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var damageToDeal;
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if (x > oMOmega.x)
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pushdir = 1
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else
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pushdir = -1
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if (cooldown == 0 && image_index < 10)
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{
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damageToDeal = damage
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damage_player(damageToDeal, hpush, vpush, 0, 0)
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oCharacter.onfire = 90
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cooldown = 15
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}
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