var pushdir, damageToDeal; if (other.x < x) pushdir = -1 else pushdir = 1 if (other.invincible == 0) { damageToDeal = oMZeta.damage if global.sax damageToDeal = (damageToDeal * 2) oMZeta.damagedealt += damageToDeal if (oMZeta.blur == 1) { with (oMZeta) { if (statetime < 17) statetime = 17 } damage_player_push(damageToDeal, pushdir, 90, 0, 3.5) } else damage_player(damageToDeal, oMZeta.hpush, oMZeta.vpush, 0, 0) }