repeat (10) { expl = instance_create((x + random_range(-20, 80)), (y + random_range(-20, 20)), oFXAnimSpark) expl.image_speed = (0.5 + random(0.5)) expl.additive = 0 expl.sprite_index = sExpl1 expl.direction = random(360) expl.speed = (2 + random(1)) } make_explosion4(x, y) sfx_play(sndMissileExpl) with (jaw1_obj) instance_destroy() with (jaw2_obj) instance_destroy() instance_destroy()