/// debug_view_2()
i = 0;
debug_draw_var("kLeft: ", string(oControl.kLeft) + ", " + string(oControl.kLeftPushedSteps));
debug_draw_var("kRight: ", string(oControl.kRight) + ", " + string(oControl.kRightPushedSteps));
debug_draw_var("kUp: ", string(oControl.kUp) + ", " + string(oControl.kUpPushedSteps));
debug_draw_var("kDown: ", string(oControl.kDown) + ", " + string(oControl.kDownPushedSteps));
debug_draw_var("kJump: ", oControl.kJump);
debug_draw_var("kAim: ", oControl.kAim);
debug_draw_var("kAim2: ", oControl.kAim2);
debug_draw_var("kFire: ", oControl.kFire);
debug_draw_var("kMissile: ", oControl.kMissile);
debug_draw_var("kSelect: ", oControl.kSelect);
debug_draw_var("kStart: ", oControl.kStart);
debug_draw_var("kWalk: ", oControl.kWalk);
debug_draw_var("kMorph: ", oControl.kMorph);
