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33 lines
495 B
33 lines
495 B
if (xpos == targetx)
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event_user(0)
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else
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{
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tile_layer_shift(-90, 1, 0)
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xpos += 1
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oCharacter.x += 1
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with (oDrillBack)
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{
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active = 1
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x += 1
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}
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with (oDrillFront)
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{
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active = 1
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x += 1
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}
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if (oDrillWall.x <= (xpos + 160))
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{
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with (oDrillWall)
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event_user(0)
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}
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if (steps < 30)
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alarm[0] = 2
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else
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alarm[0] = 1
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}
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if (advancing == 0)
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{
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advancing = 1
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sfx_loop(sndDrillLoop)
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}
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