<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sShielderShield</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-5</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>myhealth = 200;
image_speed = 0;
shaking = 0;
flashing = 0;
offx = 0;
offy = 0;
damage = 36;
hpush = 5;
vpush = -3;
center_x = 0;
center_y = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_angle = point_direction(x, y, oCharacter.x, oCharacter.y - 16);
if (shaking &gt; 0) {
    shaking -= 1;
    offx = random_range(-2, 2);
    offy = random_range(-2, 2);
} else {
    offx = 0;
    offy = 0;
}
if (flashing &gt; 0) flashing -= 1;
center_x = x + lengthdir_x(20, image_angle);
center_y = y + lengthdir_y(20, image_angle);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oMissile">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>with (other) event_user(0);
myhealth -= 14 * (1 + other.smissile * 5);
event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oBeam">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>with (other) {
    event_user(1);
    if (!pbeam) instance_destroy();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oSpeedBoost">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oScrewAttack">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oCharacter">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (other.speedboost &gt; 0) event_user(1);
dodamage = 1;
if (other.dash &gt;= 29 || other.state == 30 || other.state == 31 || other.state == 29 || other.speedboost &gt; 0 || other.state == 15 &amp;&amp; other.vjump == 0 &amp;&amp; global.screwattack == 1) dodamage = 0;
if (other.chargebeam &gt;= 1 &amp;&amp; other.state == 15 &amp;&amp; other.vjump == 0 &amp;&amp; global.screwattack == 0) {
    event_user(0);
    if (myhealth &lt;= 0) event_user(1);
    other.chargebeam = 0;
    other.nofire = 20;
    dodamage = 0;
    repeat (8) {
        spark = instance_create(x, y, oFXTrail);
        spark.additive = 1;
        spark.fadespeed = 0.05;
        spark.direction = point_direction(x, y - 8, oCharacter.x, oCharacter.y - 12) - 4 + random(8) + 90;
        spark.speed = 1 + random(4);
        if (random(2) &lt; 1) spark.direction += 180;
        spark.sprite_index = sChargeBeamSpark2;
        if (global.wbeam) spark.sprite_index = sChargeWBeamSpark2;
        if (global.pbeam) spark.sprite_index = sChargePBeamSpark2;
        if (global.ibeam) spark.sprite_index = sChargeIBeamSpark2;
    }
}
if (dodamage == 1) damage_player(damage, hpush, vpush, 0, 0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="11">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>repeat (10) instance_create(center_x, center_y, oDebris);
make_explosion1(center_x, center_y);
instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>shaking = 10;
flashing = 5;
repeat (2) instance_create(center_x, center_y, oDebris);
sfx_play(sndRobotHit4);
if (myhealth &lt;= 0) {
    event_user(1);
    sfx_play(sndRobotExpl);
}
if (myhealth &gt; 120) image_index = 0;
if (myhealth &lt;= 120) image_index = 1;
if (myhealth &lt;= 80) image_index = 2;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, 1);
if (flashing) {
    draw_set_blend_mode(bm_add);
    repeat (2) draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, flashing / 5);
    draw_set_blend_mode(bm_normal);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
