite>sprites\sGrip_fusion_gravity</sprite>
        <sprite>sprites\sGripAimDL_fusion_gravity</sprite>
        <sprite>sprites\sGripAimDR_fusion_gravity</sprite>
        <sprite>sprites\sGripAimDwnL_fusion_gravity</sprite>
        <sprite>sprites\sGripAimDwnR_fusion_gravity</sprite>
        <sprite>sprites\sGripAimL_fusion_gravity</sprite>
        <sprite>sprites\sGripAimR_fusion_gravity</sprite>
        <sprite>sprites\sGripAimUL_fusion_gravity</sprite>
        <sprite>sprites\sGripAimUpL_fusion_gravity</sprite>
        <sprite>sprites\sGripAimUpR_fusion_gravity</sprite>
        <sprite>sprites\sGripAimUR_fusion_gravity</sprite>
        <sprite>sprites\sGripL_fusion_gravity</sprite>
        <sprite>sprites\sGripTurnL_fusion_gravity</sprite>
        <sprite>sprites\sGripTurnR_fusion_gravity</sprite>
        <sprite>sprites\sHurtL_fusion_gravity</sprite>
        <sprite>sprites\sHurtR_fusion_gravity</sprite>
        <sprite>sprites\sIdleLeft_fusion_gravity</sprite>
        <sprite>sprites\sIdleRight_fusion_gravity</sprite>
        <sprite>sprites\sJAimDwnL_fusion_gravity</sprite>
        <sprite>sprites\sJAimDwnR_fusion_gravity</sprite>
        <sprite>sprites\sJAimDwnTL_fusion_gravity</sprite>
        <sprite>sprites\sJAimDwnTR_fusion_gravity</sprite>
        <sprite>sprites\sJumpLeft_fusion_gravity</sprite>
        <sprite>sprites\sJumpRight_fusion_gravity</sprite>
        <sprite>sprites\sKnockbackL_fusion_gravity</sprite>
        <sprite>sprites\sKnockbackR_fusion_gravity</sprite>
        <sprite>sprites\sKnockLandL_fusion_gravity</sprite>
        <sprite>sprites\sKnockLandR_fusion_gravity</sprite>
        <sprite>sprites\sLand_fusion_gravity</sprite>
        <sprite>sprites\sMorph_fusion_gravity</sprite>
        <sprite>sprites\sMorphBall_fusion_gravity</sprite>
        <sprite>sprites\sMorphBallTurn_fusion_gravity</sprite>
        <sprite>sprites\sRunAimDL_fusion_gravity</sprite>
        <sprite>sprites\sRunAimDR_fusion_gravity</sprite>
        <sprite>sprites\sRunAimL_fusion_gravity</sprite>
        <sprite>sprites\sRunAimR_fusion_gravity</sprite>
        <sprite>sprites\sRunAimUL_fusion_gravity</sprite>
        <sprite>sprites\sRunAimUR_fusion_gravity</sprite>
        <sprite>sprites\sRunLeft_fusion_gravity</sprite>
        <sprite>sprites\sRunRight_fusion_gravity</sprite>
        <sprite>sprites\sSJumpL_fusion_gravity</sprite>
        <sprite>sprites\sSJumpR_fusion_gravity</sprite>
        <sprite>sprites\sSJumpStart_fusion_gravity</sprite>
        <sprite>sprites\sSJumpStartL_fusion_gravity</sprite>
        <sprite>sprites\sSJumpUpL_fusion_gravity</sprite>
        <sprite>sprites\sSJumpUpR_fusion_gravity</sprite>
        <sprite>sprites\sStandAimDL_fusion_gravity</sprite>
        <sprite>sprites\sStandAimDR_fusion_gravity</sprite>
        <sprite>sprites\sStandAimUL_fusion_gravity</sprite>
        <sprite>sprites\sStandAimUp_fusion_gravity</sprite>
        <sprite>sprites\sStandAimUpL_fusion_gravity</sprite>
        <sprite>sprites\sStandAimUR_fusion_gravity</sprite>
        <sprite>sprites\sStandLeft_fusion_gravity</sprite>
        <sprite>sprites\sStandRight_fusion_gravity</sprite>
        <sprite>sprites\sTAimDL_fusion_gravity</sprite>
        <sprite>sprites\sTAimDR_fusion_gravity</sprite>
        <sprite>sprites\sTAimL_fusion_gravity</sprite>
        <sprite>sprites\sTAimLst_fusion_gravity</sprite>
        <sprite>sprites\sTAimR_fusion_gravity</sprite>
        <sprite>sprites\sTAimRst_fusion_gravity</sprite>
        <sprite>sprites\sTAimUL_fusion_gravity</sprite>
        <sprite>sprites\sTAimUpL_fusion_gravity</sprite>
        <sprite>sprites\sTAimUpR_fusion_gravity</sprite>
        <sprite>sprites\sTAimUR_fusion_gravity</sprite>
        <sprite>sprites\sTurn_fusion_gravity</sprite>
        <sprite>sprites\sUnmorph_fusion_gravity</sprite>
        <sprite>sprites\sVjump_fusion_gravity</sprite>
        <sprite>sprites\sWalkAimDL_fusion_gravity</sprite>
        <sprite>sprites\sWalkAimDR_fusion_gravity</sprite>
        <sprite>sprites\sWalkAimL_fusion_gravity</sprite>
        <sprite>sprites\sWalkAimR_fusion_gravity</sprite>
        <sprite>sprites\sWalkAimUL_fusion_gravity</sprite>
        <sprite>sprites\sWalkAimUp_fusion_gravity</sprite>
        <sprite>sprites\sWalkAimUpL_fusion_gravity</sprite>
        <sprite>sprites\sWalkAimUR_fusion_gravity</sprite>
        <sprite>sprites\sWalkLeft_fusion_gravity</sprite>
        <sprite>sprites\sWalkRight_fusion_gravity</sprite>
        <sprite>sprites\sWalljump_fusion_gravity</sprite>
        <sprite>sprites\sWalljumpL_fusion_gravity</sprite>
        <sprite>sprites\sSpacejump_fusion_varia</sprite>
        <sprite>sprites\sSpacejump_fusion_gravity</sprite>
        <sprite>sprites\sSpiderMorphBall_fusion_varia</sprite>
        <sprite>sprites\sSpiderMorphBall_fusion_gravity</sprite>
      </sprites>
      <sprite>sprites\PSsXJoyBtnA</sprite>
      <sprite>sprites\PSsXJoyBtnB</sprite>
      <sprite>sprites\PSsXJoyBtnBack</sprite>
      <sprite>sprites\PSsXJoyBtnLB</sprite>
      <sprite>sprites\PSsXJoyBtnLT</sprite>
      <sprite>sprites\PSsXJoyBtnRB</sprite>
      <sprite>sprites\PSsXJoyBtnRT</sprite>
      <sprite>sprites\PSsXJoyBtnStart</sprite>
      <sprite>sprites\PSsXJoyBtnX</sprite>
      <sprite>sprites\PSsXJoyBtnY</sprite>
      <sprite>sprites\sItemBall5</sprite>
      <sprite>sprites\sMoheekSwimming</sprite>
      <sprite>sprites\sMoheekSwimming_Frozen</sprite>
      <sprite>sprites\SNESsXJoyBtnA</sprite>
      <sprite>sprites\SNESsXJoyBtnB</sprite>
      <sprite>sprites\SNESsXJoyBtnX</sprite>
      <sprite>sprites\SNESsXJoyBtnY</sprite>
      <sprite>sprites\sSaveStation2Broken</sprite>
      <sprite>sprites\WiiUsXJoyBtnA</sprite>
      <sprite>sprites\WiiUsXJoyBtnB</sprite>
      <sprite>sprites\sSaveBroken</sprite>
      <sprite>sprites\WiiUsXJoyBtnX</sprite>
      <sprite>sprites\WiiUsXJoyBtnY</sprite>
      <sprite>sprites\sRamulkenEye</sprite>
      <sprite>sprites\sVersionFont</sprite>
    </sprites>
    <sprites name="Lojical">
      <sprites name="X Parasites">
        <sprite>sprites\sHXPickup</sprite>
        <sprite>sprites\sMXPickup</sprite>
        <sprite>sprites\sSMXPickup</sprite>
        <sprite>sprites\sPBXPickup</sprite>
        <sprite>sprites\sAbsorbXH</sprite>
        <sprite>sprites\sAbsorbXHBig</sprite>
        <sprite>sprites\sAbsorbXM</sprite>
        <sprite>sprites\sAbsorbXSM</sprite>
        <sprite>sprites\sAbsorbXPB</sprite>
      </sprites>
      <sprites name="Enemies">
        <sprites name="AquaBlobThrower">
          <sprite>sprites\sBlobThrowerWaterIdle</sprite>
          <sprite>sprites\sBlobThrowerWaterIdleFrozen</sprite>
          <sprite>sprites\sBlobThrowerWaterClosed</sprite>
          <sprite>sprites\sBlobThrowerWaterClosedFrozen</sprite>
          <sprite>sprites\sBlobThrowerWater</sprite>
          <sprite>sprites\sBlobThrowerWaterFrozen</sprite>
        </sprites>
        <sprites name="BlobThrower">
          <sprite>sprites\sBlobThrower</sprite>
          <sprite>sprites\sBlobThrowerFrozen</sprite>
          <sprite>sprites\sBlobThrowerIdle</sprite>
          <sprite>sprites\sBlobThrowerIdleFrozen</sprite>
        </sprites>
        <sprites name="AquaBlob">
          <sprite>sprites\sBlobWaterIdle</sprite>
          <sprite>sprites\sBlobWaterFrozen</sprite>
          <sprite>sprites\sBlobWaterRight</sprite>
          <sprite>sprites\sBlobWaterLeft</sprite>
        </sprites>
        <sprites name="AirBlob">
          <sprite>sprites\sBlobAir</sprite>
          <sprite>sprites\sBlobAirFrozen</sprite>
        </sprites>
      </sprites>
      <sprites name="Ending">
        <sprite>sprites\sXCrystal</sprite>
        <sprite>sprites\sHornoadDeath</sprite>
        <sprite>sprites\sSolidBlank</sprite>
        <sprite>sprites\sHornoadTurnNew</sprite>
        <sprite>sprites\sHornoadSkeleton</sprite>
        <sprite>sprites\sMonsterEggHatched</sprite>
