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active = 0
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alarm[1] = 30
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with (oDrillBack)
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active = 0
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with (oDrillFront)
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instance_destroy()
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tile_layer_hide(-91)
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tile_layer_show(-92)
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global.event[172] = 3
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sfx_stop(sndDrillLoop)
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sfx_play(sndDrillHit)
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