<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sSMslSpark</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>hilight = 1;
active = 0;
saveexists = 0;
saveroom = 0;
targety = y;
y = 0;
alarm[0] = 1;

modeindex = 0;

if (oControl.mod_insanitymode) {
    mycolor = make_color_rgb(187, 3, 3);
    myslotbg = bgSaveSlotInsanity;
    myslot = sSaveSlotInsanity;
    myslotb = sSaveSlotBInsanity;
    myslotc = sSaveSlotCopyInsanity;
} else {
    mycolor = make_color_rgb(3, 187, 25);
    myslotbg = bgSaveSlot;
    myslot = sSaveSlot;
    myslotb = sSaveSlotB;
    myslotc = sSaveSlotCopy;
}

if (oControl.mod_monstersextremecheck == 1) {
    meticon = bgGUIMetCountBG2ELM;
} else {
    meticon = bgGUIMetCountBG2;
}

//mycolordark = make_color_rgb(74, 0, 0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (y &lt; targety) {
    y += 4;
    alarm[0] = 1;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (oControl.mod_insanitymode) {
    mycolor = make_color_rgb(187, 3, 3);
    myslotbg = bgSaveSlotInsanity;
    myslot = sSaveSlotInsanity;
    myslotb = sSaveSlotBInsanity;
    myslotc = sSaveSlotCopyInsanity;
} else {
    mycolor = make_color_rgb(3, 187, 25);
    myslotbg = bgSaveSlot;
    myslot = sSaveSlot;
    myslotb = sSaveSlotB;
    myslotc = sSaveSlotCopy;
}

if (oControl.mod_monstersextremecheck == 1) {
    meticon = bgGUIMetCountBG2ELM;
} else {
    meticon = bgGUIMetCountBG2;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>newgamestr = get_text("Title", "GameSlot_NewGame");
title = get_save_title(saveroom);
if (saveexists == 1) {
    if (sdifficulty == 0) difftext = get_text("Title", "GameSlot_Easy");
    if (sdifficulty == 1) difftext = get_text("Title", "GameSlot_Normal");
    if (sdifficulty == 2) difftext = get_text("Title", "GameSlot_Hard");
    if (sdifficulty == 3) difftext = get_text("Title-Additions", "GameSlot_NewGame_Fusion");
    if (smode == 3) modeindex = get_text("Title-Additions", "GameSlot_NewGame_ClassicMode");
    if (smode == 4) modeindex = get_text("Title-Additions", "GameSlot_NewGame_AM2Random");
    if (smode == 5) modeindex = get_text("Title-Additions", "GameSlot_NewGame_SplitRandom");
}

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="4">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (global.saveslot == slot) {
    hilight = 1;
} else hilight = 0;
etankxoff = 4;
tioffset = 93;
proffset = 186;
titleoffset = 4;
if (hilight) {
    fontcolor = c_white;
} else fontcolor = c_dkgray;
draw_background(myslotbg, x, y - 7);
if (saveexists) draw_background_ext(meticon, x + 190, y - 6, 1, 1, 0, fontcolor, 1);
if (hilight) {
    draw_sprite(myslot, slot, x - 19, y - 7);
    draw_background_ext(bgSaveSlotLine1, x, y + 18, 207, 1, 0, mycolor, 1);
} else {
    draw_sprite(myslotb, slot, x - 19, y - 7);
}
if (saveexists) {
    if (setanks &gt;= 1) draw_sprite_ext(sGUIETank, 1, x + etankxoff, y + 4, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 2) draw_sprite_ext(sGUIETank, 1, x + etankxoff, y + 10, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 3) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 6, y + 4, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 4) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 6, y + 10, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 5) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 12, y + 4, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 6) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 12, y + 10, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 7) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 18, y + 4, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 8) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 18, y + 10, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 9) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 24, y + 4, 1, 1, 0, fontcolor, 1);
//    if (setanks == 10) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 24, y + 10, 1, 1, 0, fontcolor, 1);
    if (setanks &gt;= 10) draw_sprite_ext(sGUIETank, 1, x + etankxoff + 24, y + 10, 1, 1, 0, fontcolor, 1);
    draw_set_font(fontGUI);
    draw_set_halign(fa_center);
    draw_cool_text(x + tioffset, y + 3 + oControl.GUIOffset, timestring, c_black, fontcolor, fontcolor, 1);
    draw_set_font(fontGUI2);
    draw_set_halign(fa_right);
    draw_cool_text(x + proffset, y + 2, string(sprogress) + "%", c_black, fontcolor, fontcolor, 1);
    draw_set_halign(fa_left);
    draw_set_color(fontcolor);
    draw_set_alpha(1);
    draw_set_font(fontGUI2);
    draw_text(x + 192, y + 6, to_string_lz(smonsters));
    draw_set_alpha(1);
    draw_set_font(fontMenuSmall);
    draw_set_color(fontcolor);
    draw_text(x + titleoffset, y - 9, title);
    draw_set_halign(fa_right);
    draw_text(x + 186, y - 9, difftext);
    draw_set_halign(fa_left);
} else {
    draw_set_alpha(1);
    draw_set_font(fontGUI2);
    draw_set_halign(fa_center);
    draw_set_color(c_black);
    draw_text(x + tioffset + 1, y + 4, newgamestr);
    draw_set_color(fontcolor);
    draw_text(x + tioffset, y + 3, newgamestr);
    draw_set_halign(fa_left);
} // if (saveexists) else

if(global.saveslot != slot &amp;&amp; saveexists) {
    if(smode == 3 || smode == 4 || smode == 5) {
        draw_cool_text(x+4, y+20, string(modeindex) + sseed, c_black, c_gray, c_dkgray, 1);
    }
}
else if(global.saveslot == slot &amp;&amp; saveexists) {
    if(smode == 3 || smode == 4 || smode == 5) {
        draw_cool_text(x+4, y+20, string(modeindex) + sseed, c_black, c_white, c_silver, 1);
    }
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
