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AM2R-Multitroid-Unofficial-.../Export_Code/gml_Object_oControl_Other_1...

44 lines
1002 B

if (global.saxmode && global.enemyNearby)
exit
if instance_exists(oCharacter)
{
if (oCharacter.state == 27 && global.saxmode)
exit
}
if (global.ingame == 1 && global.enablecontrol == 1 && room != rm_transition && ((!keyboard_check(vk_alt)) || os_type == os_linux))
{
event_user(3)
global.ingame = 0
global.targetx = oCharacter.x
global.targety = oCharacter.y
global.offsetx = 0
global.offsety = 0
room_persistent = true
if instance_exists(oCharacter)
{
with (oCharacter)
persistent = 0
}
if instance_exists(oCamera)
{
with (oCamera)
persistent = 0
}
if instance_exists(oNotification)
{
with (oNotification)
persistent = 0
}
if instance_exists(oScanMonster)
{
with (oScanMonster)
persistent = 0
}
global.currentroom = room
global.ssmode = 0
room_change(16, 3)
Mute_Loops()
global.vibL = 0
global.vibR = 0
}