if (collectable == 1 && state != 6) { global.smissiles += 1 if (global.smissiles > global.maxsmissiles) global.smissiles = global.maxsmissiles PlaySoundMono(sndAbsorbX) instance_create(oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2)), oAbsorbX) oAbsorbX.color = 4 state = 6 statetime = 0 relativeX = (x - oCharacter.x) relativeY = (y - (oCharacter.y - (oCharacter.sprite_height / 2))) }