        <sprite>sprites\sXInfect</sprite>
        <sprite>sprites\sHornoadCloud</sprite>
        <sprite>sprites\sMonsterEggHatch</sprite>
        <sprite>sprites\sMonsterEggCrush</sprite>
        <sprite>sprites\sMonsterEggIdle</sprite>
        <sprite>sprites\sMonsterEggBite</sprite>
        <sprite>sprites\sMonsterEggTwitch</sprite>
        <sprite>sprites\sHornoadXFall</sprite>
      </sprites>
      <sprites name="Extra Omega Parts">
        <sprite>sprites\sMOmega_Head_Crested</sprite>
        <sprite>sprites\sMOmega_Head_Crested_Roar</sprite>
        <sprite>sprites\sMOmega_Head_Fusion</sprite>
        <sprite>sprites\sMOmega_Head_Fusion_Roar</sprite>
        <sprite>sprites\sMOmega_Body_Spines</sprite>
      </sprites>
      <sprites name="Particles">
        <sprite>sprites\sGLabTubeShard</sprite>
      </sprites>
      <sprites name="Palettes">
        <sprite>sprites\sPalFusion0</sprite>
        <sprite>sprites\sPalFusion1</sprite>
        <sprite>sprites\sPalFusion2</sprite>
      </sprites>
      <sprites name="UI">
        <sprite>sprites\sSaveSlotInsanity</sprite>
        <sprite>sprites\sSaveSlotBInsanity</sprite>
        <sprite>sprites\sSaveSlotCopyInsanity</sprite>
      </sprites>
    </sprites>
    <sprites name="Wanderer">
      <sprite>sprites\sLogFadeMarker</sprite>
      <sprite>sprites\sLogHintMarker</sprite>
      <sprite>sprites\sLogLoadMarker</sprite>
      <sprite>sprites\sLogTrigger</sprite>
      <sprites name="Septogg-Baby">
        <sprite>sprites\sSeptogg</sprite>
        <sprite>sprites\sSeptogg_Rupee</sprite>
        <sprite>sprites\sSeptogg_tlArea3Breed</sprite>
        <sprite>sprites\sSeptogg_tlBubbles</sprite>
        <sprite>sprites\sSeptogg_tlBubbles2</sprite>
        <sprite>sprites\sSeptogg_tlGreenCrystals</sprite>
        <sprite>sprites\sSeptogg_tlPlant1NB</sprite>
        <sprite>sprites\sSeptogg_tlPlant2NB</sprite>
        <sprite>sprites\sSeptogg_tlRock1A</sprite>
        <sprite>sprites\sSeptogg_tlRock2A</sprite>
        <sprite>sprites\sSeptogg_tlRock3A</sprite>
        <sprite>sprites\sSeptogg_tlRock3B</sprite>
        <sprite>sprites\sSeptogg_tlRock4A</sprite>
        <sprite>sprites\sSeptogg_tlRock4B</sprite>
        <sprite>sprites\sSeptogg_tlRock5A</sprite>
        <sprite>sprites\sSeptogg_tlRock6A</sprite>
        <sprite>sprites\sSeptogg_tlRock7A</sprite>
        <sprite>sprites\sSeptogg_tlRock7B</sprite>
        <sprite>sprites\sSeptogg_tlSurface2</sprite>
        <sprite>sprites\sSeptoggEyes</sprite>
        <sprite>sprites\sSeptoggNight</sprite>
        <sprite>sprites\sSeptoggTwilight</sprite>
      </sprites>
      <sprites name="Septogg-Elder">
        <sprite>sprites\sElderSeptogg</sprite>
        <sprite>sprites\sElderSeptogg_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlGreenCrystals</sprite>
        <sprite>sprites\sElderSeptogg_tlGreenCrystals_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlRock1AN</sprite>
        <sprite>sprites\sElderSeptogg_tlRock1AN_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlRock2NB</sprite>
        <sprite>sprites\sElderSeptogg_tlRock2NB_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlRock3A</sprite>
        <sprite>sprites\sElderSeptogg_tlRock3A_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlRock4A</sprite>
        <sprite>sprites\sElderSeptogg_tlRock4A_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlRock5A</sprite>
        <sprite>sprites\sElderSeptogg_tlRock5A_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlRock6A</sprite>
        <sprite>sprites\sElderSeptogg_tlRock6A_Carry</sprite>
        <sprite>sprites\sElderSeptoggNight</sprite>
        <sprite>sprites\sElderSeptoggNight_Carry</sprite>
        <sprite>sprites\sElderSeptoggTwilight</sprite>
        <sprite>sprites\sElderSeptoggTwilight_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlRock4B</sprite>
        <sprite>sprites\sElderSeptogg_tlRock4B_Carry</sprite>
        <sprite>sprites\sElderSeptogg_tlArea3Breed</sprite>
        <sprite>sprites\sElderSeptogg_tlArea3Breed_Carry</sprite>
        <sprite>sprites\sElderSeptoggBackWings</sprite>
        <sprite>sprites\sElderSeptoggEyes</sprite>
      </sprites>
      <sprites name="Septogg-Particle">
        <sprite>sprites\sBubblesPiece1</sprite>
        <sprite>sprites\sBubblesPiece2</sprite>
        <sprite>sprites\sDirtPiece</sprite>
        <sprite>sprites\sDirtPieceNight</sprite>
        <sprite>sprites\sDirtPieceTwilight</sprite>
        <sprite>sprites\sPlantPieceA3Breed</sprite>
        <sprite>sprites\sPlantPieceNB1</sprite>
        <sprite>sprites\sPlantPieceNB2</sprite>
        <sprite>sprites\sRockPieceA1</sprite>
        <sprite>sprites\sRockPieceA5</sprite>
        <sprite>sprites\sRockPieceA7</sprite>
        <sprite>sprites\sRockPieceB3</sprite>
        <sprite>sprites\sRockPieceB4</sprite>
        <sprite>sprites\sRockPieceB7</sprite>
        <sprite>sprites\sRockPieceSurface2</sprite>
      </sprites>
      <sprites name="Core-X">
        <sprite>sprites\sCoreXArachnus</sprite>
        <sprite>sprites\sCoreXTorizo</sprite>
        <sprite>sprites\sCoreXSerris</sprite>
        <sprite>sprites\sCoreXGenesis</sprite>
        <sprite>sprites\sCoreXAura</sprite>
        <sprite>sprites\sCoreXBlood</sprite>
        <sprite>sprites\sCoreXShell</sprite>
        <sprite>sprites\sCoreXShellFrag</sprite>
        <sprite>sprites\sAbsorbCoreX</sprite>
      </sprites>
      <sprites name="Android">
        <sprite>sprites\sTouchButtonPause</sprite>
        <sprite>sprites\sTouchButtonT</sprite>
        <sprite>sprites\sTouchButtonC</sprite>
        <sprite>sprites\sTouchButtonS</sprite>
        <sprite>sprites\sTouchButtonX</sprite>
        <sprite>sprites\sTouchBtnJump</sprite>
        <sprite>sprites\sTouchBtnMorph</sprite>
        <sprite>sprites\sTouchBtnFire</sprite>
        <sprite>sprites\sTouchBtnMissile</sprite>
        <sprite>sprites\sTouchBtnAim</sprite>
        <sprite>sprites\sTouchBtnAim2</sprite>
        <sprite>sprites\sTouchBtnStart</sprite>
        <sprite>sprites\sMogaBtnA</sprite>
        <sprite>sprites\sMogaBtnB</sprite>
        <sprite>sprites\sMogaBtnX</sprite>
        <sprite>sprites\sMogaBtnY</sprite>
        <sprite>sprites\sOuyaBtnO</sprite>
        <sprite>sprites\sOuyaBtnU</sprite>
        <sprite>sprites\sOuyaBtnY</sprite>
        <sprite>sprites\sOuyaBtnA</sprite>
      </sprites>
      <sprite>sprites\sRamulkenNoShield</sprite>
      <sprites name="Zeta Heads">
        <sprites name="Armored">
          <sprite>sprites\sMZeta_Head_Armored</sprite>
          <sprite>sprites\sMZeta_Head_Armored_Roar</sprite>
        </sprites>
        <sprites name="Bulky">
          <sprite>sprites\sMZeta_Head_Bulky</sprite>
          <sprite>sprites\sMZeta_Head_Bulky_Roar</sprite>
        </sprites>
        <sprites name="Elder">
          <sprite>sprites\sMZeta_Head_Elder</sprite>
          <sprite>sprites\sMZeta_Head_Elder_Roar</sprite>
        </sprites>
        <sprites name="Legendary">
          <sprite>sprites\sMZeta_Head_Legendary</sprite>
          <sprite>sprites\sMZeta_Head_Legendary_Roar</sprite>
        </sprites>
        <sprites name="Pointy">
          <sprite>sprites\sMZeta_Head_Pointy</sprite>
          <sprite>sprites\sMZeta_Head_Pointy_Roar</sprite>
        </sprites>
      </sprites>
      <sprites name="Spiderball Glow">
        <sprite>sprites\sSpiderballFXVaria</sprite>
        <sprite>sprites\sSpiderballFXGravity</sprite>
        <sprite>sprites\sSpiderballFX_fusion</sprite>
        <sprite>sprites\sSpiderballFXVaria_fusion</sprite>
        <sprite>sprites\sSpiderballFXGravity_fusion</sprite>
      </sprites>
      <sprites name="Space Jump Trails">
        <sprite>sprites\sSpaceJumpTrailVaria</sprite>
        <sprite>sprites\sSpaceJumpTrailGravity</sprite>
        <sprite>sprites\sSpaceJumpTrail_fusion</sprite>
        <sprite>sprites\sSpaceJumpTrailVaria_fusion</sprite>
