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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oEnemyDisabled_S...

47 lines
1.3 KiB

if (state == 0 && falling)
{
if (isCollisionBottom(5) == 0)
yVel += 0.1
if (isCollisionBottom(5) > 0)
{
if (yVel > 0)
yVel *= -0.4
if (abs(yVel) < 0.3)
yVel = 0
if (collision_line(round(lb), round((bb + 4)), round((rb - 1)), round((bb + 4)), oSlope1, true, true) > 0)
{
xVel -= 0.5
yVel *= 0.5
}
if (collision_line(round(lb), round((bb + 4)), round((rb - 1)), round((bb + 4)), oSlope2, true, true) > 0)
{
xVel += 0.5
yVel *= 0.5
}
if (collision_line(round(lb), round((bb + 4)), round((rb - 1)), round((bb + 4)), oSlope1B, true, true) > 0)
{
xVel -= 0.2
yVel *= 0.5
}
if (collision_line(round(lb), round((bb + 4)), round((rb - 1)), round((bb + 4)), oSlope2B, true, true) > 0)
{
xVel += 0.2
yVel *= 0.5
}
xVel *= 0.9
}
if (isCollisionTop(5) > 0 && yVel < 0)
{
yVel *= -1
xVel *= 0.9
}
if ((isCollisionRight(5) > 0 && xVel > 0) || (isCollisionLeft(5) > 0 && xVel < 0))
xVel *= -0.8
xVel = min(xVel, 6)
xVel = max(xVel, -6)
yVel = min(yVel, 6)
yVel = max(yVel, -6)
moveTo(xVel, yVel)
image_angle += (xVel * -2)
}