quake = instance_create(0, 0, oQuake) quake.delay = 0 quake.duration = 10 quake.intensity = 2 expl = instance_create(x, y, oMissileExpl) expl.damage = 15 expl.smissile = 1 sfx_stop(sndFlyby) PlaySoundMono(sndSMissileExpl) instance_destroy()