Fixed missile knockback

pull/14/head
DodoBirb 3 years ago
parent 45a15378cb
commit 6c0e718dd4

@ -1,5 +1,6 @@
if (sax != other.sax && (!other.spectator))
{
global.showHealthIndicatorsTimer = 900
if pbeam
{
event_user(0)
@ -10,6 +11,7 @@ if (sax != other.sax && (!other.spectator))
global.checkMissile = 0
global.checkDamage = damage
global.checkFreeze = 0
global.checkDir = direction
if ibeam
global.checkFreeze = 1
if (myid == 0)
@ -28,6 +30,7 @@ if (sax != other.sax && (!other.spectator))
global.checkMissile = 0
global.checkDamage = damage
global.checkFreeze = 0
global.checkDir = direction
if ibeam
global.checkFreeze = 1
if (myid == 0)

@ -17,6 +17,13 @@ if (invincible == 0)
global.multiDamageCollision = 1
if (other.direction > 90 && other.direction < 270)
damageDir = 1
if (otherOBJ == 438)
{
if (other.x < x)
damageDir = -1
else
damageDir = 1
}
if (otherOBJ == 440 && global.playerFreeze > 151)
{
with (other.id)

@ -1,4 +1,4 @@
var type_event, _buffer, bufferSize, bufferSizePacket, clientID, findsocket, i, arrList, f, v, ban, clientX, clientY, clientSprite, clientImage, clientA1, clientA1X, clientA1Y, clientA2, clientA2X, clientA2Y, clientA2A, clientMirror, clientArmmsl, clientRoom, clientName, clientBlend, clientFXTimer, clientRoomPrev, clientState, clientSAX, clientSpeedboost, clientSJBall, clientSJDir, clientSpeedCharge, clientPlayerHealth, clientSpectator, clientInvincible, clientMosaic, clientReform, clientVisible, arr, indexValue, clientMapX, clientMapY, sax, spectator, arrPosData, find, event, playerHealth, missiles, smissiles, pbombs, playerhealth, ping, item, metdead, team, spacejump, screwattack, spiderball, speedbooster, bomb, ibeam, wbeam, pbeam, sbeam, cbeam, otherItemArr, IDCheck, tempArr, ID, checkBeam, checkMissile, checkDamage, checkFreeze, newTeam, saxmode, lobbyLocked, samCount, getGravity, receivedPasswordHash, size, type, alignment, result, _seed, monstersLeft, monstersArea, itemArr, metdeadArr, eventArr, tileCount, tileX, tileY, tileData, itemstaken, maxmissiles, maxsmissiles, maxpbombs, maxhealth, etanks, mtanks, stanks, ptanks, time, dir, sprX, sprY, charge, arrDraw, arrID, bombX, bombY, currentWeapon, missileX, missileY, velX, velY, icemissiles, pbombX, pbombY, syncDiff, str, syncELM, otherAbsorbRelativeX, otherAbsorbRelativeY, otherAbsorbSpriteHeight, mapposx, mapposy, mirror, sentRoom, playerX, playerY, resend, receivedItem, etankCount, stankCount, ptankCount, mtankCount, receivedEvent, receivedMetdead, countArea, countLeft, part, j, receiveddmap, damageMultStr, damageMult, experimental, playerState, combatState, freezeOff;
var type_event, _buffer, bufferSize, bufferSizePacket, clientID, findsocket, i, arrList, f, v, ban, clientX, clientY, clientSprite, clientImage, clientA1, clientA1X, clientA1Y, clientA2, clientA2X, clientA2Y, clientA2A, clientMirror, clientArmmsl, clientRoom, clientName, clientBlend, clientFXTimer, clientRoomPrev, clientState, clientSAX, clientSpeedboost, clientSJBall, clientSJDir, clientSpeedCharge, clientPlayerHealth, clientSpectator, clientInvincible, clientMosaic, clientReform, clientVisible, arr, indexValue, clientMapX, clientMapY, sax, spectator, arrPosData, find, event, playerHealth, missiles, smissiles, pbombs, playerhealth, ping, item, metdead, team, spacejump, screwattack, spiderball, speedbooster, bomb, ibeam, wbeam, pbeam, sbeam, cbeam, otherItemArr, IDCheck, tempArr, ID, checkBeam, checkMissile, checkDamage, checkFreeze, newTeam, saxmode, lobbyLocked, samCount, getGravity, receivedPasswordHash, size, type, alignment, result, _seed, monstersLeft, monstersArea, itemArr, metdeadArr, eventArr, tileCount, tileX, tileY, tileData, itemstaken, maxmissiles, maxsmissiles, maxpbombs, maxhealth, etanks, mtanks, stanks, ptanks, time, dir, sprX, sprY, charge, arrDraw, arrID, bombX, bombY, currentWeapon, missileX, missileY, velX, velY, icemissiles, pbombX, pbombY, syncDiff, str, syncELM, otherAbsorbRelativeX, otherAbsorbRelativeY, otherAbsorbSpriteHeight, mapposx, mapposy, mirror, sentRoom, playerX, playerY, resend, receivedItem, etankCount, stankCount, ptankCount, mtankCount, receivedEvent, receivedMetdead, countArea, countLeft, part, j, receiveddmap, damageMultStr, damageMult, experimental, playerState, combatState, freezeOff, checkDir;
disconnectTimer = 900
if (!global.acceptPacket)
exit
@ -370,6 +370,7 @@ switch type_event
checkMissile = buffer_read(_buffer, buffer_u8)
checkDamage = buffer_read(_buffer, buffer_u8)
checkFreeze = buffer_read(_buffer, buffer_u8)
checkDir = buffer_read(_buffer, buffer_u8)
if (checkMissile && global.playerFreeze > 151)
break
else
@ -380,6 +381,8 @@ switch type_event
{
damageDir = -1
knockbackY = -3
if (checkDir > 90 && checkDir < 270)
damageDir = 1
global.multiDamageCollision = 1
if checkBeam
{

@ -1,5 +1,6 @@
if (myid != other.myid && sax != other.sax && (!other.spectator))
{
global.showHealthIndicatorsTimer = 900
global.checkID = other.myid
global.checkX = other.x
global.checkY = other.y
@ -7,6 +8,7 @@ if (myid != other.myid && sax != other.sax && (!other.spectator))
global.checkMissile = 1
global.checkDamage = damage
global.checkFreeze = 0
global.checkDir = direction
if icemissiles
global.checkFreeze = 1
if (myid == 0)

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