Fixed fusion damage scaling, added save cooldown to non-exp

pull/14/head
DodoBirb 3 years ago
parent 8d8c420fcf
commit aee2071ad4

@ -207,10 +207,7 @@ if (global.scannerSpeed <= 0)
}
if (global.showHealthIndicatorsTimer == 1)
{
if global.experimental
global.saveStationCooldown = 1800
}
global.saveStationCooldown = 1200
if (global.showHealthIndicatorsTimer > 0)
{
global.showHealthIndicatorsTimer--

@ -12,14 +12,14 @@ if global.multiDamageCollision
}
if global.sax
{
global.damageMult = (1 + (1.5 * (metcount / 41)))
global.damageMult = (1 + (1.5 * (metcount / global.MetCount)))
if (global.damageMult > 2.5)
global.damageMult = 2.5
if (global.currentsuit == 2 && global.juggActive)
global.ignoreKnockback = 1
}
}
experimentalExtraSAXDamageMultiplier = 1
if global.experimental
experimentalExtraSAXDamageMultiplier = 1.25
damage_taken = 0
if (global.currentsuit == 0 || argument3 == 1)
{

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