Cleaned up unintended code changes

pull/14/head
DodoBirb 3 years ago
parent 53fd1b95ad
commit 99ccd30747

@ -1,5 +1,6 @@
if (room != rm_transition)
{
sfx_stop(sndStoneLoop)
x = (global.targetx + global.offsetx)
y = (global.targety + global.offsety)
if (global.event[304] == 1)

@ -60,10 +60,6 @@ if ((global.currentweapon == 1 && global.missiles > 0) || (global.currentweapon
}
}
}
if (global.currentweapon == 2 && global.smissiles == 0)
global.currentweapon = 1
if (global.currentweapon == 1 && global.missiles == 0)
global.currentweapon = 0
if (instance_exists(oClient) && instance_exists(oCharacter) && missileX != 0 && missileY != 0)
{
if (ds_list_size(oClient.roomListData) > 0)
@ -100,3 +96,7 @@ if (instance_exists(oClient) && instance_exists(oCharacter) && missileX != 0 &&
buffer_delete(missileBuffer)
}
}
if (global.currentweapon == 2 && global.smissiles == 0)
global.currentweapon = 1
if (global.currentweapon == 1 && global.missiles == 0)
global.currentweapon = 0

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