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<object>
  <spriteName>sChargeBeamSpark1</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-50</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0.5;
sprite_index = sChargeBeamSpark1;
if (global.wbeam) sprite_index = sChargeWBeamSpark1;
if (global.pbeam) sprite_index = sChargePBeamSpark1;
if (global.ibeam) sprite_index = sChargeIBeamSpark1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (!instance_exists(oCharacter)) {
    instance_destroy();
    exit;
}
if (oCharacter.chargebeam == 0) {
    instance_destroy();
} else {
    x = oCharacter.x + oCharacter.aspr2x;
    y = oCharacter.y + oCharacter.aspr2y;
    if (oCharacter.aimdirection == 0) x += 2;
    if (oCharacter.aimdirection == 1) x -= 2;
    if (oCharacter.aimdirection == 2) {
        x += 3;
        y -= 3;
    }
    if (oCharacter.aimdirection == 3) {
        x -= 3;
        y -= 3;
    }
    if (oCharacter.aimdirection == 4) {
        x += 3;
        y += 3;
    }
    if (oCharacter.aimdirection == 5) {
        x -= 3;
        y += 3;
    }
    if (oCharacter.aimdirection == 6) y -= 2;
    if (oCharacter.aimdirection == 7) y += 2;
    if (oCharacter.chargebeam &gt;= 1) {
        if (sprite_index == sChargeBeamSpark1) sprite_index = sChargeBeamSpark1B;
        if (sprite_index == sChargeWBeamSpark1) sprite_index = sChargeWBeamSpark1B;
        if (sprite_index == sChargePBeamSpark1) sprite_index = sChargePBeamSpark1B;
        if (sprite_index == sChargeIBeamSpark1) sprite_index = sChargeIBeamSpark1B;
    }
    if (instance_number(oChargeBeamSpark2) &lt; 4) instance_create(x + 30 - random(60), y + 30 - random(60), oChargeBeamSpark2);
} // if (oCharacter.chargebeam == 0) else
if (instance_exists(oPickup) &amp;&amp; oCharacter.chargebeam &gt;= true) with (oPickup) {
    if (distance_to_object(oChargeBeamSpark1) &lt; 100) {
        var spd = clamp(120/distance_to_point(oCharacter.x,oCharacter.y-20),1,3);
        x += lengthdir_x(spd,point_direction(x,y,oCharacter.x,oCharacter.y-20));
        y += lengthdir_y(spd,point_direction(x,y,oCharacter.x,oCharacter.y-20));
    }
    /*if (distance_to_object(oChargeBeamSpark1) &lt; 100) {
        if (oCharacter.x &gt; x) {
            x += 1;
        } else x -= 1;
        if (oCharacter.y - 20 &gt; y) {
            y += 1;
        } else y -= 1;
    }
    if (distance_to_object(oChargeBeamSpark1) &lt; 70) {
        if (oCharacter.x &gt; x) {
            x += 1;
        } else x -= 0.5;
        if (oCharacter.y - 20 &gt; y) {
            y += 1;
        } else y -= 0.5;
    }
    if (distance_to_object(oChargeBeamSpark1) &lt; 40) {
        if (oCharacter.x &gt; x) {
            x += 1;
        } else x -= 0.5;
        if (oCharacter.y - 20 &gt; y) {
            y += 1;
        } else y -= 0.5;
    }*/
} // if (instance_exists(oPickup) &amp;&amp; oCharacter.chargebeam &gt;= true)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="7">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (sprite_index == sChargeBeamSpark1 || sprite_index == sChargeWBeamSpark1 || sprite_index == sChargePBeamSpark1 || sprite_index == sChargeIBeamSpark1) image_index = 12;
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
