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AM2R-Multitroid-Unofficial-.../Export_Code/gml_Object_oMZetaSlashProj2...

15 lines
260 B

var damageToDeal;
if (hspeed > 0)
facing = 1
else
facing = -1
if (fadeout == 0)
{
damageToDeal = damage
if global.sax
damageToDeal = (damageToDeal * 2)
damage_player_push(damage, facing, 110, 0, 3.5)
fadeout = 1
speed = 0
}