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@ -1,4 +1,4 @@
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var scaleMult, f, arrList, ID, _x, _y, xoffNew, lowestPosX, lowestPosY, enemyCount, i, arrData, xDiff, yDiff, sax, spectator, playerState, lowestDist, dist, combatState;
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var scaleMult, f, arrList, ID, _x, _y, xoffNew, lowestPosX, lowestPosY, enemyCount, i, arrData, xDiff, yDiff, sax, spectator, playerState, lowestDist, dist, combatState, playerVisible;
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if (global.classicmode == 0 && global.opshowhud)
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{
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xoff = 33
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@ -568,11 +568,15 @@ if (global.classicmode == 0 && global.opshowhud)
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{
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if ((!spectator) || sax)
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{
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playerVisible = 0
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if (playerState != 1)
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{
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if combatState
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draw_sprite_ext(oControl.MultitroidMapIcon, (arrData[0] - 1), (((276 + widescreen_space) + 16) - (xDiff * 8)), (12 - (yDiff * 8)), 1, 1, direction, c_white, oControl.malpha)
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playerVisible = 1
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}
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if ((!playerVisible) && global.sax == sax)
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draw_sprite_ext(oControl.MultitroidMapIcon, (arrData[0] - 1), (((276 + widescreen_space) + 16) - (xDiff * 8)), (12 - (yDiff * 8)), 1, 1, direction, c_white, oControl.malpha)
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}
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}
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}
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