Capped doomsday time to 0

pull/11/head
DodoBirb 4 years ago
parent b2c1ee127d
commit f0d6ae8769

@ -107,7 +107,8 @@ global.prevMonstersLeft = global.monstersleft
if (global.lobbyLocked && global.doomenabled)
{
doomframes = (global.doomtime * 3600)
global.gametime--
if (global.gametime > 0)
global.gametime--
incrementedtime = (doomframes - global.gametime)
maxtime = ((doomframes * 2) / 3)
global.damageMult = ((4 * incrementedtime) / maxtime)

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