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13 lines
431 B
13 lines
431 B
application_surface_draw_enable(false)
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draw_clear(c_black)
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if (shader_on && global.shaders_compiled)
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set_8bit_shader()
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if widescreen
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{
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if surface_exists(widescreen_surface)
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draw_surface_ext(widescreen_surface, (displayx + xShake), (displayy + yShake), display_scale, display_scale, 0, c_white, 1)
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}
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else if surface_exists(application_surface)
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draw_game_surface(displayx, displayy, display_scale)
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shader_reset()
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