if (sax != other.sax && (!other.spectator)) { if pbeam { event_user(0) global.checkID = other.myid global.checkX = other.x global.checkY = other.y global.checkBeam = 1 global.checkMissile = 0 global.checkDamage = damage global.checkFreeze = 0 if ibeam global.checkFreeze = 1 if (sax != other.sax) { with (oClient) event_user(3) } } else { event_user(0) global.checkID = other.myid global.checkX = other.x global.checkY = other.y global.checkBeam = 1 global.checkMissile = 0 global.checkDamage = damage global.checkFreeze = 0 if ibeam global.checkFreeze = 1 if (sax != other.sax) { with (oClient) event_user(3) } instance_destroy() } }