if (fade < 1) fade += 0.05 else if (moveplayer < 30) { x -= ((x - 160) / 10) y -= ((y - 128) / 10) moveplayer += 1 } else if (state == 0) { state = 1 image_index = 0 image_speed = 0 if (oControl.mod_fusion == 1) sprite_index = sPlayerDeath_fusion else sprite_index = sPlayerDeath with (oControl) event_user(4) } if (state == 1) { if (image_index < 12) image_index += 0.3 else { state = 2 alarm[0] = 120 } } if (state > 0) { if (whitefade < 1) whitefade += 0.007 }