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14 lines
364 B
14 lines
364 B
var damage, pushdir, damageToDeal;
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damage = 10
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damage = global.mod_omegadamagegroundhit
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if (oCharacter.x > x)
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pushdir = 1
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else
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pushdir = -1
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if (oCharacter.state == 10 || oCharacter.state == 11 || oCharacter.state == 12 || oCharacter.state == 23)
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{
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damageToDeal = damage
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damage_player_knockdown(damageToDeal, pushdir, 10, 0, 1)
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}
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instance_destroy()
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