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if (facing == RIGHT || facing == 0)
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mirror = 1
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if (facing == LEFT)
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mirror = -1
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draw_character_to_surface()
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if global.godmode
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{
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global.missiles = global.maxmissiles
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global.smissiles = global.maxsmissiles
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global.pbombs = global.maxpbombs
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global.playerhealth = global.maxhealth
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}
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