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enemy_active_check(20)
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if (active == 1)
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instance_activate_region((x - 16), (y - 16), 32, 32, true)
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if (room_width <= 320)
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{
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if (x < ((-((oControl.widescreen_space / 2))) - 8) || x > ((room_width + (oControl.widescreen_space / 2)) + 8) || y < 0 || y > room_height)
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instance_destroy()
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}
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