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<object>
  <spriteName>sSubScrMisc</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-10</depth>
  <persistent>0</persistent>
  <parentName>oSubScreenSuit</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_inherited();
misc = get_text("ItemsMenu", "Misc");
morph = get_text("ItemsMenu", "MorphBall");
spider = get_text("ItemsMenu", "SpiderBall");
spring = get_text("ItemsMenu", "SpringBall");
bomb = get_text("ItemsMenu", "Bombs");
pgrip = get_text("ItemsMenu", "PowerGrip");
sattack = get_text("ItemsMenu", "ScrewAttack");

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_sprite(sprite_index, -1, x, y);
draw_set_color(c_white);
draw_set_font(fontMenuTiny);
draw_set_alpha(1);
draw_sprite(sSubScrButton, global.morphball, x - 28, y + 16);
draw_text(x - 20, y + 15 + oControl.subScrItemOffset, morph);
if (global.item[2]) {
    draw_sprite(sSubScrButton, global.spiderball, x - 28, y + 25);
    draw_text(x - 20, y + 24 + oControl.subScrItemOffset, spider);
}
if (global.item[3]) {
    draw_sprite(sSubScrButton, global.jumpball, x - 28, y + 34);
    draw_text(x - 20, y + 33 + oControl.subScrItemOffset, spring);
}
if (global.item[0]) {
    draw_sprite(sSubScrButton, global.bomb, x - 28, y + 43);
    draw_text(x - 20, y + 42 + oControl.subScrItemOffset, bomb);
}
if (global.item[1]) {
    draw_sprite(sSubScrButton, global.powergrip, x - 28, y + 52);
    draw_text(x - 20, y + 51 + oControl.subScrItemOffset, pgrip);
}
if (global.item[8]) {
    draw_sprite(sSubScrButton, global.screwattack, x - 28, y + 61);
    draw_text(x - 20, y + 60 + oControl.subScrItemOffset, sattack);
}
if (drawlines) {
    if (global.curropt == 8) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 16, 1, 1, 0, -1, halpha);
        draw_line(x - 34, y + 18, x - 50, y + 18);
        draw_line(x - 50, y + 18, oSubScrPlayer.x, oSubScrPlayer.y + 60);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 60, 1, 1, 0, -1, 1);
    }
    if (global.curropt == 9) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 25, 1, 1, 0, -1, halpha);
        draw_line(x - 34, y + 27, x - 50, y + 27);
        draw_line(x - 50, y + 27, oSubScrPlayer.x, oSubScrPlayer.y + 60);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 60, 1, 1, 0, -1, 1);
    }
    if (global.curropt == 10) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 34, 1, 1, 0, -1, halpha);
        draw_line(x - 34, y + 36, x - 50, y + 36);
        draw_line(x - 50, y + 36, oSubScrPlayer.x, oSubScrPlayer.y + 60);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 60, 1, 1, 0, -1, 1);
    }
    if (global.curropt == 11) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 43, 1, 1, 0, -1, halpha);
        draw_line(x - 34, y + 45, x - 50, y + 45);
        draw_line(x - 50, y + 45, oSubScrPlayer.x, oSubScrPlayer.y + 60);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 60, 1, 1, 0, -1, 1);
    }
    if (global.curropt == 12) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 52, 1, 1, 0, -1, halpha);
        draw_line(x - 34, y + 54, x - 50, y + 54);
        draw_line(x - 50, y + 54, oSubScrPlayer.x + 35, oSubScrPlayer.y + 95);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x + 35, oSubScrPlayer.y + 95, 1, 1, 0, -1, 1);
    }
    if (global.curropt == 13) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y + 61, 1, 1, 0, -1, halpha);
        draw_line(x - 34, y + 63, x - 50, y + 63);
        draw_line(x - 50, y + 63, oSubScrPlayer.x, oSubScrPlayer.y + 43);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x, oSubScrPlayer.y + 43, 1, 1, 0, -1, 1);
    }
} // if (drawlines)



draw_set_alpha(1);
draw_set_font(fontSubScr);
draw_set_halign(fa_left);
draw_set_color(c_black);
//draw_text(x + 1 - 30, y + 4 - 1, "SUIT");
//draw_text(x + 1 - 30, y + 4 - 63, "BEAM");
draw_text(x + 1 - 30, y + 4 - 1 + oControl.subScrHeaderOffset, misc);
//draw_text(x + 1 - 30, y + 4 - 45, "BOOTS");
draw_set_color(c_white);
//draw_text(x - 30, y + 3 - 1, "SUIT");
//draw_text(x - 30, y + 3 - 63, "BEAM");
draw_text(x - 30, y + 3 - 1 + oControl.subScrHeaderOffset, misc);
//draw_text(x - 30, y + 3 - 45, "BOOTS");
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
