/// debug_view_events()
i = 0;
xpos = 4;
debug_draw_var2("EVENTS", "", xpos);
i += 1;
debug_draw_var2("Area 0", "", xpos);
debug_draw_var2("0: Monster1 appeared", global.event[0], xpos);
debug_draw_var2("2: Lava on 4c lowered", global.event[2], xpos);
debug_draw_var2("3: First red door", global.event[3], xpos);
debug_draw_var2("4: Monster scan 1", global.event[4], xpos);
i += 1;
debug_draw_var2("Area 1", "", xpos);
debug_draw_var2("50: boss active", global.event[50], xpos);
debug_draw_var2("51: boss defeated", global.event[51], xpos);
debug_draw_var2("52: red door - bombs", global.event[52], xpos);
debug_draw_var2("53: red door - ice beam", global.event[53], xpos);
debug_draw_var2("54: grapple puzzle solved", global.event[54], xpos);
debug_draw_var2("56: Monster scan 2", global.event[56], xpos);
debug_draw_var2("57: a06 door switch", global.event[57], xpos);
debug_draw_var2("58: first etank orb switch", global.event[58], xpos);
debug_draw_var2("59: Yellow door above boss", global.event[59], xpos);
i += 1;
debug_draw_var2("Area 2", "", xpos);
debug_draw_var2("101: Turbine destroyed", global.event[101], xpos);
debug_draw_var2("102: Water propulsor", global.event[102], xpos);
debug_draw_var2("103: Arachnus Defeated", global.event[103], xpos);
debug_draw_var2("104: red door - Arachnus", global.event[104], xpos);
debug_draw_var2("105: red door - varia", global.event[105], xpos);
debug_draw_var2("106: red door - wave beam", global.event[106], xpos);
debug_draw_var2("107: red door - hi jump", global.event[107], xpos);
debug_draw_var2("108: surprise monster", global.event[108], xpos);
debug_draw_var2("109: gamma appeared", global.event[109], xpos);
debug_draw_var2("110: Locked room switch", global.event[110], xpos);
i += 1;
debug_draw_var2("Area 3", "", xpos);
debug_draw_var2("151: Red Door - Space Jump", global.event[151], xpos);
debug_draw_var2("152: Torizo defeated", global.event[152], xpos);
debug_draw_var2("153: Red door - Spazer", global.event[153], xpos);
debug_draw_var2("154: Red door - SpdBooster", global.event[154], xpos);
debug_draw_var2("155: Monster scan 3", global.event[155], xpos);
debug_draw_var2("156: SMissile Room Cleared", global.event[156], xpos);
debug_draw_var2("159: Crystal - SM Room", global.event[159], xpos);
debug_draw_var2("160: Autoad first use (hint)", global.event[160], xpos);
debug_draw_var2("161: Surprise Gamma", global.event[161], xpos);
debug_draw_var2("162: Green door, big cave", global.event[162], xpos);
debug_draw_var2("163: Lock first save", global.event[163], xpos);
xpos = 130;
i = 2;
debug_draw_var2("Area 3A/B", "", xpos);
debug_draw_var2("170: Lab storage room visited", global.event[170], xpos);
debug_draw_var2("171: Dual alphas discovered", global.event[171], xpos);
debug_draw_var2("172: Drill Used", global.event[172], xpos);
debug_draw_var2("173: Monster scan 4", global.event[173], xpos);
debug_draw_var2("174: Crystal - Mines Entrance", global.event[174], xpos);
debug_draw_var2("175: Crystal - Drill", global.event[175], xpos);
debug_draw_var2("176: Lab passage clear", global.event[176], xpos);
i += 1;
debug_draw_var2("Area 4", "", xpos);
debug_draw_var2("200: Power enabled", global.event[200], xpos);
debug_draw_var2("201: red door, pbeam", global.event[201], xpos);
debug_draw_var2("202: yellow door west", global.event[202], xpos);
debug_draw_var2("203: escape sequence", global.event[203], xpos);
debug_draw_var2("204: Monster scan", global.event[204], xpos);
debug_draw_var2("205: Zeta intro", global.event[205], xpos);
i += 1;
debug_draw_var2("Area 5", "", xpos);
debug_draw_var2("250: Distribution enabled", global.event[250], xpos);
debug_draw_var2("251: c09 switch (first)", global.event[251], xpos);
debug_draw_var2("252: c10 switch (enemies)", global.event[252], xpos);
debug_draw_var2("253: c11 switch (shaft, shortcut)", global.event[253], xpos);
debug_draw_var2("254: c15 switch (upper entrance)", global.event[254], xpos);
debug_draw_var2("255: c17 save2 red door", global.event[255], xpos);
debug_draw_var2("256: c21 switch", global.event[256], xpos);
debug_draw_var2("257: c23 s.attack red door", global.event[257], xpos);
debug_draw_var2("258: c32 ice beam door", global.event[258], xpos);
debug_draw_var2("259: monster scan", global.event[259], xpos);
debug_draw_var2("260: b02 red door", global.event[260], xpos);
debug_draw_var2("261: boss state", global.event[261], xpos);
debug_draw_var2("262: c33 switch", global.event[262], xpos);
debug_draw_var2("263: a05 upper red door", global.event[263], xpos);
debug_draw_var2("264: a05 lower red door", global.event[264], xpos);
i += 1;
debug_draw_var2("Area 6/7/8", "", xpos);
debug_draw_var2("300: Omega monster appears", global.event[300], xpos);
debug_draw_var2("301: monster scan", global.event[301], xpos);
debug_draw_var2("302: Egg discovered", global.event[302], xpos);
debug_draw_var2("303: Queen defeated", global.event[303], xpos);
debug_draw_var2("304: Egg hatched", global.event[304], xpos);
debug_draw_var2("305: Path to first Omega", global.event[305], xpos);
debug_draw_var2("306: Monster scan", global.event[306], xpos);
debug_draw_var2("307: Genesis", global.event[307], xpos);
