Fixed beam damage inconsistency

pull/9/head
DodoBirb 4 years ago
parent 4ace9efbed
commit 9b65a1f9e1

@ -1,7 +1,5 @@
if (other.sax != global.sax && state != IDLE && state != SAVING && state != SAVINGFX && state != SAVINGSHIPFX && state != SAVINGSHIP && state != ELEVATOR && state != GFELEVATOR)
{
if (global.playerFreeze > 0)
other.damage /= 2
event_user(2)
if (!global.spectator)
global.showHealthIndicatorsTimer = 900

@ -82,13 +82,13 @@ repeat beams
beam.damage = 5
beam.chargebeam = 0
if wbeam
beam.damage *= 0.6
beam.damage *= 1.5
if ibeam
beam.damage *= 1
if sbeam
beam.damage *= 1.5
if sbeam
beam.damage *= 0.8
if pbeam
beam.damage *= 1
beam.damage *= 1.2
if (argument3 >= 1)
{
beam.damage *= 3

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