        <sprite>sprites\sSpaceJumpTrailGravity_fusion</sprite>
      </sprites>
      <sprites name="Morph Trail Colors">
        <sprite>sprites\sMorphTrailGravity_msr</sprite>
        <sprite>sprites\sMorphTrailPower_msr</sprite>
        <sprite>sprites\sMorphTrailVaria_msr</sprite>
      </sprites>
      <sprites name="Buttons">
        <sprite>sprites\sJoyBtn17</sprite>
        <sprite>sprites\sJoyBtn18</sprite>
        <sprite>sprites\sJoyBtn19</sprite>
        <sprite>sprites\sJoyBtn20</sprite>
        <sprite>sprites\sJoyBtn21</sprite>
        <sprite>sprites\sJoyBtn22</sprite>
        <sprite>sprites\sJoyBtn23</sprite>
        <sprite>sprites\sJoyBtn24</sprite>
        <sprite>sprites\sJoyBtn25</sprite>
        <sprite>sprites\sJoyBtn26</sprite>
        <sprite>sprites\sJoyBtn27</sprite>
        <sprite>sprites\sJoyBtn28</sprite>
        <sprite>sprites\sJoyBtn29</sprite>
        <sprite>sprites\sJoyBtn30</sprite>
        <sprite>sprites\sJoyBtn31</sprite>
        <sprite>sprites\sJoyBtnN</sprite>
      </sprites>
      <sprite>sprites\sChozoLogMarker</sprite>
      <sprite>sprites\sScrewAttack</sprite>
      <sprite>sprites\sHalzynEye</sprite>
      <sprite>sprites\sTitleAnimated</sprite>
    </sprites>
    <sprites name="ArtM2R">
      <sprites name="Enemies">
        <sprites name="Meboids">
          <sprite>sprites\sMeboidSpawn</sprite>
          <sprite>sprites\sMeboidSpawn2</sprite>
          <sprite>sprites\sIceBarrier2</sprite>
          <sprite>sprites\sMeboid2</sprite>
        </sprites>
        <sprites name="Skorp">
          <sprites name="Lure">
            <sprite>sprites\sSkorpLure</sprite>
            <sprite>sprites\sSkorpLureV</sprite>
            <sprite>sprites\sSkorpLureR</sprite>
            <sprite>sprites\sSkorpLureUp</sprite>
            <sprite>sprites\sSkorpLureUpV</sprite>
            <sprite>sprites\sSkorpLureUpR</sprite>
          </sprites>
          <sprites name="Lure A6">
            <sprite>sprites\sSkorpLureA6</sprite>
            <sprite>sprites\sSkorpLureVA6</sprite>
            <sprite>sprites\sSkorpLureRA6</sprite>
            <sprite>sprites\sSkorpLureUpA6</sprite>
            <sprite>sprites\sSkorpLureUpVA6</sprite>
            <sprite>sprites\sSkorpLureUpRA6</sprite>
          </sprites>
          <sprites name="Lure A6b">
            <sprite>sprites\sSkorpLureA6b</sprite>
            <sprite>sprites\sSkorpLureVA6b</sprite>
            <sprite>sprites\sSkorpLureRA6b</sprite>
            <sprite>sprites\sSkorpLureUpA6b</sprite>
            <sprite>sprites\sSkorpLureUpVA6b</sprite>
            <sprite>sprites\sSkorpLureUpRA6b</sprite>
          </sprites>
          <sprite>sprites\sSkorpDiscLunge</sprite>
          <sprite>sprites\sSkorpDiscLungeFrozen</sprite>
        </sprites>
        <sprites name="Skreeks">
          <sprite>sprites\sSkreekGlow</sprite>
          <sprite>sprites\sSkreekA6</sprite>
          <sprite>sprites\sSkreekA6_spit</sprite>
          <sprite>sprites\sSkreekA6_frozen</sprite>
          <sprite>sprites\sSkreekA6_spit_frozen</sprite>
          <sprite>sprites\sSkreekSpit</sprite>
          <sprite>sprites\sSkreekSpitExpl</sprite>
        </sprites>
        <sprite>sprites\sOctroll_lava</sprite>
        <sprite>sprites\sHalzynShieldA4</sprite>
        <sprite>sprites\sHalzynShieldA4_2</sprite>
        <sprite>sprites\sHalzynBodyA4</sprite>
        <sprite>sprites\sPincherFlyA4</sprite>
        <sprite>sprites\sMumbo_lava</sprite>
        <sprite>sprites\sChuteLeech_lava</sprite>
        <sprite>sprites\sHalzynEye_lava</sprite>
        <sprite>sprites\sDrivel_proj</sprite>
      </sprites>
      <sprites name="Bosses">
        <sprites name="Eris">
          <sprite>sprites\sErisProjectile</sprite>
          <sprite>sprites\sErisNeck</sprite>
          <sprite>sprites\sErisNeckF</sprite>
          <sprite>sprites\sErisNeckD</sprite>
          <sprite>sprites\sErisPipe</sprite>
        </sprites>
        <sprites name="Tank">
          <sprite>sprites\sTankHead2</sprite>
          <sprite>sprites\sTankHead3</sprite>
          <sprite>sprites\sTankHeadDest</sprite>
          <sprite>sprites\sTankShoulder1</sprite>
          <sprite>sprites\sTankShoulder2</sprite>
          <sprite>sprites\sTankShoulderDest</sprite>
          <sprite>sprites\sTankCore2</sprite>
          <sprite>sprites\sTankCore3</sprite>
          <sprite>sprites\sTankCannonCharge2</sprite>
          <sprite>sprites\sTankCannonCharge3</sprite>
          <sprite>sprites\sTankProj2</sprite>
          <sprite>sprites\sTankProj3</sprite>
          <sprite>sprites\sTankCannonDest</sprite>
        </sprites>
      </sprites>
      <sprites name="Environment">
        <sprite>sprites\sBubbleL</sprite>
        <sprites name="Shrooms">
          <sprite>sprites\sShrooms</sprite>
          <sprite>sprites\sShroomsU</sprite>
          <sprite>sprites\sCrystalSmall</sprite>
          <sprite>sprites\sShroomsC</sprite>
        </sprites>
      </sprites>
      <sprites name="Area Intros">
        <sprite>sprites\sIntro_A1</sprite>
        <sprite>sprites\sIntro_A2</sprite>
        <sprite>sprites\sIntro_A3</sprite>
        <sprite>sprites\sIntro_A4</sprite>
        <sprite>sprites\sIntro_A5</sprite>
        <sprite>sprites\sIntro_A7</sprite>
        <sprite>sprites\sIntro_A8</sprite>
      </sprites>
      <sprite>sprites\sShipGlow</sprite>
    </sprites>
    <sprites name="Multitroid Assets">
      <sprite>sprites\sMultitroidIcon</sprite>
      <sprite>sprites\sPalMultitroidNew</sprite>
      <sprite>sprites\sDarkMultitroidPlayer</sprite>
      <sprite>sprites\sPalMultitroidFusion</sprite>
      <sprite>sprites\sPalSpiderball</sprite>
      <sprite>sprites\sPalMultitroidBaby</sprite>
      <sprite>sprites\sMultitroidMapIcon</sprite>
      <sprite>sprites\sIceMissile</sprite>
      <sprite>sprites\sIceMissileFlame</sprite>
      <sprite>sprites\sIceMissileTrail</sprite>
      <sprite>sprites\sIMPickup</sprite>
      <sprite>sprites\sGUIIceMissile</sprite>
      <sprite>sprites\sGunzooArmor1Frozen</sprite>
      <sprite>sprites\sGunzooArmor2Frozen</sprite>
      <sprite>sprites\sGunzooTurnFrozen</sprite>
      <sprite>sprites\sShirkArmor1Frozen</sprite>
      <sprite>sprites\sShirkArmor2Frozen</sprite>
      <sprite>sprites\sShirkTurnArmor1Frozen</sprite>
      <sprite>sprites\sShirkTurnArmor2Frozen</sprite>
      <sprite>sprites\sShirkTurnFrozen</sprite>
    </sprites>
  </sprites>
  <backgrounds name="background">
    <background>background\bgScreenGuide</background>
    <background>background\bgLoading</background>
    <background>background\tlChozoStatue1</background>
    <background>background\tlDoor</background>
    <backgrounds name="Rocks">
      <background>background\tlRock1AN</background>
      <background>background\tlRock1BG</background>
      <background>background\tlRock2NB</background>
      <background>background\tlRock2BG</background>
      <background>background\tlRock3A</background>
      <background>background\tlRock3B</background>
      <background>background\tlRock3BG</background>
      <background>background\tlRock4A</background>
      <background>background\tlRock4B</background>
      <background>background\tlRock4BG</background>
      <background>background\tlRock5A</background>
      <background>background\tlRock5BG</background>
    </backgrounds>
    <backgrounds name="Surface">
      <background>background\tlSurface1</background>
      <background>background\tlSurface1Night</background>
      <background>background\tlSurface1Twilight</background>
      <background>background\tlSurface2</background>
      <background>background\tlSurfaceBG</background>
      <background>background\tlSurfaceBGNight</background>
      <background>background\tlSurfaceBGTwilight</background>
    </backgrounds>
    <backgrounds name="A1">
      <background>background\tlStatue1</background>
      <background>background\tlArtifact</background>
