<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sErisBody3</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>flashing = 0;
canbeX = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="2">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (oEris.stun == 0) image_angle = point_direction(xprevious, yprevious, x, y);
if (oEris.boosting &amp;&amp; (oEris.fxtimer == 2 || oEris.fxtimer == 5)) {
    var aft = instance_create(x,y,oFXTrail);
    aft.sprite_index = sprite_index;
    aft.image_index = image_index;
    aft.depth = depth + 5;
    aft.fadespeed = 0.08;
    aft.image_angle = image_angle;
    aft.image_xscale = image_xscale;
    aft.image_yscale = image_yscale;
    aft.additive = 1;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (flashing &gt; 0) flashing -= 1;

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_self();
draw_set_blend_mode(bm_add);
repeat (2) {
    if (flashing &gt; 0) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, -1, flashing * 0.1);
}
draw_set_blend_mode(bm_normal);
if (oEris.boosting) {
    if (oEris.fxtimer == 0 || oEris.fxtimer == 1) {
        draw_set_blend_mode(bm_add);
        draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, c_green, 1.1 + oEris.fxtimer * 0.2);
        draw_set_blend_mode(bm_normal);
    }
    if (oEris.fxtimer == 2 || oEris.fxtimer == 3) {
        draw_set_blend_mode(bm_add);
        repeat (2) {
            draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, c_yellow, 1);
            draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, c_white, 1);
        }
        draw_set_blend_mode(bm_normal);
    }
    if (oEris.fxtimer == 4 || oEris.fxtimer == 5) {
        draw_set_blend_mode(bm_add);
        repeat (2) {
            draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, c_red, 1);
        }
        draw_set_blend_mode(bm_normal);
    }
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
