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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oEnemy_Collision...

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if hitemp
{
emp = instance_create(x, y, oEnemyDisabled)
emp.image_xscale = facing
emp.sprite_index = empspr
emp.image_index = image_index
emp.mask_index = empspr
if (platform_engine_active == 1)
{
emp.xVel = (xVel / 2)
emp.yVel = (yVel / 2)
emp.collisionBoundsOffsetLeftX = (collisionBoundsOffsetLeftX - 2)
emp.collisionBoundsOffsetTopY = (collisionBoundsOffsetTopY - 2)
emp.collisionBoundsOffsetRightX = (collisionBoundsOffsetRightX - 2)
emp.collisionBoundsOffsetBottomY = (collisionBoundsOffsetBottomY - 2)
}
else
{
emp.xVel = (hspeed / 2)
emp.yVel = (vspeed / 2)
}
emp.depth = 10
expl = instance_create(x, y, oFXAnimSpark)
expl.image_speed = 0.5
expl.additive = 0
expl.depth = -10
expl.sprite_index = sGunzooShotExpl
repeat (6)
instance_create(x, y, oDebris)
repeat (10)
{
spark = instance_create(x, y, oSparkParticle)
spark.mycolor = 16777215
spark.speed = random_range(3, 7)
}
sfx_play(sndEMPHit)
instance_destroy()
}