      <background>background\tlArtifactBG1</background>
      <background>background\tlPlant1NB</background>
      <background>background\tlA1OutsideBG</background>
      <background>background\tlA1OutsideNB</background>
      <background>background\tlArea1A</background>
      <background>background\tlArea1BG</background>
      <background>background\tlA1Structures</background>
      <background>background\tlBrick1BG</background>
      <background>background\tlBrick2</background>
      <background>background\tlBrick1</background>
      <background>background\tlMachine1</background>
      <background>background\tlPipes1</background>
      <background>background\tlPipes2</background>
      <background>background\tlPipes3</background>
      <background>background\tlChozoTemple2</background>
      <backgrounds name="A2">
        <background>background\tlA2Outside</background>
        <background>background\tlArtifact2</background>
        <background>background\tlA2Bridge</background>
        <background>background\tlPlant2NB</background>
      </backgrounds>
    </backgrounds>
    <backgrounds name="A3">
      <background>background\tlArea3Breed</background>
      <background>background\tlChozoTemple3</background>
      <background>background\tlChozoTemple3B</background>
      <background>background\tlChozoTemple3C</background>
    </backgrounds>
    <backgrounds name="A4">
      <background>background\tlBlueRuins</background>
      <background>background\tlBlueRuins2</background>
      <background>background\tlPipes4</background>
      <background>background\tlArtifact3</background>
      <background>background\tlA3Machines</background>
      <background>background\tlA3Drill</background>
      <background>background\tlResearchBase</background>
      <background>background\tlGreenCrystals</background>
      <background>background\tlArea4Tech</background>
      <background>background\tlArea4Tech2</background>
      <background>background\tlArea4TechDestroyed</background>
      <background>background\tlArea4BG</background>
      <background>background\tlArtifact4</background>
      <background>background\tlArea4Spikes</background>
      <background>background\tlArea4Pipes</background>
      <background>background\tlArea4Tower</background>
      <background>background\tlArea4PowerSwitch</background>
      <background>background\tlA4BDoorDestr</background>
      <background>background\tlA4Statues</background>
    </backgrounds>
    <backgrounds name="A5">
      <background>background\tlArea5Metal</background>
      <background>background\tlArea5MetalBG</background>
      <background>background\tlArtifact5</background>
      <background>background\tlWarp</background>
      <background>background\tlWarpPipes</background>
      <background>background\tlArea5A</background>
      <background>background\tlArea5B</background>
      <background>background\tlArea5C</background>
      <background>background\tlArea5BG</background>
      <background>background\tlA5Outside</background>
      <background>background\tlA5Switch</background>
      <background>background\tlGravityBG</background>
      <background>background\tlArea5Moss</background>
      <background>background\tlA5Pipes</background>
    </backgrounds>
    <backgrounds name="A6">
      <background>background\tlRock6A</background>
      <background>background\tlRock6BG</background>
      <background>background\tlBubbles</background>
      <background>background\tlBubbles2</background>
      <background>background\tlBubbleBG</background>
      <background>background\tlRescueTeam</background>
    </backgrounds>
    <backgrounds name="A7">
      <background>background\tlRock7A</background>
      <background>background\tlRock7BG</background>
      <background>background\tlArea7Outside</background>
      <background>background\tlArea7Inside</background>
      <background>background\tlArea7InsideBG</background>
      <background>background\tlRock7B</background>
      <background>background\tlQueenDead</background>
    </backgrounds>
    <backgrounds name="A8">
      <background>background\tlArea8A</background>
      <background>background\tlA8Bridge</background>
      <background>background\tlA8Bridge2</background>
      <background>background\tlA8Outside</background>
      <background>background\tlA8ShipFront</background>
    </backgrounds>
    <backgrounds name="SubScr">
      <background>background\bg_SubScrPlayer1</background>
      <background>background\bg_SubScrPlayer2</background>
      <background>background\bg_SubScrPlayer3</background>
      <background>background\bg_SubScrTop</background>
      <background>background\bg_SubScrBottom</background>
      <background>background\bg_SubScrScanlines</background>
      <background>background\tlMap</background>
      <background>background\bg_MapBottom</background>
      <background>background\bg_SubScrFX</background>
      <background>background\bg_Line130</background>
      <background>background\bg_SubScrMenuMap</background>
      <background>background\bg_SubScrMenuLog</background>
      <background>background\bg_SubScrMenuOpt</background>
      <background>background\bg_SubScrMenuEqu</background>
      <background>background\bg_SubScrTipArrow1</background>
      <background>background\bg_SubScrTipArrow2</background>
      <background>background\bg_SubScrTipArrow3</background>
    </backgrounds>
    <backgrounds name="GUI">
      <background>background\bgMapScreenBG</background>
      <background>background\bgGUIHealth</background>
      <background>background\bgGUIHealth1</background>
      <background>background\bgGUIHealth2</background>
      <background>background\bgGUIHealth3</background>
      <background>background\bgGUIHealth4</background>
      <background>background\bgGUIHealth5</background>
      <background>background\bgGUIMap</background>
      <background>background\bgGUIMapOnly</background>
      <background>background\bgGUIMetOnly</background>
      <background>background\bgGUIMsl</background>
      <background>background\bgGUISmsl</background>
      <background>background\bgGUIMetCountBG1</background>
      <background>background\bgGUIMetCountBG2</background>
      <background>background\bgGUIMapBG</background>
      <background>background\bgNotification</background>
    </backgrounds>
    <backgrounds name="Overlays, etc.">
      <background>background\bgFog</background>
      <background>background\bgLava0</background>
      <background>background\bgLava1</background>
      <background>background\bgLava2</background>
      <background>background\bgLava3</background>
      <background>background\bgLava4</background>
      <background>background\bgWFilter0</background>
      <background>background\bgWFilter0B</background>
      <background>background\bgWFilter1</background>
      <background>background\bgWFilter2</background>
      <background>background\bgWater0</background>
      <background>background\bgWater1</background>
      <background>background\bgWater2</background>
      <background>background\bgGreenUpperShade</background>
      <background>background\bgRedUpperShade</background>
      <background>background\bgBlackUpperShade</background>
      <background>background\bgBlackLeftShade</background>
      <background>background\bgScanlines4</background>
      <background>background\bgNoise</background>
      <background>background\bgWhite</background>
      <background>background\bgIntroSC1</background>
      <background>background\bgIntroSC2</background>
      <background>background\bgCloud1</background>
      <background>background\bgCloud2</background>
      <background>background\bgA4EscapeBar</background>
      <background>background\bgA4EscapeBarBG</background>
    </backgrounds>
    <backgrounds name="Menus">
      <background>background\bgIntroText1</background>
      <background>background\bgIntroText2</background>
      <background>background\bgIntroText3</background>
