if ((!canbehit) || state == IDLE || (state == SAVING && state == SAVINGFX) || state == SAVINGSHIPFX || state == SAVINGSHIP || state == ELEVATOR || state == GFELEVATOR)
checkDamage = 0
if ((!global.frozenNormally) && canbehit && state != IDLE && state != SAVING && state != SAVINGFX && state != SAVINGSHIPFX && state != SAVINGSHIP && state != ELEVATOR && state != GFELEVATOR)