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74 lines
2.6 KiB
74 lines
2.6 KiB
armor1 = sGunzooArmor1
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armor2 = sGunzooArmor2
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turn = sGunzooTurn
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if frozen
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{
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myspr = frozenspr
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armor1 = sGunzooArmor1Frozen
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armor2 = sGunzooArmor2Frozen
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turn = sGunzooTurnFrozen
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}
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else
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{
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myspr = sprite_index
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armor1 = sGunzooArmor1
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armor2 = sGunzooArmor2
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turn = sGunzooTurn
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}
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if (!flashing)
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{
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if (turning == 0)
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{
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draw_sprite_ext(myspr, -1, x, y, facing, 1, image_angle, -1, 1)
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if (phase == 0)
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draw_sprite_ext(armor1, -1, x, (y - aoffset), facing, 1, image_angle, -1, 1)
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if (phase <= 1)
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draw_sprite_ext(armor2, -1, (x + aoffset), y, facing, 1, image_angle, -1, 1)
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}
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if (turning > 0)
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draw_sprite_ext(turn, -1, x, y, facing, 1, image_angle, -1, 1)
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if (frozen > 0 && frozen < (freezetime * 0.2))
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{
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draw_set_blend_mode(bm_add)
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if (turning == 0)
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{
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draw_sprite_ext(myspr, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
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if (phase == 0)
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draw_sprite_ext(armor1, -1, x, (y - aoffset), facing, 1, image_angle, -1, (1 - (fxtimer * 0.4)))
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if (phase <= 1)
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draw_sprite_ext(armor2, -1, (x + aoffset), y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.4)))
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}
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if (turning > 0)
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draw_sprite_ext(turn, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
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draw_set_blend_mode(bm_normal)
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}
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}
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if flashing
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{
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if (turning == 0)
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{
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draw_sprite_ext(myspr, -1, x, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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if (phase == 0)
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draw_sprite_ext(armor1, -1, x, (y - aoffset), facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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if (phase <= 1)
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draw_sprite_ext(armor2, -1, (x + aoffset), y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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}
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if (turning > 0)
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draw_sprite_ext(turn, -1, x, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
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draw_set_blend_mode(bm_add)
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repeat (2)
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{
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if (turning == 0)
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{
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draw_sprite_ext(myspr, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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if (phase == 0)
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draw_sprite_ext(armor1, -1, x, (y - aoffset), facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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if (phase <= 1)
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draw_sprite_ext(armor2, -1, (x + aoffset), y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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}
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if (turning > 0)
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draw_sprite_ext(turn, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
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}
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draw_set_blend_mode(bm_normal)
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}
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