      <background>background\bgIntroShipBoost</background>
      <background>background\bgSaveSlot</background>
      <background>background\bgTitleScreen</background>
      <background>background\bgVersion</background>
      <background>background\bgURL</background>
      <background>background\bgAM2RTitle</background>
      <background>background\bgSaveSlotLine1</background>
      <background>background\bgSaveSlotLine2</background>
      <background>background\bgOptionLine</background>
      <background>background\bgOptions</background>
      <background>background\bgController</background>
      <background>background\bgDemoEnd</background>
      <background>background\bgDisclaimer</background>
      <background>background\bgGameOver</background>
    </backgrounds>
    <backgrounds name="A0">
      <background>background\bgA0Sky</background>
      <background>background\bgA0SkyNight</background>
      <background>background\bgA0SkyTwilight</background>
      <background>background\bgA0Mountain</background>
      <background>background\bgA0MountainNight</background>
      <background>background\bgA0MountainTwilight</background>
      <background>background\bgA0Cave1FG</background>
      <background>background\bgA0Cave1BG</background>
      <background>background\bgA0Cave2FG</background>
      <background>background\bgA0Cave2BG</background>
      <background>background\bgA0Cave3FG</background>
      <background>background\bgA0Cave3BG</background>
      <background>background\bgA0Cave4FG</background>
      <background>background\bgA0Cave4BG</background>
    </backgrounds>
    <background>background\bgShipBoosterMid</background>
    <background>background\bgShipBoosterSide</background>
    <backgrounds name="A1+">
      <background>background\bgA1Brick</background>
      <background>background\bgA1Canyon</background>
      <background>background\bgA1CanyonTwilight</background>
      <background>background\bgA1CanyonNight</background>
      <background>background\bgA1Temple</background>
      <background>background\bgA1Breed</background>
      <background>background\bgA1Save</background>
    </backgrounds>
    <backgrounds name="A2+">
      <background>background\bgA2Brick</background>
      <background>background\bgA2Save</background>
      <background>background\bgA2PipesH</background>
      <background>background\bgA2PipesV</background>
      <background>background\bgA2Breed</background>
    </backgrounds>
    <backgrounds name="A3+">
      <background>background\bgA3Brick</background>
      <background>background\bgA3FactoryBG</background>
      <background>background\bgA3Columns</background>
      <background>background\bgA3FactoryFG</background>
      <background>background\bgA3LabCave</background>
      <background>background\bgA3MinesCave</background>
    </backgrounds>
    <backgrounds name="A4+">
      <background>background\bgA4Tower</background>
      <background>background\bgA4TowerL1</background>
      <background>background\bgA4TowerL2</background>
      <background>background\bgA4TowerL3</background>
      <background>background\bgA4TowerL4</background>
      <background>background\bgA4TowerL5</background>
      <background>background\bgA4PowerSwitch</background>
    </backgrounds>
    <backgrounds name="A5+">
      <background>background\bgA5Outside</background>
      <background>background\bgA5Vertical</background>
      <background>background\bgA5Cave</background>
      <background>background\bgA5Activation</background>
      <background>background\bgA5ActivationLights</background>
    </backgrounds>
    <backgrounds name="A6+">
      <background>background\bgA6Cave</background>
      <background>background\bgWaterfall</background>
    </backgrounds>
    <backgrounds name="A7+">
      <background>background\bgA7Lab</background>
      <background>background\bgA7Cave</background>
      <background>background\bgA7mist</background>
    </backgrounds>
    <backgrounds name="A8+">
      <background>background\bgA8DropShip</background>
      <background>background\bgA8Corridor1</background>
      <background>background\bgA8Corridor2</background>
      <background>background\bgA8Corridor3</background>
      <background>background\bgA8Elevator</background>
      <background>background\bgA8LoungeWindows</background>
      <background>background\bgA8Storage</background>
      <background>background\bgA8CommsScreens</background>
      <background>background\bgA8Lab</background>
    </backgrounds>
    <backgrounds name="Log">
      <background>background\bgLogNew</background>
      <background>background\bgLogImg00</background>
      <background>background\bgLogImg01</background>
      <background>background\bgLogImg03</background>
      <background>background\bgLogImg04B</background>
      <background>background\bgLogImg05B</background>
      <background>background\bgLogImg06</background>
      <background>background\bgLogImg10</background>
      <background>background\bgLogImg11</background>
      <background>background\bgLogImg12</background>
      <background>background\bgLogImg13</background>
      <background>background\bgLogImg14</background>
      <background>background\bgLogImg15</background>
      <background>background\bgLogImg16</background>
      <background>background\bgLogImg20</background>
      <background>background\bgLogImg21</background>
      <background>background\bgLogImg22</background>
      <background>background\bgLogImg23</background>
      <background>background\bgLogImg24</background>
      <background>background\bgLogImg25</background>
      <background>background\bgLogImg26A</background>
      <background>background\bgLogImg26B</background>
      <background>background\bgLogImg27</background>
      <background>background\bgLogImg28A</background>
      <background>background\bgLogImg28B</background>
      <background>background\bgLogImg29</background>
      <background>background\bgLogImg30</background>
      <background>background\bgLogImg31</background>
      <background>background\bgLogImg32</background>
      <background>background\bgLogImg33</background>
      <background>background\bgLogImg34</background>
      <background>background\bgLogImg35</background>
      <background>background\bgLogImg36</background>
      <background>background\bgLogImg37</background>
      <background>background\bgLogImg38</background>
      <background>background\bgLogImg40</background>
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    <backgrounds name="Score">
      <background>background\bgScoreScreenBG</background>
      <background>background\bgScoreScreenPlayer</background>
      <background>background\bgScoreScreenPlayerGlow1</background>
      <background>background\bgScoreScreenPlayerGlow2</background>
      <background>background\bgScoreScreenPlayerGlow3</background>
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    <backgrounds name="Ending">
      <background>background\bgEnding1</background>
      <background>background\bgEnding2</background>
      <background>background\bgEnding3</background>
      <background>background\bgGalTN1</background>
      <background>background\bgGalTN2</background>
      <background>background\bgGalTN3</background>
    </backgrounds>
    <backgrounds name="Gatordile">
      <background>background\bg_SubScrTop2</background>
      <background>background\bg_SubScrTop2_M</background>
      <background>background\bg_SubScrTop2_SM</background>
      <background>background\bg_SubScrTop2_PB</background>
      <background>background\bg_percentclear</background>
      <background>background\bg_MapBottom2</background>
      <background>background\bg_SubScrTop_M</background>
      <background>background\bg_SubScrTop_SM</background>
      <background>background\bg_SubScrTop_PB</background>
      <backgrounds name="GUIHealth">
        <background>background\bgGUIHealth6</background>
