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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oQueenHead_Draw_...

68 lines
2.4 KiB

var i, soff_x, soff_y;
if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0)
{
if (global.shaders_compiled && os_type != os_android)
pal_swap_set(oControl.QueenPalette, 1, 0)
}
draw_set_blend_mode(bm_add)
draw_sprite_ext(sQueenMouthGlow, -1, x, y, 1, 1, 0, -1, jawglowalpha)
draw_set_blend_mode(bm_normal)
i = 0
repeat (neck_segments - 1)
{
if (!flashing)
draw_sprite_ext(sQueenNeck, -1, neck_x[i], (neck_y[i] + neck_yoff[i]), 1, 1, 0, image_blend, 1)
else
{
draw_sprite_ext(sQueenNeck, -1, neck_x[i], (neck_y[i] + neck_yoff[i]), 1, 1, 0, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1)
draw_set_blend_mode(bm_add)
repeat (2)
draw_sprite_ext(sQueenNeck, -1, neck_x[i], (neck_y[i] + neck_yoff[i]), 1, 1, 0, -1, (1 - (fxtimer * 0.25)))
draw_set_blend_mode(bm_normal)
}
i += 1
}
soff_x = 0
soff_y = 0
if shaking
{
soff_x = choose(-1, 0, 1)
soff_y = choose(-1, 0, 1)
}
if surface_exists(surf)
{
if (!flashing)
draw_surface_ext(surf, ((x - surf_x) + soff_x), ((y - surf_y) + soff_y), 1, 1, 0, image_blend, 1)
else
{
draw_surface_ext(surf, ((x - surf_x) + soff_x), ((y - surf_y) + soff_y), 1, 1, 0, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1)
draw_set_blend_mode(bm_add)
repeat (2)
draw_surface_ext(surf, ((x - surf_x) + soff_x), ((y - surf_y) + soff_y), 1, 1, 0, -1, (1 - (fxtimer * 0.25)))
draw_set_blend_mode(bm_normal)
}
}
else
{
surface_free(surf)
surf = surface_create(200, 200)
event_user(10)
}
if (head_frame == 0)
{
draw_set_blend_mode(bm_add)
if (head_damage < 2)
draw_sprite_ext(sQueenGlow, 0, x, y, 1, 1, ((image_angle + ujaw_angle) + ja_off), -1, (glowalpha * (1 - (glowfx * 0.1))))
else
draw_sprite_ext(sQueenGlow, 1, x, y, 1, 1, ((image_angle + ujaw_angle) + ja_off), -1, (glowalpha * (1 - (glowfx * 0.1))))
if ((ujaw_angle + ja_off) < 20)
draw_sprite_ext(sQueenGlow2, 0, x, y, 1, 1, image_angle, -1, (glowalpha * (1 - (glowfx * 0.1))))
else
draw_sprite_ext(sQueenGlow2, 1, x, y, 1, 1, image_angle, -1, (glowalpha * (1 - (glowfx * 0.1))))
draw_set_blend_mode(bm_normal)
}
draw_set_blend_mode(bm_add)
draw_sprite_ext(sQueenJawGlow, head_damage, x, y, 1, 1, 0, -1, jawglowalpha)
draw_set_blend_mode(bm_normal)
shader_reset()