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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oWarpDoorBroken_...

34 lines
950 B

sfx_stop(sndA5WarpDoor)
switch opening
{
case 1:
if (point_distance((x + 8), (y + 16), oCharacter.x, oCharacter.y) < soundddistance)
sfx_play(sndA5WarpDoor)
image_index = 2
opening = 2
alarm[0] = 10
break
case 2:
if (point_distance((x + 8), (y + 16), oCharacter.x, oCharacter.y) < soundddistance)
sfx_play(sndA5WarpDoor)
image_index = 3
opening = 3
alarm[0] = 45
break
case 3:
if (point_distance((x + 8), (y + 16), oCharacter.x, oCharacter.y) < soundddistance)
sfx_play(sndA5WarpDoor)
image_index = 2
opening = 4
alarm[0] = 45
break
case 4:
if (point_distance((x + 8), (y + 16), oCharacter.x, oCharacter.y) < soundddistance)
sfx_play(sndA5WarpDoor)
image_index = 1
opening = 1
alarm[0] = floor(random_range(30, 240))
break
}