        <background>background\bgGUIHealth7</background>
        <background>background\bgGUIHealth8</background>
        <background>background\bgGUIHealth9</background>
        <background>background\bgGUIHealth10</background>
        <background>background\bgGUIHealth11</background>
        <background>background\bgGUIHealth12</background>
        <background>background\bgGUIHealth13</background>
        <background>background\bgGUIHealth14</background>
        <background>background\bgGUIHealth15</background>
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      <background>background\bgScoreScreenPlayerGlow4</background>
      <background>background\bgScoreScreenPlayer_fusion</background>
      <backgrounds name="WarpPipes">
        <background>background\tlWarpBroken</background>
        <background>background\tlWarpComplex</background>
        <background>background\tlWarpGravity</background>
        <background>background\tlWarpHydro</background>
        <background>background\tlWarpLaboratory</background>
        <background>background\tlWarpSurfaceTower</background>
        <background>background\tlWarpTemple</background>
        <background>background\tlWarpUnderTower</background>
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    </backgrounds>
    <backgrounds name="Wanderer">
      <background>background\bgLogImg41</background>
      <background>background\bgLogImg42</background>
      <background>background\bgLogImg43</background>
      <background>background\bgLogImg44A</background>
      <background>background\bgLogImg44B</background>
      <background>background\bgLogImg45</background>
      <background>background\bgA2WaterfallBG</background>
      <background>background\bgA7CaveFG</background>
      <background>background\bgA7CaveBG</background>
      <background>background\tlSandBlocks</background>
      <background>background\tlSandCorners</background>
    </backgrounds>
    <backgrounds name="ArtM2R">
      <background>background\bgA3MissileGlow</background>
    </backgrounds>
    <backgrounds name="Lojical">
      <background>background\bgSaveSlotInsanity</background>
      <background>background\bgGUIMetCountBG2ELM</background>
    </backgrounds>
    <backgrounds name="Widescreen">
      <background>background\bgA0Sky_wide</background>
      <background>background\bgA0SkyTwilight_wide</background>
      <background>background\bgA0SkyNight_wide</background>
      <background>background\tlWidescreenBGs</background>
    </backgrounds>
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      <script>scripts\characterStepEvent.gml</script>
      <script>scripts\characterDrawEvent.gml</script>
      <script>scripts\chStepControl.gml</script>
      <script>scripts\chStepMovingCheck.gml</script>
      <script>scripts\chStepSetSprite.gml</script>
      <script>scripts\chStepFire.gml</script>
      <script>scripts\makeActive.gml</script>
      <script>scripts\platformCharacterIs.gml</script>
      <script>scripts\setCollisionBounds.gml</script>
      <script>scripts\moveTo.gml</script>
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      <script>scripts\isCollisionLeftSlope.gml</script>
      <script>scripts\isCollisionEdgeLeft.gml</script>
      <script>scripts\isCollisionRight.gml</script>
      <script>scripts\isCollisionRightSlope.gml</script>
      <script>scripts\isCollisionEdgeRight.gml</script>
      <script>scripts\isCollisionMoveableSolidLeft.gml</script>
      <script>scripts\isCollisionMoveableSolidRight.gml</script>
      <script>scripts\getIdCollisionLeft.gml</script>
      <script>scripts\getIdCollisionRight.gml</script>
      <script>scripts\isCollisionCharacterLeft.gml</script>
      <script>scripts\isCollisionCharacterRight.gml</script>
      <script>scripts\isCollisionBottom.gml</script>
      <script>scripts\isCollisionTop.gml</script>
      <script>scripts\isCollisionCharacterBottom.gml</script>
      <script>scripts\isCollisionCharacterTop.gml</script>
      <script>scripts\isCollisionMovingSolidBottom.gml</script>
      <script>scripts\isCollisionPlatformBottom.gml</script>
      <script>scripts\approximatelyZero.gml</script>
      <script>scripts\calculateCollisionBounds.gml</script>
      <script>scripts\isCollisionRectangle.gml</script>
      <script>scripts\isCollisionSolid.gml</script>
      <script>scripts\isCollisionLadder.gml</script>
      <script>scripts\isCollisionPlatform.gml</script>
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      <script>scripts\isCollisionUnmorph.gml</script>
      <script>scripts\isCollisionDown.gml</script>
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      <script>scripts\chStepSpiderBall.gml</script>
      <script>scripts\cdStepSpiderBallOld.gml</script>
      <script>scripts\draw_character_to_surface.gml</script>
      <script>scripts\draw_character_from_surface.gml</script>
      <script>scripts\load_character_vars.gml</script>
      <script>scripts\damage_player.gml</script>
      <script>scripts\damage_player_push.gml</script>
      <script>scripts\damage_player_knockdown.gml</script>
      <script>scripts\shoot_beam.gml</script>
      <script>scripts\shoot_missile.gml</script>
      <script>scripts\link_tile.gml</script>
      <script>scripts\link_surface_tile.gml</script>
      <script>scripts\charge_beam_fire.gml</script>
      <script>scripts\beam_offset.gml</script>
      <script>scripts\check_linkid.gml</script>
      <script>scripts\spawn_rnd_pickup.gml</script>
      <script>scripts\spawn_rnd_pickup_at.gml</script>
      <script>scripts\scrDraw_chain.gml</script>
      <script>scripts\make_liquid.gml</script>
      <script>scripts\make_deep_water.gml</script>
      <script>scripts\display_itemmsg.gml</script>
      <script>scripts\spawn_many_powerups.gml</script>
      <script>scripts\popup_text.gml</script>
      <script>scripts\get_floor_material.gml</script>
      <script>scripts\room_change.gml</script>
      <script>scripts\init_event_object.gml</script>
      <script>scripts\init_monster_trigger.gml</script>
      <script>scripts\screen_shake.gml</script>
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      <script>scripts\init_map.gml</script>
      <script>scripts\show_all_map.gml</script>
      <script>scripts\draw_mapblock.gml</script>
      <script>scripts\make_maptile.gml</script>
      <script>scripts\draw_map_surf.gml</script>
      <script>scripts\draw_surface_map.gml</script>
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      <script>scripts\map_init_02.gml</script>
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      <script>scripts\map_init_06.gml</script>
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      <script>scripts\map_init_10.gml</script>
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      <script>scripts\map_draw_10.gml</script>
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      <script>scripts\map_draw_13.gml</script>
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      <script>scripts\map_draw_16.gml</script>
      <script>scripts\map_draw_17.gml</script>
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    <scripts name="Controls">
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      <script>scripts\touch_keys.gml</script>
      <script>scripts\global_control.gml</script>
      <script>scripts\check_joybtn.gml</script>
      <script>scripts\check_xjoybtn.gml</script>
      <script>scripts\check_axis.gml</script>
      <script>scripts\choose_axis.gml</script>
      <script>scripts\remove_persistent_objects.gml</script>
      <script>scripts\get_keyname.gml</script>
      <script>scripts\get_joyaxisname.gml</script>
      <script>scripts\get_xjoybtnname.gml</script>
      <script>scripts\ctrl_vibrate.gml</script>
      <script>scripts\get_xjoybtnsprite.gml</script>
      <script>scripts\get_joybtnsprite.gml</script>
      <script>scripts\get_button_sprite.gml</script>
