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68 lines
2.4 KiB
68 lines
2.4 KiB
var i, soff_x, soff_y;
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if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0)
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{
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if (global.shaders_compiled && os_type != os_android)
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pal_swap_set(oControl.QueenPalette, 1, 0)
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}
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draw_set_blend_mode(bm_add)
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draw_sprite_ext(sQueenMouthGlow, -1, x, y, 1, 1, 0, -1, jawglowalpha)
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draw_set_blend_mode(bm_normal)
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i = 0
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repeat (neck_segments - 1)
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{
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if (!flashing)
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draw_sprite_ext(sQueenNeck, -1, neck_x[i], (neck_y[i] + neck_yoff[i]), 1, 1, 0, image_blend, 1)
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else
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{
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draw_sprite_ext(sQueenNeck, -1, neck_x[i], (neck_y[i] + neck_yoff[i]), 1, 1, 0, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1)
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draw_set_blend_mode(bm_add)
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repeat (2)
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draw_sprite_ext(sQueenNeck, -1, neck_x[i], (neck_y[i] + neck_yoff[i]), 1, 1, 0, -1, (1 - (fxtimer * 0.25)))
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draw_set_blend_mode(bm_normal)
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}
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i += 1
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}
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soff_x = 0
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soff_y = 0
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if shaking
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{
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soff_x = choose(-1, 0, 1)
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soff_y = choose(-1, 0, 1)
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}
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if surface_exists(surf)
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{
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if (!flashing)
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draw_surface_ext(surf, ((x - surf_x) + soff_x), ((y - surf_y) + soff_y), 1, 1, 0, image_blend, 1)
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else
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{
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draw_surface_ext(surf, ((x - surf_x) + soff_x), ((y - surf_y) + soff_y), 1, 1, 0, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1)
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draw_set_blend_mode(bm_add)
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repeat (2)
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draw_surface_ext(surf, ((x - surf_x) + soff_x), ((y - surf_y) + soff_y), 1, 1, 0, -1, (1 - (fxtimer * 0.25)))
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draw_set_blend_mode(bm_normal)
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}
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}
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else
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{
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surface_free(surf)
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surf = surface_create(200, 200)
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event_user(10)
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}
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if (head_frame == 0)
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{
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draw_set_blend_mode(bm_add)
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if (head_damage < 2)
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draw_sprite_ext(sQueenGlow, 0, x, y, 1, 1, ((image_angle + ujaw_angle) + ja_off), -1, (glowalpha * (1 - (glowfx * 0.1))))
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else
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draw_sprite_ext(sQueenGlow, 1, x, y, 1, 1, ((image_angle + ujaw_angle) + ja_off), -1, (glowalpha * (1 - (glowfx * 0.1))))
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if ((ujaw_angle + ja_off) < 20)
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draw_sprite_ext(sQueenGlow2, 0, x, y, 1, 1, image_angle, -1, (glowalpha * (1 - (glowfx * 0.1))))
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else
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draw_sprite_ext(sQueenGlow2, 1, x, y, 1, 1, image_angle, -1, (glowalpha * (1 - (glowfx * 0.1))))
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draw_set_blend_mode(bm_normal)
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}
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draw_set_blend_mode(bm_add)
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draw_sprite_ext(sQueenJawGlow, head_damage, x, y, 1, 1, 0, -1, jawglowalpha)
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draw_set_blend_mode(bm_normal)
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shader_reset()
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