<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sBlobAir</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-3</depth>
  <persistent>0</persistent>
  <parentName>oEnemy</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>action_inherited();
makeActive();
setCollisionBounds(-4, -8, 4, 0);
image_speed = 0.3;
image_index = choose(0,1);
myhealth = 5;
damage = 10;
hitsound = sndEHit1;
deathsound = sndEDeath2;
platyoffset = -1;
frozenspr = sBlobAirFrozen;
target = 0;
canattack = 1;
state = 0;
yVelStart = random_range(-1.5,-1);
xVelStart = random_range(-1,1);
targetx = oCharacter.x;
targety = oCharacter.y - oCharacter.sprite_height/2;
hovertime = choose(0,0.2,0.4,0.6,0.8)*choose(-1,1);
hoverphase = 0;
yoff = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>action_inherited();
enemy_active_check(20);
if (active == 1 &amp;&amp; frozen == 0) {
    if(state == 0)
    {
        if(statetime &lt; 11)
        {
            yVel = random_range(-1.5,-.5);
            xVel = random_range(-1,1);
        }
        else if(statetime &gt; 10 &amp;&amp; statetime &lt; 60)
        {
            yVel = yVelStart;
            xVel = xVelStart;
        }
        else state = 1;
    }
if (state == 1 &amp;&amp; (distance_to_point(oCharacter.x, oCharacter.y-oCharacter.sprite_height/2) &lt; 160)) {
    if (x &lt; targetx) {
        hspeed += 0.06;
    } else {
        hspeed -= 0.06;
    }
    if (y &lt; targety) {
        vspeed += 0.06;
    } else vspeed -= 0.06;
}
else {
    if(speed &gt; 0) speed -= 0.1;
    if(hspeed &gt; 0) hspeed -= 0.1;
    if(vspeed &gt; 0) vspeed -= 0.1;
}
    
    if(state == 0) moveTo(xVel, yVel);
    targetx = oCharacter.x;
    targety = oCharacter.y - oCharacter.sprite_height/2;
}
if (state == 100) enemy_death();
if (y &gt; global.waterlevel &amp;&amp; global.waterlevel != 0) enemy_death();
clamp(speed, 0, 1.5);
clamp(vspeed, 0, 1.5);
clamp(hspeed, 0, 1.5);
if(hovertime &gt;= 1) hoverphase = 1;
else if(hovertime &lt;= -1) hoverphase = 0;
if(hoverphase == 1) hovertime -= 0.1;
else if(hoverphase == 0) hovertime += 0.1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oScrewAttack">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (hitscrewattack) {
    state = 100;
    enemy_death3();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if(state == 0 &amp;&amp; distance_to_point(oCharacter.x, oCharacter.y-oCharacter.sprite_height/2) &lt; 160) draw_self();
else draw_sprite(sprite_index, image_index, x, y+hovertime)
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
