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<object>
  <spriteName>sSMPickup</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>10</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>state = 0;
statetime = 0;
totalframes = 0;
s1fade_alpha = 1;
s1bgoffx = 0;
s1bgoffy = 0;
s2bgoffx = 0;
s2bgoffy = 0;
s3bgoffx = 0;
s3bgoffy = 0;
s3bgspeedx = 0;
s3bgspeedy = 0;
s3cloudsb_alpha = 1;
s3cloudsb_x = 0;
s3cloudsb_y = 0;
s3cloudsf = -4;
s3fade_alpha = 0;
if (os_type == os_android) os_powersave_enable(false);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (state == 0) {
    if (statetime == 200) {
        instance_create(0, 0, oIntroText1);
        mus_play_once(musIntroSeq);
    }
    if (statetime == 2900) {
        state = 1;
        statetime = 0;
    }
}
if (state == 1) {
    if (statetime &lt; 60) {
        if (s1fade_alpha &gt; 0) s1fade_alpha -= 0.05;
    }
    if (statetime == 50) {
        ship1 = instance_create(32, 32, oIntroShip1);
        s1bgoffx = -1;
    }
    if (statetime &gt; 30) {
        if (s1bgoffx &gt; -160) s1bgoffx *= 1.2;
    }
    if (statetime == 90) {
        state = 2;
        statetime = 0;
        with (ship1) instance_destroy();
    }
}
if (state == 2) {
    if (statetime == 0) ship2 = instance_create(160, 120, oIntroShip2);
    if (statetime &gt; 5) s2bgoffx = lerp(s2bgoffx, -160, 0.017);
    if (statetime == 240) {
        state = 3;
        statetime = 0;
        with (ship2) instance_destroy();
    }
}
if (state == 3) {
    if (statetime == 0) {
        ship3 = instance_create(160, 80, oIntroShip3);
        s3cloudsf = instance_create(0, 0, oIntroClouds);
        s3bgspeedx = 0.6;
        s3bgspeedy = 0.4;
    }
    if (statetime &gt; 70) {
        if (s3cloudsf.image_alpha &gt; 0) s3cloudsf.image_alpha -= 0.02;
    }
    if (statetime &gt; 100) {
        if (s3cloudsb_alpha &gt; 0) s3cloudsb_alpha -= 0.02;
    }
    if (ship3.state == 1) { }
    if (ship3.state == 2) s3bgspeedx *= 0.95;
    if (statetime &gt; 380) {
        if (s3fade_alpha &lt; 1) s3fade_alpha += 0.02;
    }
    s3bgoffx -= s3bgspeedx;
    s3bgoffy -= s3bgspeedy;
    s3cloudsb_x -= 6;
    s3cloudsb_y -= 4;
    s3cloudsf.x -= 20;
    s3cloudsf.y -= 12;
    if (statetime == 500) event_user(0);
} // if (state == 3)
if (totalframes &gt;= 200) {
    if (oControl.kStart) {
        mus_fadeout(musIntroSeq);
        event_user(0);
    }
}

if (totalframes == 2941) {
    sfx_play(sndShipLand);
}



statetime += 1;
totalframes += 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (os_type == os_android) os_powersave_enable(true);
room_change(15, 0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (state == 1) {
    draw_background(bgIntroSC1, s1bgoffx-(oControl.widescreen_space/2), s1bgoffy);
    draw_set_color(c_black);
    draw_set_alpha(s1fade_alpha);
    draw_rectangle(0-(oControl.widescreen_space/2), 0, 800, 800, false);
    draw_set_alpha(1);
}
if (state == 2) draw_background(bgIntroSC2, s2bgoffx-(oControl.widescreen_space/2), s2bgoffy);
if (state == 3) {
    if (!oControl.widescreen) {
        draw_background(bgA0Sky, s3bgoffx, s3bgoffy);
    } else {
        draw_background(bgA0Sky_wide, s3bgoffx, s3bgoffy);
    }
    draw_background_tiled_ext(bgCloud1, s3cloudsb_x, s3cloudsb_y, 1, 1, -1, s3cloudsb_alpha);
    draw_set_color(c_black);
    draw_set_alpha(s3fade_alpha);
    draw_rectangle(0-(oControl.widescreen_space/2), 0, 800, 800, false);
    draw_set_alpha(1);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
