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action_inherited()
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enemy_active_check(20)
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enemy_target_check(90, 1)
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if (active == 1 && stun == 0 && frozen == 0)
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{
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if (state == 1)
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{
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direction += (rotspeed * facing)
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speed = myspeed
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}
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image_speed = 0.3
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}
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else
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speed = 0
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if (state == 100)
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enemy_death()
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