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62 lines
1.3 KiB
62 lines
1.3 KiB
action_inherited()
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enemy_active_check(20)
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if (active == 1 && frozen == 0)
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{
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image_speed = ispeed
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if (state == 0)
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{
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if (statetime < 11)
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{
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yVel = random_range(-1.5, -0.5)
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xVel = random_range(-1, 1)
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}
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else if (statetime > 10 && statetime < 60)
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{
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yVel = yVelStart
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xVel = xVelStart
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}
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else
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state = 1
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}
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if (state == 1)
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{
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if (x < targetx)
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hspeed += 0.08
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else
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hspeed -= 0.08
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if (y < targety)
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vspeed += 0.08
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else
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vspeed -= 0.08
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speed = min(3, speed)
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depth = -200
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}
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if (stun == 0)
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moveTo(xVel, yVel)
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if instance_exists(parent)
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{
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if (point_distance(oCharacter.x, (oCharacter.y - 16), parent.x, parent.y) < 320)
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{
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targetx = oCharacter.x
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targety = (oCharacter.y - 16)
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}
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else
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{
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targetx = parent.x
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targety = (parent.y - 45)
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}
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}
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else
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{
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targetx = randomx
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targety = randomy
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speed = min(12, speed)
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}
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}
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else
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speed = 0
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if (state == 100)
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enemy_death()
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if (y > global.waterlevel && global.waterlevel != 0)
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enemy_death()
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