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28 lines
949 B
28 lines
949 B
var proj, proj2;
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if (!boosting)
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{
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if (boostphase < 3)
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{
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proj = instance_create(x, y, oErisProjectile)
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proj.direction = point_direction(x, y, oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2)))
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}
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else if (boostphase < 5)
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{
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proj = instance_create(x, y, oErisProjectile)
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proj.direction = point_direction(x, y, oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2)))
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proj.direction += 3
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proj2 = instance_create(x, y, oErisProjectile)
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proj2.direction = point_direction(x, y, oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2)))
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proj2.direction -= 3
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}
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else
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{
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for (i = -1; i < 2; i++)
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{
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proj = instance_create(x, y, oErisProjectile)
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proj.direction = point_direction(x, y, oCharacter.x, (oCharacter.y - (oCharacter.sprite_height / 2)))
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proj.direction += (i * 15)
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}
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}
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}
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