enemy_active_check(20) if (active == 1) instance_activate_region((x - 16), (y - 16), 32, 32, true) if (room_width <= 320) { if (x < ((-((oControl.widescreen_space / 2))) - 8) || x > ((room_width + (oControl.widescreen_space / 2)) + 8) || y < 0 || y > room_height) instance_destroy() }