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<object>
  <spriteName>sRobotMine</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-3</depth>
  <persistent>0</persistent>
  <parentName>oEnemy</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_inherited();
canbeX = 0;
myhealth = 1;
damage = 30;
stuntime = 4;
hpush = 6;
vpush = -3;
hitmissileexpl = 0;
hitsound = sndEHit1;
deathsound = sndElectricExpl;
canfreeze = 1;
platyoffset = -6;
frozenspr = sRobotMineFrozen;
flipx = 0;
target = 0;
state = 0;
statetime = 0;
alarm[0] = 60 + random(60);
hitemp = 1;
empspr = sRobotMineDisabled;
targetx = x;
targety = y;
startx = x;
starty = y;
currtgt = 0;
interval = 60;
moveratio = 0.1;
for (i = 0; i &lt; 10; i += 1) {
    tgtx[i] = x;
    tgty[i] = y;
}
spark = -4;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>spark = instance_create(x, y, oFXAnimSpark);
spark.sprite_index = sRoboMineSpark;
spark.image_speed = 0.5;
spark.additive = 1;
spark.image_xscale = choose(1, -1);
spark.image_yscale = choose(1, -1);
spark.image_angle = random(360);
spark.depth = -5;
alarm[0] = 20 + random(40);
if (state == 100) alarm[0] = 10;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (state == 0) {
    if (statetime == interval) {
        currtgt += 1;
        if (tgtx[currtgt] == startx &amp;&amp; tgty[currtgt] == starty) currtgt = 0;
        targetx = tgtx[currtgt];
        targety = tgty[currtgt];
        statetime = 0;
    }
    if (stun == 0 &amp;&amp; frozen == 0) {
        x = lerp(x, targetx, moveratio);
        y = lerp(y, targety, moveratio);
    }
}
if (state == 100) {
    if (statetime == 1) sfx_play(sndElectricOverload);
    flashing = 10;
    canbehit = 0;
    if (statetime &gt; 120) event_user(1);
}
if (instance_exists(spark)) {
    spark.x = x;
    spark.y = y;
}
event_inherited();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oRoboMineProj">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (state != 100) {
    state = 100;
    statetime = 0;
    alarm[0] = 1;
}
with (other) event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="4" ename="oCharacter">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_inherited();
if (state != 100) {
    state = 100;
    statetime = 0;
    alarm[0] = 1;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="11">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>enemy_death2();
i = 0;
repeat (36) {
    prj = instance_create(x, y, oRoboMineProj);
    prj.direction = i * 10;
    prj.speed = 3;
    prj = instance_create(x, y, oRoboMineProj);
    prj.direction = i * 10;
    prj.speed = 2;
    prj = instance_create(x, y, oRoboMineProj);
    prj.direction = i * 10;
    prj.speed = 1;
    i += 1;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_inherited();
alarm[0] = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
