<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sMGammaBody</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-10</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0.1;
currentangle = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (distance_to_object(oCharacter) &lt; 160) event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oMissile">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oBeam">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>create_gamma(x, y, myid, facing);
with (oMGammaTriggerProx) alarm[0] = 1;
instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="4">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>legfa1x = lengthdir_x(4, currentangle + 330) * facing;
legfa1y = lengthdir_y(4, currentangle + 330);
legfa2x = lengthdir_x(24, currentangle + 255) * facing;
legfa2y = lengthdir_y(24, currentangle + 255);
legfb1x = lengthdir_x(10, currentangle + 217) * facing;
legfb1y = lengthdir_y(10, currentangle + 217);
legfb2x = lengthdir_x(18, currentangle + 230) * facing;
legfb2y = lengthdir_y(18, currentangle + 230);
legba1x = lengthdir_x(16, currentangle + 294) * facing;
legba1y = lengthdir_y(16, currentangle + 294);
legba2x = lengthdir_x(9, currentangle + 265) * facing;
legba2y = lengthdir_y(9, currentangle + 265);
legbb1x = lengthdir_x(14, currentangle + 230) * facing;
legbb1y = lengthdir_y(14, currentangle + 230);
legbb2x = lengthdir_x(12, currentangle + 256) * facing;
legbb2y = lengthdir_y(12, currentangle + 256);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
if(oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) {
    if(global.shaders_compiled &amp;&amp; os_type != os_android) pal_swap_set(oControl.GammaPalette, 1, false);
}

draw_sprite_ext(sMGammaLegBA1, -1, x + legba1x, y + legba1y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegBA2, -1, x + legba1x + legba2x, y + legba1y + legba2y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegBB1, -1, x + legbb1x, y + legbb1y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegBB2, -1, x + legbb1x + legbb2x, y + legbb1y + legbb2y, facing, 1, 0, -1, 1);
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegFA1, -1, x + legfa1x, y + legfa1y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegFA2, -1, x + legfa1x + legfa2x, y + legfa1y + legfa2y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegFB1, -1, x + legfb1x, y + legfb1y, facing, 1, 0, -1, 1);
draw_sprite_ext(sMGammaLegFB2, -1, x + legfb1x + legfb2x, y + legfb1y + legfb2y, facing, 1, 0, -1, 1);

shader_reset();
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
