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AM2R-Multitroid-Unofficial-.../Export_Code/gml_Object_oMOmega_Projecti...

13 lines
354 B

var combo, damageToDeal;
combo = global.difficulty >= 2
if (fadeout == 0 && (combo == 1 || other.invincible == 0) && other.state != 40)
{
damageToDeal = damage
if global.sax
damageToDeal = (damageToDeal * 2)
damage_player_knockdown(damageToDeal, image_xscale, 90, 0, 3.5)
fadeout = 1
speed = 0
sfx_play(sndGFTrooperHit)
}