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12 lines
298 B
12 lines
298 B
ballfade = instance_create(x, y, oFXTrail)
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ballfade.sprite_index = sprite_index
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ballfade.fadespeed = 0.1
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ballfade.depth = 10
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ballfx = instance_create(x, y, oFXTrail)
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ballfx.sprite_index = sItemBallFX
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ballfx.alpha = 3
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ballfx.fadespeed = 0.1
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ballfx.additive = 1
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ballfx.depth = -10
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instance_destroy()
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