      <script>scripts\get_button_string.gml</script>
      <script>scripts\is_past_deadzone.gml</script>
      <script>scripts\is_walkzone.gml</script>
      <script>scripts\map_kbkey.gml</script>
      <script>scripts\map_joyaxisbtn.gml</script>
      <script>scripts\map_xjoybtn.gml</script>
      <script>scripts\remap_duplicate_kbkey.gml</script>
      <script>scripts\remap_duplicate_kbkeymenu.gml</script>
      <script>scripts\remap_duplicate_joyaxis.gml</script>
      <script>scripts\remap_duplicate_joybtn.gml</script>
      <script>scripts\remap_duplicate_joybtnmenu.gml</script>
      <script>scripts\remap_duplicate_xjoybtn.gml</script>
      <script>scripts\remap_duplicate_xjoybtnmenu.gml</script>
      <script>scripts\get_control_keycode.gml</script>
      <script>scripts\get_control_joyaxisbtn.gml</script>
      <script>scripts\get_control_xjoybtn.gml</script>
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    <scripts name="i/o">
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      <script>scripts\load_game.gml</script>
      <script>scripts\refill_heath_ammo.gml</script>
      <script>scripts\erase_save.gml</script>
      <script>scripts\copy_save.gml</script>
      <script>scripts\saveslot_flash.gml</script>
      <script>scripts\start_new_game.gml</script>
      <script>scripts\set_start_location.gml</script>
      <script>scripts\get_save_title.gml</script>
      <script>scripts\crypt.gml</script>
      <script>scripts\rc4.gml</script>
      <script>scripts\writeline.gml</script>
      <script>scripts\readline.gml</script>
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        <script>scripts\sv6_add_main.gml</script>
        <script>scripts\sv6_add_suit_items.gml</script>
        <script>scripts\sv6_add_items.gml</script>
        <script>scripts\sv6_add_itemsA0.gml</script>
        <script>scripts\sv6_add_itemsA1.gml</script>
        <script>scripts\sv6_add_itemsA2.gml</script>
        <script>scripts\sv6_add_itemsA3.gml</script>
        <script>scripts\sv6_add_itemsA4.gml</script>
        <script>scripts\sv6_add_itemsA5.gml</script>
        <script>scripts\sv6_add_itemsA6.gml</script>
        <script>scripts\sv6_add_itemsA7.gml</script>
        <script>scripts\sv6_add_events.gml</script>
        <script>scripts\sv6_add_eventsA0.gml</script>
        <script>scripts\sv6_add_eventsA1.gml</script>
        <script>scripts\sv6_add_eventsA2.gml</script>
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        <script>scripts\sv6_add_eventsA4.gml</script>
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        <script>scripts\sv6_add_eventsA6.gml</script>
        <script>scripts\sv6_add_eventsA7.gml</script>
        <script>scripts\sv6_add_logs.gml</script>
        <script>scripts\sv6_add_hints.gml</script>
        <script>scripts\sv6_add_monsters.gml</script>
        <script>scripts\sv6_add_inventory.gml</script>
        <script>scripts\sv6_add_map.gml</script>
        <script>scripts\sv6_load.gml</script>
        <script>scripts\sv6_load_details.gml</script>
        <script>scripts\sv6_get_main.gml</script>
        <script>scripts\sv6_get_suit_items.gml</script>
        <script>scripts\sv6_get_items.gml</script>
        <script>scripts\sv6_get_itemsA0.gml</script>
        <script>scripts\sv6_get_itemsA1.gml</script>
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        <script>scripts\sv6_get_itemsA3.gml</script>
        <script>scripts\sv6_get_itemsA4.gml</script>
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        <script>scripts\sv6_get_itemsA6.gml</script>
        <script>scripts\sv6_get_itemsA7.gml</script>
        <script>scripts\sv6_get_events.gml</script>
        <script>scripts\sv6_get_eventsA0.gml</script>
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        <script>scripts\sv6_get_eventsA2.gml</script>
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        <script>scripts\sv6_get_eventsA4.gml</script>
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        <script>scripts\sv6_get_eventsA6.gml</script>
        <script>scripts\sv6_get_eventsA7.gml</script>
        <script>scripts\sv6_get_logs.gml</script>
        <script>scripts\sv6_get_hints.gml</script>
        <script>scripts\sv6_get_monsters.gml</script>
        <script>scripts\sv6_get_inventory.gml</script>
        <script>scripts\sv6_get_map.gml</script>
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      <script>scripts\save_stats.gml</script>
      <script>scripts\init_stats.gml</script>
      <script>scripts\sv_add_unlocks.gml</script>
      <script>scripts\sv_add_gallery.gml</script>
      <script>scripts\sv_add_stats.gml</script>
      <script>scripts\sv_add_achievements.gml</script>
      <script>scripts\load_stats.gml</script>
      <script>scripts\sv_get_unlocks.gml</script>
      <script>scripts\sv_get_gallery.gml</script>
      <script>scripts\sv_get_stats.gml</script>
      <script>scripts\sv_get_achievements.gml</script>
      <script>scripts\unlock_gallery.gml</script>
      <script>scripts\unlock_set.gml</script>
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    <scripts name="Audio">
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      <script>scripts\PlaySoundVisible.gml</script>
      <script>scripts\LoopSoundMono.gml</script>
      <script>scripts\Mute_Loops.gml</script>
      <script>scripts\Unmute_Loops.gml</script>
      <script>scripts\PlayFootstep.gml</script>
      <script>scripts\PlayLandingSound.gml</script>
      <script>scripts\SetSoundAmb.gml</script>
      <script>scripts\SetAmb_Player.gml</script>
      <script>scripts\ResetAmb_Player.gml</script>
      <script>scripts\SetAmb_Weapons.gml</script>
      <script>scripts\ResetAmb_Weapons.gml</script>
      <script>scripts\SetAmb_Enemies.gml</script>
      <script>scripts\ResetAmb_Enemies.gml</script>
      <script>scripts\SetAmb_Monsters.gml</script>
      <script>scripts\ResetAmb_Monsters.gml</script>
      <script>scripts\SoundFX_Preset.gml</script>
      <script>scripts\StopAmbLoops.gml</script>
      <script>scripts\SetSpinJumpSound.gml</script>
      <script>scripts\sfx_play.gml</script>
      <script>scripts\sfx_play_single.gml</script>
      <script>scripts\sfx_loop.gml</script>
      <script>scripts\sfx_stop.gml</script>
      <script>scripts\sfx_stop_all.gml</script>
      <script>scripts\sfx_isplaying.gml</script>
      <script>scripts\sfx_stop_loops.gml</script>
      <script>scripts\sfx_fadeout_quick.gml</script>
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    <scripts name="Visual">
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      <script>scripts\steps_to_time.gml</script>
      <script>scripts\steps_to_time2.gml</script>
      <script>scripts\draw_text_shadow.gml</script>
      <script>scripts\to_string_lz.gml</script>
      <script>scripts\string_split.gml</script>
      <script>scripts\draw_cool_text.gml</script>
      <script>scripts\negative_color.gml</script>
      <script>scripts\anim_frame_cycle.gml</script>
      <script>scripts\anim_frame.gml</script>
      <script>scripts\turn_towards_direction.gml</script>
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    <scripts name="GUI">
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      <script>scripts\draw_gui.gml</script>
      <script>scripts\draw_gui_map.gml</script>
      <script>scripts\make_notification.gml</script>
      <script>scripts\draw_txt_1button.gml</script>
      <script>scripts\draw_txt_2buttons.gml</script>
      <script>scripts\draw_game_surface.gml</script>
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    <scripts name="Enemy">
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      <script>scripts\enemy_target_check.gml</script>
      <script>scripts\enemy_death.gml</script>
      <script>scripts\enemy_death2.gml</script>
      <script>scripts\enemy_death3.gml</script>
      <script>scripts\enemy_death_frozen.gml</script>
