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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oBladeBot_Step_0...

114 lines
3.5 KiB

event_inherited()
if (frozen == 0)
{
image_speed = ispeed
speed = 4
if (state == 0)
{
col_edge = 0
if (direction == 0)
{
if collision_line((x + 8), (y - 4), (x + 8), (y + 4), oSolid, true, true)
{
if (facing == 1)
direction = 270
else
direction = 90
x = xprevious
y = yprevious
}
else if turnedges
{
if (facing == 1)
{
if (!(collision_line((x - 8), (y + 12), (x + 8), (y + 12), oSolid, true, true)))
direction = 270
}
else if (!(collision_line((x - 8), (y - 12), (x + 8), (y - 12), oSolid, true, true)))
direction = 90
}
}
else if (direction == 90)
{
if collision_line((x - 4), (y - 8), (x + 4), (y - 8), oSolid, true, true)
{
if (facing == 1)
direction = 0
else
direction = 180
x = xprevious
y = yprevious
}
else if turnedges
{
if (facing == 1)
{
if (!(collision_line((x + 12), (y - 8), (x + 12), (y + 8), oSolid, true, true)))
direction = 0
}
else if (!(collision_line((x - 12), (y - 8), (x - 12), (y + 8), oSolid, true, true)))
direction = 180
}
}
else if (direction == 180)
{
if collision_line((x - 8), (y - 4), (x - 8), (y + 4), oSolid, true, true)
{
if (facing == 1)
direction = 90
else
direction = 270
x = xprevious
y = yprevious
}
else if turnedges
{
if (facing == 1)
{
if (!(collision_line((x - 8), (y - 12), (x + 8), (y - 12), oSolid, true, true)))
direction = 90
}
else if (!(collision_line((x - 8), (y + 12), (x + 8), (y + 12), oSolid, true, true)))
direction = 270
}
}
else if (direction == 270)
{
if collision_line((x - 4), (y + 8), (x + 4), (y + 8), oSolid, true, true)
{
if (facing == 1)
direction = 180
else
direction = 0
x = xprevious
y = yprevious
}
else if turnedges
{
if (facing == 1)
{
if (!(collision_line((x - 12), (y - 8), (x - 12), (y + 8), oSolid, true, true)))
direction = 180
}
else if (!(collision_line((x + 12), (y - 8), (x + 12), (y + 8), oSolid, true, true)))
direction = 0
}
}
if (turnedges && (!(collision_rectangle((x - 12), (y - 12), (x + 12), (y + 12), oSolid, 1, 1))))
turnedges = 0
if (facing != 1)
image_xscale = -1
image_angle -= 20
if (image_angle < -360)
image_angle += 360
}
if (state == 100)
{
enemy_death2()
repeat (20)
instance_create(x, y, oDebris)
}
}
else
speed = 0