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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oGunzoo_Draw_0.gml

74 lines
2.6 KiB

armor1 = sGunzooArmor1
armor2 = sGunzooArmor2
turn = sGunzooTurn
if frozen
{
myspr = frozenspr
armor1 = sGunzooArmor1Frozen
armor2 = sGunzooArmor2Frozen
turn = sGunzooTurnFrozen
}
else
{
myspr = sprite_index
armor1 = sGunzooArmor1
armor2 = sGunzooArmor2
turn = sGunzooTurn
}
if (!flashing)
{
if (turning == 0)
{
draw_sprite_ext(myspr, -1, x, y, facing, 1, image_angle, -1, 1)
if (phase == 0)
draw_sprite_ext(armor1, -1, x, (y - aoffset), facing, 1, image_angle, -1, 1)
if (phase <= 1)
draw_sprite_ext(armor2, -1, (x + aoffset), y, facing, 1, image_angle, -1, 1)
}
if (turning > 0)
draw_sprite_ext(turn, -1, x, y, facing, 1, image_angle, -1, 1)
if (frozen > 0 && frozen < (freezetime * 0.2))
{
draw_set_blend_mode(bm_add)
if (turning == 0)
{
draw_sprite_ext(myspr, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
if (phase == 0)
draw_sprite_ext(armor1, -1, x, (y - aoffset), facing, 1, image_angle, -1, (1 - (fxtimer * 0.4)))
if (phase <= 1)
draw_sprite_ext(armor2, -1, (x + aoffset), y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.4)))
}
if (turning > 0)
draw_sprite_ext(turn, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.35)))
draw_set_blend_mode(bm_normal)
}
}
if flashing
{
if (turning == 0)
{
draw_sprite_ext(myspr, -1, x, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
if (phase == 0)
draw_sprite_ext(armor1, -1, x, (y - aoffset), facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
if (phase <= 1)
draw_sprite_ext(armor2, -1, (x + aoffset), y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
}
if (turning > 0)
draw_sprite_ext(turn, -1, x, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1)
draw_set_blend_mode(bm_add)
repeat (2)
{
if (turning == 0)
{
draw_sprite_ext(myspr, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
if (phase == 0)
draw_sprite_ext(armor1, -1, x, (y - aoffset), facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
if (phase <= 1)
draw_sprite_ext(armor2, -1, (x + aoffset), y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
}
if (turning > 0)
draw_sprite_ext(turn, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25)))
}
draw_set_blend_mode(bm_normal)
}