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    <scripts name="Explosions">
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      <script>scripts\make_smoke_explosion2.gml</script>
      <script>scripts\make_explosion1.gml</script>
      <script>scripts\make_explosion1big.gml</script>
      <script>scripts\make_explosion2.gml</script>
      <script>scripts\make_explosion3.gml</script>
      <script>scripts\make_explosion4.gml</script>
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    <scripts name="Log">
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      <script>scripts\scan_log.gml</script>
      <script>scripts\reset_logs.gml</script>
      <script>scripts\create_log_obj.gml</script>
      <script>scripts\load_logs.gml</script>
      <script>scripts\create_log_category.gml</script>
      <script>scripts\reset_hints.gml</script>
      <script>scripts\update_log.gml</script>
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    <scripts name="M?">
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      <script>scripts\check_areaclear.gml</script>
      <script>scripts\monster_spawn_powerups.gml</script>
      <script>scripts\scan_monsters.gml</script>
      <script>scripts\create_gamma.gml</script>
      <script>scripts\goto_monster.gml</script>
      <script>scripts\get_loadout.gml</script>
      <script>scripts\get_suit.gml</script>
      <script>scripts\check_cheating.gml</script>
      <script>scripts\alert.gml</script>
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      <script>scripts\set_eventstate.gml</script>
      <script>scripts\set_itemstate.gml</script>
      <script>scripts\set_monsterstate.gml</script>
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      <script>scripts\debug_draw_var.gml</script>
      <script>scripts\debug_draw_var2.gml</script>
      <script>scripts\debug_view_1.gml</script>
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      <script>scripts\debug_view_events.gml</script>
      <script>scripts\debug_view_items.gml</script>
      <script>scripts\debug_view_monsters.gml</script>
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      <script>scripts\load_gameoptions.gml</script>
      <script>scripts\save_gameoptions.gml</script>
      <script>scripts\apply_screenres.gml</script>
      <script>scripts\set_default_keys.gml</script>
      <script>scripts\set_default_joypad.gml</script>
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      <script>scripts\set_window_scale.gml</script>
      <script>scripts\set_fullscreen.gml</script>
      <script>scripts\ApplyLightPreset.gml</script>
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    <scripts name="BG">
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      <script>scripts\init_bg.gml</script>
      <script>scripts\load_timeofday_bgs.gml</script>
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      <script>scripts\mus_play.gml</script>
      <script>scripts\mus_play_once.gml</script>
      <script>scripts\mus_change.gml</script>
      <script>scripts\mus_set_current.gml</script>
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      <script>scripts\mus_current_update_volume.gml</script>
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      <script>scripts\mus_stop_muted.gml</script>
      <script>scripts\mus_stop.gml</script>
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      <script>scripts\mus_get_main_song.gml</script>
      <script>scripts\mus_intro_fanfare.gml</script>
      <script>scripts\mus_alpha_monster.gml</script>
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      <room>rooms\rm_a5a04</room>
      <room>rooms\rm_a5a05</room>
      <room>rooms\rm_a5a06</room>
      <room>rooms\rm_a5a07</room>
      <room>rooms\rm_a5a08</room>
      <room>rooms\rm_a5a09</room>
    </rooms>
    <rooms name="A6">
      <room>rooms\rm_a6a01</room>
      <room>rooms\rm_a6a02</room>
      <room>rooms\rm_a6a03</room>
      <room>rooms\rm_a6a04</room>
      <room>rooms\rm_a6a05</room>
      <room>rooms\rm_a6a06</room>
      <room>rooms\rm_a6a07</room>
      <room>rooms\rm_a6a08</room>
      <room>rooms\rm_a6a09</room>
      <room>rooms\rm_a6a09A</room>
      <room>rooms\rm_a6a09B</room>
      <room>rooms\rm_a6a09C</room>
      <room>rooms\rm_a6a10</room>
      <room>rooms\rm_a6a11</room>
      <room>rooms\rm_a6a12</room>
      <room>rooms\rm_a6a13</room>
      <room>rooms\rm_a6a14</room>
      <room>rooms\rm_a6a15</room>
      <room>rooms\rm_a6a16</room>
      <room>rooms\rm_a6a17</room>
      <room>rooms\rm_a6a18</room>
      <room>rooms\rm_a6b01</room>
      <room>rooms\rm_a6b02</room>
      <room>rooms\rm_a6b03</room>
      <room>rooms\rm_a6b04</room>
      <room>rooms\rm_a6b05</room>
      <room>rooms\rm_a6b06</room>
      <room>rooms\rm_a6b07</room>
      <room>rooms\rm_a6b08</room>
      <room>rooms\rm_a6b09</room>
      <room>rooms\rm_a6b10</room>
      <room>rooms\rm_a6b11</room>
      <room>rooms\rm_a6b12</room>
      <room>rooms\rm_a6b13</room>
      <room>rooms\rm_a6b14</room>
      <room>rooms\rm_a6b15</room>
      <room>rooms\rm_a6b16</room>
      <room>rooms\rm_a6b17</room>
    </rooms>
    <rooms name="A7">
      <room>rooms\rm_a7a01</room>
      <room>rooms\rm_a7a02</room>
      <room>rooms\rm_a7a03</room>
      <room>rooms\rm_a7a04</room>
      <room>rooms\rm_a7a05</room>
      <room>rooms\rm_a7a06</room>
      <room>rooms\rm_a7a07</room>
      <room>rooms\rm_a7a07a</room>
      <room>rooms\rm_a7a08</room>
      <room>rooms\rm_a7b01</room>
      <room>rooms\rm_a7b01A</room>
      <room>rooms\rm_a7b02A</room>
      <room>rooms\rm_a7b03A</room>
      <room>rooms\rm_a7b03B</room>
      <room>rooms\rm_a7b04A</room>
      <room>rooms\rm_a7b02</room>
      <room>rooms\rm_a7b03</room>
      <room>rooms\rm_a7b04</room>
      <room>rooms\rm_a7b05</room>
      <room>rooms\rm_a7b06</room>
      <room>rooms\rm_a7b06A</room>
      <room>rooms\rm_a7b07</room>
      <room>rooms\rm_a7b08</room>
      <room>rooms\rm_a7b08A</room>
      <room>rooms\rm_a7b09</room>
      <room>rooms\rm_a7b10</room>
      <room>rooms\rm_a7b11</room>
      <room>rooms\rm_a7c01</room>
      <room>rooms\rm_a7c02</room>
      <room>rooms\rm_a7c03</room>
      <room>rooms\rm_a7c04</room>
      <room>rooms\rm_a7c05</room>
    </rooms>
    <rooms name="A8">
      <room>rooms\rm_a8h00</room>
      <room>rooms\rm_a8h01</room>
      <room>rooms\rm_a8h02</room>
      <room>rooms\rm_a8a01</room>
      <room>rooms\rm_a8a02</room>
      <room>rooms\rm_a8a03</room>
      <room>rooms\rm_a8a04</room>
      <room>rooms\rm_a8a05</room>
      <room>rooms\rm_a8a06</room>
      <room>rooms\rm_a8a07</room>
      <room>rooms\rm_a8a08</room>
      <room>rooms\rm_a8a09</room>
      <room>rooms\rm_a8a10</room>
      <room>rooms\rm_a8a11</room>
      <room>rooms\rm_a8a12</room>
      <room>rooms\rm_a8a13</room>
      <room>rooms\rm_a8a14</room>
    </rooms>
    <rooms name="Lojical">
      <room>rooms\rm_secretEnding</room>
      <room>rooms\rm_TranslationTest</room>
      <room>rooms\rm_a6a10B</room>
      <room>rooms\rm_gameplay</room>
    </rooms>
  </rooms>
  <constants number="10">
    <constant name="os_is_native">(os_browser == browser_not_a_browser)</constant>
    <constant name="os_is_browser">(os_browser != browser_not_a_browser)</constant>
    <constant name="leftUp">19000</constant>
    <constant name="leftDown">19001</constant>
    <constant name="leftLeft">19002</constant>
    <constant name="leftRight">19003</constant>
    <constant name="rightUp">19004</constant>
    <constant name="rightDown">19005</constant>
    <constant name="rightLeft">19006</constant>
    <constant name="rightRight">19007</constant>
  </constants>
  <help>
    <rtf>help.rtf</rtf>
  </help>
  <TutorialState>
    <IsTutorial>0</IsTutorial>
    <TutorialName></TutorialName>
    <TutorialPage>0</TutorialPage>
  </TutorialState>
</assets>
