@ -1,4 +1,4 @@
var i;
var i, f;
global.morphball = 1
global.jumpball = 0
global.powergrip = 1
@ -65,6 +65,11 @@ reset_logs_list()
reset_hints()
if (global.sax && global.saxmode)
{
for (i = 0; i < array_height_2d(global.dmap); i++)
for (f = 0; f < array_length_2d(global.dmap, i); f++)
global.dmap[i, f] = 1
}
global.item[0] = 1
global.item[1] = 1
global.item[2] = 1