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<object>
  <spriteName>ssEDFX</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>50</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>bgyoff = 0;
statetime = 0;
active = 0;
canskip = 0;
anitime = oControl.mod_backgroundspeed;
subim = 0;
alarm[0] = anitime;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>subim += 1;
alarm[0] = anitime;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (bgyoff &lt; 400) bgyoff += 0.25;
if (statetime == 60) canskip = 1;
if (active == 0) {
    if (statetime == 300) instance_create(160, 120, oTitleText1);
    if (statetime == 900) instance_create(160, 120, oTitleText2);
}
if (active == 0 &amp;&amp; (statetime == 1600 || canskip == 1 &amp;&amp; (oControl.kMenu1 &amp;&amp; oControl.kMenu1PushedSteps == 1 || oControl.kMenu2 &amp;&amp; oControl.kMenu2PushedSteps == 1 || oControl.kStart &amp;&amp; oControl.kStartPushedSteps == 1))) {
    with (oPressStart) visible = true;
    with (oDrawTitleBG) fadein = 1;
    with (oTitleText1) instance_destroy();
    with (oTitleText2) instance_destroy();
    active = 1;
}
if (active) bgyoff = lerp(bgyoff, 400, 0.02);
statetime += 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_sprite(sTitleAnimated, subim, -53, -bgyoff);

/*if (global.custom_background == false) draw_background(bgTitleScreen, 0, -bgyoff);
else draw_sprite(oControl.sprTitleScroll, subim, 0, -bgyoff);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
