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@ -60,10 +60,6 @@ if ((global.currentweapon == 1 && global.missiles > 0) || (global.currentweapon
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}
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}
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}
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if (global.currentweapon == 2 && global.smissiles == 0)
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global.currentweapon = 1
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if (global.currentweapon == 1 && global.missiles == 0)
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global.currentweapon = 0
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if (instance_exists(oClient) && instance_exists(oCharacter) && missileX != 0 && missileY != 0)
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{
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if (ds_list_size(oClient.roomListData) > 0)
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@ -100,3 +96,7 @@ if (instance_exists(oClient) && instance_exists(oCharacter) && missileX != 0 &&
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buffer_delete(missileBuffer)
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}
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}
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if (global.currentweapon == 2 && global.smissiles == 0)
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global.currentweapon = 1
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if (global.currentweapon == 1 && global.missiles == 0)
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global.currentweapon = 0
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