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42 lines
1.1 KiB
42 lines
1.1 KiB
if ((state == 2 && statetime < 250) || state == 7)
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{
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proj = instance_create((x + (20 * facing)), (y - 70), oTorizoFireball)
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proj.hspeed = ((2 + random(4)) * facing)
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proj.vspeed = (-random(2))
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alarm[0] = 10
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if (global.difficulty >= 2)
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{
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proj.hspeed = ((2 + random(7)) * facing)
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proj.vspeed = (-random(2))
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alarm[0] = 8
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}
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sfx_play(sndFireball)
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}
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if (state == 4 && y < 430)
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{
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proj = instance_create((x + (20 * facing)), (y - 73), oTorizoFireball)
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proj.hspeed = ((4 + random(1)) * facing)
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proj.vspeed = -2
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alarm[0] = 8
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if (global.difficulty >= 2)
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{
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alarm[0] = 6
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proj.vspeed = 0
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}
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sfx_play(sndFireball)
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}
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if (state == 10)
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{
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if facingplayer
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{
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proj = instance_create((x + (12 * facing)), (y - 70), oTorizoFireball)
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proj.direction = point_direction((x + (12 * facing)), (y - 65), oCharacter.x, (oCharacter.y - 8))
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proj.speed = 8
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if (global.difficulty >= 2)
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proj.speed = 9
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sfx_play(sndFireball)
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}
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if (statetime < 120)
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alarm[0] = 6
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}
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