active = 0 alarm[1] = 30 with (oDrillTrigger2) alarm[0] = 120 with (oDrillBack) active = 0 with (oDrillFront) active = 0 tile_layer_hide(-90) tile_layer_show(-91) global.event[172] = 1 sfx_stop(sndDrillLoop) sfx_play(sndDrillHit)