diff --git a/Export_CodeServer/gml_Object_oDoomTime_Create_0.gml b/Export_CodeServer/gml_Object_oDoomTime_Create_0.gml index 0b7b3ee..6655046 100644 --- a/Export_CodeServer/gml_Object_oDoomTime_Create_0.gml +++ b/Export_CodeServer/gml_Object_oDoomTime_Create_0.gml @@ -1,2 +1,3 @@ global.doomtime = 60 image_speed = 0 +msg = undefined diff --git a/Export_CodeServer/gml_Object_oDoomTime_Mouse_4.gml b/Export_CodeServer/gml_Object_oDoomTime_Mouse_4.gml index 89d5863..0cb7549 100644 --- a/Export_CodeServer/gml_Object_oDoomTime_Mouse_4.gml +++ b/Export_CodeServer/gml_Object_oDoomTime_Mouse_4.gml @@ -1 +1 @@ -global.doomtime = get_integer_async("Type in a doomsday time (in mins), -1 is disabled", 60) +msg = get_integer_async("Type in a doomsday time (in mins), -1 is disabled", 60) diff --git a/Export_CodeServer/gml_Object_oDoomTime_Other_63.gml b/Export_CodeServer/gml_Object_oDoomTime_Other_63.gml new file mode 100644 index 0000000..a8cf092 --- /dev/null +++ b/Export_CodeServer/gml_Object_oDoomTime_Other_63.gml @@ -0,0 +1,11 @@ +var ID, input; +ID = ds_map_find_value(async_load, "id") +if (ID == msg) +{ + if ds_map_find_value(async_load, "status") + { + input = ds_map_find_value(async_load, "value") + if is_real(input) + global.doomtime = input + } +} diff --git a/Export_CodeServer/gml_Object_oServer_Alarm_11.gml b/Export_CodeServer/gml_Object_oServer_Alarm_11.gml index 42c05b2..83c3ec9 100644 --- a/Export_CodeServer/gml_Object_oServer_Alarm_11.gml +++ b/Export_CodeServer/gml_Object_oServer_Alarm_11.gml @@ -10,6 +10,7 @@ alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 113) +buffer_write(buffer, buffer_u8, global.gametime) buffer_write(buffer, buffer_u8, global.saxmode) buffer_write(buffer, buffer_u8, global.lobbyLocked) buffer_write(buffer, buffer_u8, samCount) @@ -19,6 +20,7 @@ bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 113) +buffer_write(buffer, buffer_u8, global.gametime) buffer_write(buffer, buffer_u8, global.saxmode) buffer_write(buffer, buffer_u8, global.lobbyLocked) buffer_write(buffer, buffer_u8, samCount)